The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
So...What's Wrong With This Picture? AKA: 'Why Basekit Unbreakable Is A Bad Idea'.
Yup. It's another one of these sodding spots. Not even sure how you get into this one, but it allows you to be both very difficult to hit (you can only hit them from a very specific angle and if they crouch you miss) but it makes them completely impossible to pick up.
This wasn't even an accidently. Her and her buddy did this the second the game went a bit sour on them thanks to...wait no, it was their foul-up (a bad sabo attempt resulted in a hook and 3 injures).
I try bleeding her out? Nope, her buddy comes and saves her.
So I kill the Meg. But no, the frigging Cheryl thinks I'm slugging to be a butt or something and keeps healing her.
Eventually had to kill Cheryl and the Yun then bleed her out.
Just...yeah. So if you want to know why I'm for anti-slug stuff baseline in principle but really against it in practice - *this is why*.
Comments
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So, yeah. Last game of the night - 4 people abusing that frigging item thing to never get AFK crows to take the game hostage on Midwich. If I hadn't had Face the Darkness, they probably would have hit the timer.
Literally just hiding from the start. Took me around 29 minutes to finally find them and kill them all.
Postgame...'LOL thats what you get for playing Blight'. I...am probably the least sweaty Blight you'll ever face, and quite possibly the worst.
I think I'm going to see out a bit more of the event and then...
Well, maybe not that extreme, but got a kiddo on the way, videos to make, wife to annoy, house to maintain, yard to fix up and a ton of games - Midnight Suns and that Spider-Man thing people keep saying is good to catch up on.
Probably coming back for the anniversary but...yeah, no. That sort of tore it.
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I hope you've reported them. I had four idiots like that in a Nurse game, it lasted 45 minutes.
They came equipped for stealth and annoyance (Pebble) on the Saloon map. In the end I've found and killed 3.
Taking the game hostage would grant them a temporary ban.
If you are in Europe, it may even be the same group.
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Not going to bother, it's...honestly more work than it's worth, especially after the streamer who started showing folks how to do that 'tech' (see: exploit) basically said 'no, BHVR do not care about this and reporting will do literally nothing'.
I don't think they're a Fog Whisperer, but they know all of them, so...yeah, they'd know.
I did report 'Bec in a Box' but I also doubt that will do anything.
EDIT - Not EU. They built...yeah, Pebble, and then stuff like Calm Spirit, Distortion etc.
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I don't know about the "tech" (and I don't dare to ask, I don't want that to spread)
Temporary bans do not show on Steam so I don't know whatever happened to these stains. I originally thought they were cheating because of Pebble (there were track marks popping in the middle of nowhere).
VHS is a very bad game but they've got one thing right: if the players don't interact together for a while, their aura becomes visible no matter what. This would help fixing this issue if it spreads.
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honestly yeah, if you don't do anything (gens, heals, totems, chests, chase, etc.) for like 5+ minutes it should start building up a status effect (so you have a warning if you're a new player) in the last ~30 seconds and once it's built up your aura is revealed until you're injured
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So something unintended is the reason why something shouldnt be added..?
right..
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I'm saying that *until this is fixed* we cannot have an anti slugging mechanic because they only way to stop people taking matches hostage with this nonsense is to slug them.
Like...yeah. Fix this stuff, fix Twins, then some form of anti-slug mechanic: go nuts.
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Except this problem exists on many maps right out of the box and many many more cases can be added when a survivor is killed and permanently destroys certain hooks.
There shouldn't be "run to X spot if you are getting into a chase because the killer physically cannot hook you if you go down there and also we have baseline antislug + 100% proposed unbreakable so you'll pop up in 22 seconds with 0 aid from another survivor required" meaning the killer will need to play this game 60 * 4 / 22 = ~10 times before the survivor dies.
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Anyone that superstealths needs their account banned
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temporary bans dont show up on steam.
Post edited by BoxGhost on2 -
Are you saying they do appear or they don't? I'm really confused because you said exactly what they said.
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Looks more like a map problem
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Honestly, even simpler.
- Fix the exploit.
- If you get 3 AFK crows, it's treated as 'leaving the match' and you're DC'd, with penalty.
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That sucks. We don't need basekit Unbreakable and finishing moris; we just need a faster bleedout button for when only one survivor is left standing.
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that kind of ignores the whole point of my comment though lol
you can just sit there and emote or walk around and not get AFK crows, the point was that if you aren't contributing to the game whatsoever, even though you aren't literally AFK, you may as well be, and this reveals you for that.
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That's what I meant by 'fix the exploit'.
If there's shenanigans that allow you to avoid AFK crows, those need to be fixed.
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so you have 5 hooks at 5 gens but basekit unbreakable is an issue?
Make a bug report, not a complaint against a feature that needs to exist
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These unhookable spots have existed since the game's inception. They still exist now. They've been reported probably literally thousands of times - so if they were an easy fix, they'd already be sorted.
Thing is - as long as these spots exist, you cannot have baseline UB. And if they can't be fixed, then you...just can't ever have it. Because that would allow anyone who knows these spots to just take games hostage at will.
It's sad, but true.
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So, you rudely accused me lying just because you can't read?
Nice fellow.
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Yes, temp bans absolutely do show up on steam, so long as it's a cheating ban.
If it's a specific game community/rules ban, those don't show up.
Also, you need to stop.
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Where that squad 4 claudettes with one Nea or 4 claudettes?
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All Claudettes, all with the brown outfit.
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My gawd, i know them they are my friends, i was almost sure when you said the "that's what you get for playing blight" cuz i was watching that game on discord,, 😂 last minute noticed you said not EU, everything else checks up to the last detail
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We need it basekit. How often does this happen?? Slugging happens way too often. I've lost count at how many times I've been slugged and left to bleed out. It needs a fix.
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no, it’s not needed, it’s just an abuse tool, you can just fall under the pallet and having the right perks, the killer simply won’t be able to pick you up
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Yeah, it is. Yeah, I'm always going to have a pallet near by... I'm ok with slugging, but I'm not ok with being left to bleed out. It's happening way too often in my games.
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then use boon exponento and Unbreakable
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Basekit Unbreakable is many things, "Needs to exist" is not one of them
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They also need to make hooks that break via sacrifice come back
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Run no mither
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So if I got slugged under a hook and get 3 crows I'd get hit with a DC and penalty? Killers would definitely abuse that just to make survivors either waste 4 minutes bleeding out or eat a DC penalty. It would be a dream for killers running Knock Out until bleedout builds.
BHVR should fix the exploit of that spot the survivors were going to to avoid being picked up and if there isn't already you should make a bug report of that spot.
As for players that hide all match, I'd be all for a basekit Whispers that activates after 90 seconds of killer having no interaction with survivors. If survivors have enough time to complete a gen without interaction with a killer there's no reason gens shouldn't be completed, if gens aren't getting done it should be because the killer is interacting with survivors so there is no need for Whispers to kick in.
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They bring shame to The Bush. I’m sorry for your suffering.
Anyways, I don’t think base-kit Unbreakable is needed at all. It’s one of the few ways a killer could apply pressure. It has multiple counters in the form of perks, teammates and not grouping up.
People want to use the “it’s not fun” well then, if that’s how everything is going to be designed upon, God-loops and Strong Structures like the house in Garden of Pain and God Pallets need to be removed because it’s “not fun” for most killers.
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there will always be a way to contribute absolutely nothing for 30+ minutes and not get AFK crows, it's called "walking around immersed doing nothing" lol, I'm saying if you're literally doing nothing but slow walking around you should eventually have to do something and actually contribute and help your team even if in a small way, whether that's by you actually doing something, or being revealed so the killer chases you.
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I'd be ok with basekit unbreakable if it was 45 seconds to get up, with no way to reduce that time whatsoever, and using the perk Unbreakable reduces that time to 20 seconds, but its one time use, it removes the ability for allies to pick you up from the dying state as long as its still active, and using it removes the basekit unbreakable from you for the rest of the game
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actually such an over reaction to basekit ub tbh the perk only ever does something once every 20 games, then half the time during those games it doesn't actually matter that you picked yourself up since it's just some gigasoy killer slugging for the 4k at 3 gens to feed their ego.
Making UB basekit would ironically remove the most powerful part of it which is when the killer gambles and hopes you don't have it.
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... But... they do? You sacrifice someone, hook breaks and is gone. Am I missing something?
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They don't come back
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It doesn't matter how often it happens now.
It matters how often it will happen once people can use it to basically take a game hostage forever.
Case in point - Boil Over.
Just...make it not work on slugs?
These spots have been reported maybe thousands of times since the game's inception. Some of these have been around for 3+ years.
If they were fixable, they would have been fixed.
Another solution is needed.
Post edited by StarLost on1 -
Punishing the players with DC penalties because the devs have not fixed known bugs is not the solution.
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Again - if they were able to fix this, you...don't think they would have?
What exactly is the solution then - because, as things stand, you can basically take a match hostage for 20-30 minutes.
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The devs are definitely capable to fix these map issues they are just slow when it comes to fixing them. Different patch notes have listed them fixing these types of spots on different maps multiple times. Unfortunately issues on maps come back, even when they don't touch the maps in that patch. Lery's has had multiple uncleansable totem spots that they fixed and then would return a few patches later.
Punishing players for bugs the devs are slow to fix is not a solution. Holding the devs accountable to actually fix the issues on the maps is the solution. You hold the devs accountable by making bug reports when you encounter these issues.
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Wait...hang on.
Are you implying that killers aren't players?
Because if this can't be fixed, and - by your logic - we shouldn't do anything to 'punish' survivor players for using these spots to take games hostage, how is this not punishing killers?
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That is an incredible reach and twisting of my words to come to "are you implying killers aren't players."
The bug can and should be fixed - it's the devs coding causing the bug and they are perfectly capable of fixing the coding in their game. The bug is what is currently punishing the killer players. Fixing the bug would result in killer players no longer being punished by the bug. Punishing survivors instead of fixing the bug so it doesn't punish anyone is not the solution.
No where have I said the bug can't be fixed - that's all you. I have repeatedly said the devs can and should fix the bugs in their game. Since the devs are perfectly capable of fixing the bugs in their game punishing any players is never the solution, fixing the bugs so no one is being punished is the solution.
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Well until they fix whatever problems there are on the maps we are still left with a bunch of survivor players shamelessly abusing/exploiting those spots without remorse.
A behaviour that is due for punishment.
But hey, let them have their "fun" and hope killer are patient enough for it to get fixed.
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There have been (and will continue to be) plenty of bugs and issues in the game that favor killers and punish survivors that the devs were slow to fix. Bugs always crop up that favor one side and punish the other, it happens to both sides. Punishing the side that is benefitting from a bug that favors them is not a solution, it's a bad band aid fix.
Post these spots in Bug Reports when they happen so they get looked at as soon as possible. Repost them after patches if they still aren't fixed. I just went through 15 pages of Bug Reports and not a single one for spots where killers cannot pick up survivors. Part of the reason it takes devs awhile to find/fix bugs is that people aren't reporting the bugs as bugs.
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Care to name a few of those kille bugs that were exploitable and punished survivors?
I can only remember from the top of my head forever mending legion, which people got punished for iirc, and unbreakable totem spawn, which weren't exploitable because the kile that's no influence on were their totem spawns.
I am not talking about the bugs itself but the intent of abusing them. Like i said, iirc killer player got punished for using the "forever mending" legion build.
Meanwhile i can't remember survivor getting punished for abusing fat shaming spots, dead harding onto the unreachable garden shack roof on Haddon field or using boil over back in rpd library.
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The hill bugs that would lock survivors in place. Killers were running the maps that had them because if a survivor were to run near that spot they would get stuck and couldn't move away until the killer picked them up. Killers would then kill the remaining survivors before coming back to finally kill the survivor that was stuck. The maps were never kill switched and survivors had to wait for the devs to fix the maps.
There's hook bugs that are similar to where survivors can only be unhooked from one if the hook spawns in certain area, similar to fat shame spots randomly spawning requiring the killer to move around the object.
The spot on RPD map where survivors can go to not be picked up requires a chest to spawn there, that's similar to an uncleansable totem spawn which isn't guaranteed but is a bug one side benefits from when it happens.
Oni had a bug that allowed him to get way more blood orbs than he should've allowing him to get his instadown power way faster. He was never kill switched and the devs took their time fixing the bug.
The boil over issue was a problem with bad map RNG for the killer, similar to how pig used to start everyone with a trap on and camp out in front of a single box afk in hopes of bad RNG for the survivor.
Both sides have issues that can and should be fixed without the solution being punish the players that benefit from the issues.
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you aren't making sense.
you would get a PERMA BAN for cheating.
a temp ban would be like exploiting or harassing someone.
i feel like some of you wake up and come to the forums and choose to lie for some weirdo reason.
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