The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
I Hope The Reworked Mori/Basekit Unbreakable Update Comes Soon
Match Summary:
Wraith finds a three-gen to hold instantly. I have Deja Vu and try to break it, Wraith hits me, I run away. I quickly figure out he isn't going to leave, no big deal, I heal up. Overcharge skill check, almost miss it but I hit it. Wraith comes back. Repeat until one player gets hooked in a dead zone and tunneled out. Nobody else except for me can hit Overcharge consistently, he also has Eruption. Those gens are not getting done since he refuses to leave.
I get slugged in shack (there is a gen there). He just dings his bell and shakes his head as I crawl to basement, trying to get him to hook me. Instead, he leaves me slugged for the rest of the match until he wants to 4K, where he picks me up and drops me until I wiggle free. I force him to grab me out of a locker, he tries it again and I bleed out too fast. Queue messages saying, "eZ, trash player, expected better" and one thing that got him comm banned.
Very enjoyable experience. Definitely one of the matches of Dead By Daylight of all time. In summary, I wish I was either able to be mori'd or that UB was a thing. I literally do not care which, I just don't want to do that again.
Comments
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I hope not, it was an awful system that rewarded slugging for the 4K, and removed any and all end-game crutch plays, which can be the most exciting part of the game. It turned the game into a whack-a-mole simulator that ended too abruptly, and ultimately removes gameplay options.
Simply wishing you had Unbreakable equipped for a certain game isn't a good enough reason to want to implement this.
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Yeah this is the reason I dont play much anymore, every fourth game is like this, the killer slugging for 4k, at very least the hatch should spawn when only 2 survivor left, and you still need to more than 2+ gens, essentially at that point the game is over.
I dont even care, let the killer get auto win, because its so annoying to go through this 10+ minutes torture, just so the killer main can get their 4k, even though dbd dont even have winrate stats or anything like that. So its pointless, but killers playing like their life depending on the 4k.
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I hope it never comes out, the killer must decide for himself whether to memento or not, + bas Unbreakable which allows you to abuse different places and makes the survivors literally immortal if they fell in the pallet
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Killers will go for the slug win more often.
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I was talking about the, presumably, reworked system.
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That's fine, if that's how they want to win.
At least I'm not slugged on the ground for 3 minutes and 45 seconds, then forced up so that I can help the Killer 4K.
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The feeling of Huntress hit you with hatchet at range near the exit, then the race between you to escape and her to pick you up. The mechanic makes you instantly die after the hatchet.
The healing tech from teammate prevent killer pick you up, so all can escape. The mechanic makes it teammates escape and you instantly moried.
Teammate escape/die while you're slugged on the ground, the feeling of crawling and find hatch near by. The mechanic makes you instantly die.
Those are moments that make DBD vids always fun to watch.
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What that happens once maybe if youre lucky twice my friend I've been slugged for 4 k or bleed out at least once a night
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Yeah at least tell us it's canned if true cause I just want to know what's going bout that.
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We need something to prevent that specific events (slug for 4K or bleeding slugs).
- It can be simple as if you're on the ground for 30sec (count from the moment you down, not the bleeding timer), you can suicide.
So if killer bleeding slugs, it would take 30sec only.
If killer down the 3rd survivor then slug and looking to the 4th one, the 3rd can suicide after 30sec. This is also prevent instant suicide from the 3rd survivor after down to give the 4th one quick hatch.
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I hope not, that system was horrible, sucked all the fun out of moris and made them boring, and massively reduced killer agency for no good reason.
Imo just give survivors an early bleedout option after 2 minutes or something (maybe faster if only 1 or 2 survs remain).
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It would really have to be significantly reworked.
The closest I could see working would be:
You only gain the ability to pick yourself up off the floor when all survivors are downed, which obviously then deactivates the second a survivor does pick themselves up, giving the opportunity to only one survivor at any given time. This prevents 4K slugging (instead of just making it a bit more difficult, alongside making all slugging more difficult, even when valid) because as soon as you down the last survivor, another one pops back up.
And for the mori, it should be an option that's available only for the last remaining survivor. Basically basekit Yellow Mori offering. This would further disincentivise slugging for the 4K, because the killer would have a bit more of an upper hand in the race for the hatch, in not needing to deal with DS or Boil Over.
Together this would remove any strategic advantage to slugging the 3rd to find the 4th, because either way you do it you will always have one survivor up and able to jump in the hatch should it spawn at their feet. The game for the final remaining survivor then becomes a 50/50 between Hatch/Escape and Mori, making Mori's much more commonly seen.
I wouldn't even say that would be the same system they tested reworked, it's something completely different.
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You should probably ask a mod, but this might actually count as griefing because he was holding you in the match. If he bled you out, or simply hooked you after the long slug, that would be fine. But going for the forced wiggle out repeatedly is probably hostage taking because it stops the bleed timer.
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He did it once, tried to do it again but I bled out before he could.
It wasn't like he did it 5 times, so I don't think it's against any rules.
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I also hope the 90 minute survivor queues come out soon
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Sorry, but according to some people on these forums this never happens and if it did you must have done something to deserve it /s
No, but seriously, I'm with you. I don't care what other balance changes or survivor nerfs come with it, something like basekit UB needs to be done to address the complete fun-sucking experience of getting slugged for minutes at a time.
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Or just run unbreakable, personally in the last month I think I've been slugged for the sake of being bled out twice. Once by killers choice, 2nd by my own hiding in a deadzone to deny them emblem points.
If it is happening so often in your games that it is an issue, then you should bring a perk to help with that situation if one exists, which in this case it does.
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Unbreakable is once per game, effectively useless if the killer is committed to slugging. Quit trying to defend terrible game mechanics with situational band-aids.
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45 second perma unbreakable with 0 way to modify the recovery timer is fine...Perma unbreakable at 22 seconds is on the too strong side in my opinion(especially if they decide to try and add future perks that decrease that time even more)
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Yeah unbreakable doesn't work for bleed out killers
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I dont know what people are talking about when they say that the Finisher Mori encourages slugging or gives the Killer free wins.
If the Killer has every Survivor downed/hooked/dead, The killer has already won in that situation, even without the Finisher Mori mechanic.
Literally all the Finisher Mori does is stop people from stalling the game by forcing bleedouts.
Killers cant deliberately bleed out the last Survivors out just be be an ass to the Survivors anymore.
Survivors cant crawl to a corner where the Killer either cant find them or cant reach any hooks to deliberately bleed themselves out just to be an ass to the Killer anymore.
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Hahaha, killer did a great job! Wish I made people mad enough at losing for them to post on the official forum. You already have a basekit and that is more than enough. Basekit unbreakable is a joke. It'll never happen. Even if it came with being inflicted with every single negative status effect permanently until you remove them and being forced to remove them one at a time in the most inconvenient order after getting your full health back then still no.
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I feel very free bleeding out for 4 minutes hahah
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The mori system that was tested requires the killer to get a 4K to use it. That's why it encourages slugging for the 4K, it's really that simple.
The only way to guarantee a 4K is to slug, anything else you're allowing for the possibility of the last survivor escaping, and you fail to mori, which under that system came with a massive BP score. And that would be absolutely fine, killers should have to work for the 4K. But you give them the option of not working for the 4K by making it guaranteed, and they'll take it.
This means the optimal strategy is to camp/tunnel out two players first, slug the 3rd, and down the 4th before the 3rd can get back up. If the 3rd get's up before you can down the 4th, rinse and repeat in relay until they're both down at the same time.
This could potentially last much longer then the 4m bleedout timer, and while this is happening, the chances of one of those survivors getting any repair progress done is virtually non-existent. 45 seconds is quite a long time when its just two survivors left, one on the floor and one in a chase. So the basekit UB isn't actually helping prevent the 4K slug in this scenario, it's just giving the killer a moderately safe timer within which they have to check up on one of the survivors.
What the basekit UB does do, is penalise killers in every other part of the game. So the ones that want to slug for the 4K are absolutely fine under this system, but the ones who are using slugging moderately here and there, when appropriate to apply pressure, are losing that ability.
- Survivors that divebomb the hook for a rescue no longer have to fear getting 3 of them slugged, because by the time the killer has carried one of them to a non-sabotaged hook, the other two pick themselves up while the fourth carries on repairing.
- Survivors running Boil Over can safely run to a dead corner with no hooks in range, and the killer can do nothing to stop them getting up for free while the other survivors repair gens.
- Survivors who go down under a pallet become off-limits to the killer. The killer is forced to choose between getting pallet/flashlight stunned, or leaving that survivor to pick themselves up.
- Any other instance of slugging no longer requires another survivor to come to their rescue, halving the killers pressure in general, and allowing 30-50% extra gen efficiency for the team as 1/3 or 1/2 survivors are now on gens instead of rescuing their team mates.
On top of all that, it essentially forces survivors to run Unbreakable as a new ultra-meta perk, because halving this 45s timer is way too powerful.
This is just a massive buff to survivors, in particular SWF, and doesn't do enough to prevent slugging for the 4K.
It's the equivalent of killers demanding basekit NOED because of survivors teabagging at the exits instead of just leaving.
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Fine skill issue can I be off and not laying there for 4 minutes. And if you haven't been slugged for 4 k man what a blessed DBD you got haha
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No thanks, I'd rather not have that dumpster fire of a mechanic ruining games for the sake of something that might happen once every 200 matches or so.
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Base kit Unbreakable on top of everything else? Why not make Kindred and Bond base kit as well while we're at it? After all SWF hAVe ThIs iNFoRmatIOn wIThoUt pErkS aNYwAy. The finisher Mori does not bear any advantage to weaker killers. Sure, an Alch Ring Blight might make use of it but how're ya gonna do that with Trapper, Pig, Sadako, Clown, Myers, Freddy, Doc, Wraith, Ghostface, Deathslinger, Nemesis, Dredge, Knight and the list goes on? This would only benefit survivors and make killer feel even less enticing to play.
At some point these "QoL improvements" got out of hand. The game is already designed in a way that allows survivors much more room for mistakes than the killer. Reducing the capacities in which killers can build up pressure will only result in way more tunneling and camping than before.
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I never said anything about the basekit unbreakable, I am just talking about the mori here.
Like, you say that it encourages slugging for 4ks, but Killers already do that. It's already a game-winning scenario without the base kit mori. It changes nothing.
Again, functionally all the base kit mori does is stop people forcing bleedouts.
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Hopefully that update never comes, it was pretty unanimously hated and a terrible idea. It will be the worst update they’ve ever released. A collective of veteran players would have told them it was a terrible idea before it even got past the brainstorming process.
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Seriously. The scenarios they are trying to prevent with this change are like .1% of matches for a mechanic that will make most matches much less enjoyable.
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Baselit Unbreakable yes. Mori change no. I hatehatehatehate the proposed mori changes. If I'm gonna mori someone I wanna do it on my own terms and not have to sweat a 4k for it.
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Because unbreakable exists. Even with four down one can pop up as you carry another to a hook. I've seen four slugs turn around to survivors escaping before. That can't happen with the new system.
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The mori system specifically required basekit Unbreakable to function. Otherwise slugging becomes the killers main objective instead of hooks, which utterly breaks the game.
You could have basekit Unbreakable without the finisher mori.
You can't have the finisher mori without basekit Unbreakable.
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POV
You didn't read when I said that I did not care how or what was implemented. I just don't enjoy being held in an infinite 3-gen and then slugged for a long ass time.
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I'd rather neither get implemented tbh. Not a fan of the Mori/UB plans in the slightest.
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It was meant to be a way to say that I would rather take an obviously flawed (though presumably reworked) system over being slugged like this repeatedly.
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Again though, yes you can. Slugging is already a win condition for Killers. Mori does nothing to change that.
Finisher mori does not magically stop unbreakable from happening either, Unbreakable only takes 20 seconds to reach full charge, so it will still be useful, except in the 1-in-a-million scenario here all the Survivors somehow manage to screw up so monumentally that they all get downed within 20 seconds of each other, at which point they basically deserve lose anyways.
So once again, basically the finisher mori has no purpose other than stopping people from stalling the game via forcing bleedouts.
It doesnt give the Killer any kind of notable advantage over what they can already do.
It's literally just a quality of life feature.
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