http://dbd.game/killswitch
Myth busted: Nurse’s map control is the same as M1 killers
Since we finally got a “practice” mode, I decided to test how fast Nurse can actually traverse the map. I tested how long it took for Nurse to blink from one end of midwich to another, and then tried this with Trapper to compare.
It takes them both the exact same amount of time. Next time anyone says “but Nurse has a teleport”, remember this. Now obviously Nurse will save time on multi-level maps, but her map control is overall average (read not good, since maps are too big.)
Comments
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+1.
Anyone who’s ever bothered to do the math would realize they are almost identical across long distances. Nurse excels in shorter distances and when there’s a lot of things to go through that others would have to go around for. Not in overall distance traversal. Blight indisputably hard-trumps her in that.
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Yeah the biggest benefit I would say is the ability to traverse multi levels really fast which is why those are her strongest maps obviously, but I think it's also obvious that blight is way better at traversing on larger maps.
I am not sure why people think her blinks instantly take her the other side of map it was only possible when omega blink was still around.
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Shhhh don’t tell them. As long as they keep complaining about Nurse, the killer with the same winrate of Wraith at top MMR, I can enjoy Sadako in peace.
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Tbf though this is assuming the m1 killer can travel to the generator in a perfectly straight line without objects being in the way. Nurse would be faster in those instances
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Nurse can’t travel a perfectly straight line either. If the destination is blocked by an object, she has to underblink or blink to the side.
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I somehow missed the Threads where people claimed that Nurse is a mobility Killer. There had to be some, otherwise you would not do such a pointless experiment.
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That was kind of my thinking...
There's a lot of issues people have with the nurse but being able to zip around the map like The Blight has never been one I've heard at least...
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i’ve had countless end game chats that complained i was patrolling gens near a hook; the implication being that I should teleport across the map “because Nurse”. It’s a common complaint. You obviously don’t know that since you don’t use Nurse.
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This may be true, but this isn't the main complaint about Nurse no? If it was, you'd see more people complaining about killers like Dredge and Sadako who can get to the other side of a map pretty quickly by teleporting.
It's the fact that her power is essentially both anti-chase and anti-loop as it allows her to negate most of the basic chase mechanics in the game (pallets, windows, loops, drops, etc). Personally, I don't see people say that Nurse is 'OP' because she was able to teleport straight to them after BBQ procs, it's more along the lines of a chase that would last at least 30 seconds with another killer is over in half the time with Nurse as her power doesn't synergize with the basic chase/escape mechanics of the game, and it allows her to ignore pretty much all the resources survivors have.
I see what you're saying, but at the end of the day, the fact that an M1 killer can cross a map in the same time Nurse's blinks doesn't really prove anything. Nurse is OP and a relic of old DBD and was long, long overdue a nerf.
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Oh, I play her. And she has the best Map PRESSURE. But not the best Map mobility.
But yeah, you had "countless end game chats". Or just another sad try to pretend that Nurse is not broken.
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Is there a video?
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Nurse isn’t broken.
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Congrats. You found a setup where Nurse and Trapper have the same mobility. You forgot something though. Walking in a straight line to get from one side of the map to the other only works on maybe 2 maps? 3? Screw it, I'm too lazy to go through all the maps and count so let's say there might be 5. Nurse has the advantage because she can go right through whatever obstacle might be in the way while other killers will need to walk around wasting their time.
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She surely is - if someone is not completely biased. A design failure that is allowed far too long in this game.
The next weeks might be alright, because it might happen that not many players will play her anymore (because she is "ruined"), but afterwards, it will all happen again because BHVR only does some half-assed Nerfs to her.
But I dont need to tell you that she is broken.
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If the blink destination is inside an obstacle, she has to under blink or blink to the side. So she also cannot always go straight through everything.
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What can be asserted without evidence can be dismissed without evidence. She performs evenly against players of equal skill level and knowledge against her, unbalanced maps not withstanding (giant/tiny maps, etc). She also has a negative kill rate at the highest levels of play. And unlike you, I can back up the claims.
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Uhh what? Nurse goes straight through most tiles
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I mean yea, I have well over 3000 hours on Nurse. But you’re right, I should trust the person that plays her every once in awhile.
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If the destination isn’t open space, she blinks to the closest open space, aka shorter. Or has to go around.
example: She’s blinking to point A. Between her is a 2m thick wall right in front of her, and at 16m away, there’s a 5m thick rock or wall or whatever. Then she’s going to blink in front of the rock wall because she can’t go the full 20m.
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maybe in some specific main buildings that would be a problem but obviously your average map she won't get stuck like that
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Oh, I play her often enough. She is my go-to Killer for BPs, because I dont need Add Ons on her (so 0 investment). But yeah, not 3000 hours, she is too boring for me.
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They have that was like the third or fourth thing people complained about saying "She can camp the hook from across the map" or she can quickly get across the map...etc. it was never the main topic but I had been brought up at least once in every Nerf nurse thread.
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Bro. That kill rate doesn't mean anything though. Even top 5% mmr killers can try to pick up nurse, play 3 bad games and never play again. She is the best killer in the game bar iri-tag alch ring blight on a good blight player, everyone knows this so why bring it up?
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Smolbob brought it up because y’all swear Nurse is broken/OP but her kill rate is the lowest in the game (Smolbob, 2023). And while she’s 1 of the 2 most popular killers at ‘high MMR’ her killrates there are in the negative (Smolbob, 2023). So she’s not broken (Smolbob, 2023). Had to cite my sources.
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Taking me back to high school with that mta format vibe.
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Speaking of situations where the environment blocks blinks, raise your hand if you've ever been traumatized by the famous :
"I just hooked someone in the basement, I put myself against a wall, I charge my blink to full, and ..... actually no, I can't get out of the basement... DAMN OBSTACLES AT THE FINISH LINE."
🤣🤣
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Nurse profile picture trying to convince people nurse is as fast as trapper on midwich. Good night.
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Negative kill rate at the highest level? Where did you get that?
Last stats i was able to see she had a 61% kill rate at top 5%, so not bad at all. Unless you were expecting something like 80% or more
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I don’t know about negative kill rate, but the stats clearly showed she isn’t an issue, even at top mmr. She is the latest example of double standards by BHVR: Nurse is balanced around the tiny percentage of players who are good with her, meanwhile survivors are balanced around bad players.
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There are maps where other killers can transverse faster and there are map where Nurse can transverse faster. Map travel was weaken when they added blink cooldown. But like most things, people measure Nurse based on how she was instead of what she is now.
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I thought that was a known fact. It's why range-addons were necessary for most players on big maps.
I guess now the tactic on such maps will mostly be 3-gen camp and tunnel.
We'll see.
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That one is embarrassing when it happens. Sometimes I don't even see what the problem was afterward.
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You know, players who know how to handle a Nurse can last way more in a chase. Of course they don't verse her like they would, say, Trapper.
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Ok so I really do hate to bump this thread but I did this test myself out of sheer curiosity and.. it does not match op's findings
method:
Test #1 - Start in the same position (against the wall near the bathrooms) and timer starts when I start moving and timing ends immediately when reaching the locker
Test #2 - start on the same position (opposite side of the hall from the library) and timer starts when I start moving and timings ends when I reach the opposite from the hall
In test #1, I used campbells last breath. I think it would shave off maybe a second at most (I should have tried again comparing campell's vs no campells in both scenarios) and it ensured a full charge second blink. I forgot to equip it for the second test, but still.
Nurse saved about 2 seconds in both tests
So, I didn't find it to be the "same exact amount of time". But that's not really the strength of nurse's power anyways as others have said. Also, walking in a straight line like that is somewhat unrealistic for nurse, or at least it's unrealstic when I play her - I could have blinked upstairs or downstairs or in the courtyard and traverse the map more quickly than trapper to cut travel time short too. And say I'm in a classroom and I hear the gen above me I can get there miles quicker than trapper ever could...
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Nurse has no add ons basically now lol She's fine now. Nurse with add ons was broken but now she's just really good. Nurse add on less has always been a fairly strong but not hugely OP killer.
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Was this done blinking once or twice? Because i think it is faster to do 1 full charged blink, then go into fatigue and repeat, for traversal.
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The purple add-on lets you use the second blink for full range with zero charge. There is a difference in using the add-on vs not. You want to only use one blink to travel the map and should only be using 2 blinks when you want to get line of sight of the survivor(usually on indoor maps). The add-on lets you travel 40m in 5 seconds (2s charge 1.5s travel for each max blink). I've heard players did a bunch of math on it and came to the conclusion was that she was basically a 105% killer for map traversal.
A fun fact that players don't realize is that a 110 killer is basically the same as a 115 killer for map traversal. The reason players "feel" like the 110 killer is much slower is because the time it takes for the killers to close the gap on survivors. A 115 killer closes the gap 50% faster than a 110(.4m/s vs .6m/s). Scott did a video showcasing this https://www.youtube.com/watch?v=8R0gTNDSI0s
The breakable wall example shows at least what OP was saying. IF the trapper didn't have to break the wall they are comparable.
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We have brought this up in the past and have been, as you could probably predict, completely ignored. The people out for Nurse blood can't comprehend good faith arguments.
This is no different than any other vendetta (There are people still losing their mind over Dead Hard, for example).
But have an upvote for highlighting it again :)
Edit: We have even pointed out that the perception that Nurse's traversal is too fast can almost always be attributed to survivor's greeding gens. If you started running after she blinked onto your screen as opposed to when you first hear her terror radius, well, then you've already disrespected her more than you should.
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well maybe but her chases are but a fractions of most m1 killers at most cases at least.,, i only met 1 nurse after the rework though so i can't really tell if she feels easier to face now
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Two seconds is negligible. I also did my test with 0 addons since they are worthless now.
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1 Full Blink
| Time | M/S | Distance Charge 2s 2.89 5.78m Blink 1.5s 13.333 20m Blink Window 1.5s 1.54 2.31m Fatigue 2s 0.96 1.92m Cool Down 1s 3.85 3.85m ----------------------------------------- Total 8s 4.2325 33.86m
- Blink Cool Down is 3s but starts at Fatigue, why I have 1s listed.
2 Full Blinks
| Time | M/S | Distance Charge 2s 2.89 5.78m Blink 1.5s 13.333 20m Chain Blink 1.5s 1.16 1.74m Blink 0.9s 13.333 12m Blink Window 1.5s 1.54 2.31m Fatigue 2.5s 0.96 2.4m Cool Down 3.5s 3.85 13.475m ---------------------------------------- Total 13.4s 4.30634 57.705m
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Much love for the math and easy to read format.
Had a question about the 2 full blinks. Shouldn't she have no chain blink windows when you fully charge the first blink? and isn't the second blink 1.5 at 40m? I thought they changed the add-on from a half blink to full.
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On the mobile version you have two full charge blinks. On PC/console all chain blink windows are 1.5s long. A half second shorter than the initial charge.
If you're talking about the addon, that's when you full charge the 1st blink and instantly 2nd blink after. But these numbers are for basekit.
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Ah I see. I was confused by 2 full blink as maybe a reference to the add-on.
Very interesting that using both blinks to cover the map is better than spamming one. Always thought without recharge it was worse.
Gives me some things to think about, thanks! <3
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Using campbell's shouldn't shave off that much time but I haven't revisited to try it again. But keep in mind, I am actually agreeing with op that map control wasn't her strong suit and I agree with scott's video there as well, and have for a while before that video came out too. I think it's a psychological thing, because 110% just feels slow. Like, walking around with hag just feels slower than it actually is.
I never said it wasn't negligible. I am agreeing with you in general, this wasn't supposed to be a gotcha, but I do disagree she has no good addons anymore.
Like many others, other than old range, no one typically ever thought map control (and I don't really count salty end game chats because the sole purpose is to literally just tilt you - this is side agnostic btw), at least, on bigger maps was ever the issue... Which also, was the last half of my post, but also mentioning a more realistic scenario than going down a hallway with nurse in a straight path just using blinks. At least, I don't find myself ever doing that when I play nurse unless in a chase.
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Ah mb, and I agree.
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Ah, I read it as more the ability to go through walls and then you finding her going faster was disagreeing to a degree.
Yea I share the same thoughts about 110%. I've seen players think that way and thought it would be worth sharing for you or anyone else that might not be aware.
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