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Why Perks Go in the Trash! And no one wants to take them

one sentence - Why can't survivors see each other's perks? What is the problem with adding such a function next to or in the lobby.

I don’t see the point in taking perks for auras for survivors or totems since they don’t give anything to the owner, the ace perk for luck is generally rubbish since it doesn’t add up, and what then do you and another survivor have a useless aura? Why not make it so that the owner would receive a bonus of 5% more and leave the rest like that.

Comments

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    edited January 2023

    I agree you should be able to see other survivors perks in lobby, it is just one of the many benefits that SWFs have that you just don't get in solo.

    SWFs never waste perk slots on extra boons.

    SWFs don't steal unhooks when there's someone with deli who needs the unhook or someone with we'll make it who can heal faster.

    SWFs don't waste their time running to unhook someone who is just waiting till last second to pop their deli because the killer is camping.

    SWFs don't waste their time running to pick up someone who is slugged with unbreakable unless they want to save the unbreakable for later.

    SWFs bodyblock and take aggro when the killer is chasing someone who has deli so they dont get hooked before they get a chance to use it.

    SWFs know if someone is down on a pallet with power struggle flip flop they only need to scare the killer into not picking up until the survivor is half way recovered.

    SWFs don't go out of their way to protect someone who is being tunneled if they still have DS or OTR (or both) active and unused and stick gens instead

    That's just a tiny fraction of what knowing your teammate's perks can do for your team's efficiency.

  • Distortion_Enjoyer
    Distortion_Enjoyer Applicant Posts: 83

    i've come to conclusion it is to avoid potential toxicity

  • DBDVulture
    DBDVulture Member Posts: 2,437

    -"the ace perk for luck is generally rubbish since it doesn’t add up"

    Once upon a time it did. I played with a group running four copies at the start of rank reset (back in those days each month = completely fresh rank restart with no MMR). We would average one purple item every 2nd or 3rd game. And while luck does not affect item rarity now - it did once upon a time. I am 100% positive it did before because we had multiple games with luck where we got 2x purple items per game. Then with no luck we had no purple items for ~8+ matches.

  • Geiz
    Geiz Member Posts: 43

    It would be nice when clicking esc, but not before the match in the lobby waiting I believe.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    edited January 2023

    Ace's luck perk does stack still actually. It doesn't affect items though

    Dit it in a 4 man last week.

    4x up the ante

    4x slippery meat

    4x vigos jar of salty lips

    Thats a 56% chance of kobe per attempt or (1-(.44^6)) x 100 = 99.27% chance of success across your 6 attempts for everyone on the team

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    Too many "ifs" as well as offering perks for ghost chance. The developers have reworked the bleeding and now it makes more sense and it has become stronger. So why not refine or enhance your luck? Many still do not know why it is needed.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    The amount of randoms i get that stay on gens even when they're the only person available to go for the unhook is astronomical

    Giving people info wouldn't do #########, only thing that would happen is more lobby dodging