http://dbd.game/killswitch
Circle of Healing is also likely to get a nerf, in-case you missed it.
Comments
-
Boons in general should just get a shorter AOE
On certain maps with strong main buildings such as Dead Dwag, COH + Exponential + Shadow Step turns the main building into an even greater headache to deal with. I’ve had survivors pick themselves up with exponential at the pallet near the main entrance of the main building, that’s how huge the AOE is.
Multiple survivors bringing boons also means there it’s not uncommon to see multiple booned spots in a game. The time investment spent looking for and snuffing out one boon doesn’t mean much if injured survivors can just run to the second boon spot on the map to heal.
0 -
it got nerfed 2 or 3 times already, it would be way too much to nerf it again and make it useless...
1 -
I want CoH to become so bad nobody will use it
To me it's a killer perk
0 -
Literally every minor inconvenience a killer faces is considered to 'force tunnelling'. People would feel 'forced to tunnel' if someone's actually getting skill-checks during Autodidact, or if a survivor loops them twice or blinds them at a pallet.
If CoH 'forces tunnelling', so does Botany.
3 -
You are trolling.
1 -
No, I'm not. Tunnelling is a killer's beatstick to try and force changes in the game.
'Change this, or I'll tunnel!'
2 -
I play mostly survivor, and soloQ. Also, I play boons a lot, tbh I really like them. My favorite build is CoH, Shadowstep, Exponential and Dark Theory.
Tonight I played 6 survivors games until now, I won 4, DC 1 (very laggy huntress) and lost 1. The 4 I won were mostly thanks to CoH. Yet, I barely saw my teamates. They were healing in my boon at the other side of the map. I didn't need any coordination. I want CoH reworked to be more fun for survivors.
0 -
I play both survivor and killer, and CoH has really had hardly any impact on my games. I'm pretty sure one killer game I won partially because of CoH.
The 4 I won were mostly thanks to CoH. Yet, I barely saw my teamates. They were healing in my boon at the other side of the map.
Were you in a swiffer? If not, how did you know they were healing at CoH?
0 -
They had no medkit, one is healing, the rest is repairing gens.
0 -
How do you know they didn't have a medkit? They could've dug one up from a chest.
0 -
You mean like POP, RUIN, Essentially NOED, Corrupt, ETC?
2 -
Wir werden ja bald sehen, was die Devs sich tolles einfallen lassen.
We will see what nice changes the devs have in their mind.
0 -
while staying in the coh aura the survivor gets a 4% hindered penalty unless it is a dark theory one.
0 -
nah. A totem can only be blessed once. The Healing-Radius is decreased. The totem breaks automatically when the killer snuffs it.
Etc.
There are many ways to actually bring it in line. The follow-up will be more green and purple Medkits, which means more Franklins.
0 -
that would be all things that make sense. but it will surely be something where everyone shakes their heads.
0 -
just Numbers XD XD.
0 -
Dude! I am all for making Hexes more viable and offered some pretty good ideas of how to do so in the past ... but you can't have the cake AND eat it. You gotta chose, doing bones has been the solution to NOED since Hexes were introduced into the game with the Hag and it has been thrown so much at survivors that it became a meme in itself. We can't change this. Impossiburu.
1 -
And Dead Hard?
0 -
I think that they need to step away from "one boon concept fits all" and expand on the idea. The boon with a circle of effect works wounderfully for CoH and Shadowstep, but falls totally flat for the other two.
I played Dark Theory for quite a while, because I saw potential. 2% sounds laughable, but imagine that every time you juuuust barely got it while vaulting away, you might have let the killer whiffed with this 2% speed bost. But because its tied to one location, its bascially useless.
How about this: when you set up a Boon: Dark Theory the boon lights up in green, indicating that its a different kind of boon. Every survivor who interacts with the boon for x seconds will get its bonus wherever they go, map wide, so its sort of a blessing station for the survivors. Maybe Dark Theories boon could only sustain 2 buffed survivor and if a third one uses it the effect will fizzle out for the first blessed survivor. Or its effect is up for a limited time, like 2min, incentivising survivors to factor in a trip to the totem between gens.
Exponential should probably only work for a single survivor, but its a big bonus to just recover from being slugged.
2 -
sounds good!
0 -
-"doing bones has been the solution to NOED since Hexes were introduced into the game"
And when the game launched NOED was not a hex and could not be removed. Nobody is using NOED in regular games except very new players. It's been nerfed to a point where it is guaranteed to be removed because it literally tells the survivor team where it is located.
0 -
I always bring a medkit so I don't really care. Too many useless players who just boon over and over again. Hopefully nerfing it discourages these people from using it. Self healing will remain incredibly strong as long as medkits are in the game.
0 -
Circle is the only Boon that regularly sees any use at all, the others at most only ever do alongside Circle, in a manner of "if I'm gonna bless a totem anyway, might as well bring one of these too". If they nerf it more, it'll just put Boons into obscurity entirely. Although I do think that it shouldn't increase the speed of med-kit (self-)heals.
I think the only real problematic perks left on the survivor side are Dead Hard and Sprint Burst. I like using them because they are fun to use and impactful, but I do think it would be better for the game if BHVR basically just removed them, allowing other Exhaustion perks to see play.
1 -
You forgot self care and pharmacy and calm Spirit.
Yes like those perks
0 -
By that same token, survivor mains will never start crying until all 5 generators are finished from the start.
0 -
I mean, if he won, he'd see, right...?
0 -
All boons need is one simple nerf. When you snuff a totem boons go on a 60 second cooldown and can’t be placed.
1 -
If that's their goal, they'll hit Dead Hard first. I see 1-2 Circle of Healings every other game, but I'm constantly seeing 3-4 Dead Hards. That one perk is costing entire games.
CoH is still S-tier, but it's not as OP at this point.
0 -
god i wish this was about dead hard instead i am so willing to handle coh but dead hard is the one i really hope would be looked at again.
as for boons i don't think shattered hope should be basekit that just destroys boons and 3/4 of them are not even that good maybe a global 60 seconds cooldown on totem blessing or a shorter range for coh so they have to be really close to it i like that the perk discourages hit and run and gives Survivors a way to fight back its healing effect shouldn't be nerfed any more imo.
0
