Jolt or Overcharge?
Hello. I'm trying to decide on a last perk for my nemesis build. I'm currently running STBFL/Discordance/Pain Res. So I wanted some advice on either Jolt or Overcharge would be best for him. I don't use eruption since its getting nerfed, and don't want to get use to that perk.
Comments
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I would say Jolt.
Overcharge alone doesn't feel worth it to kick gens and you're already focussing on m1 attacks with stbfl
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Thank you. I thought jolt might be a better choice :)
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Jolt because you can't overcharge a gen that has been struck with pain res. Personally when i make killer builds i always try to avoid conflicts like this.
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Jolt is pretty good if you don't wanna waste time kicking gens, but the problem is that it doesn't get triggered by special attack downs. So if you down someone with nemesis' tentacle, you won't get it to activate. You have to use your regular m1. I'd just use jolt though, overcharge by itself sucks.
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Overcharge is bad, and jolt doesn't work on your tentacle which is how you should probably be getting most downs.
Probably pick something else.
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Jolt
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Neither one, to be honest. Better off with Corrupt Intervention. Give yourself time to patrol and build up your tentacle.
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That depends a bit on your play style. I take it, since you run STBFL, that you are more inclined to go for M1s and use the tentacle to get rid of pallets. If so Jolt is probably the better option. If you decide to use your tentacle more, then go for Overcharge instead.
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If you run STBFL, Jolt is probably better.
However, I would not run Overcharge or Jolt and I would also not run STBFL. You should make Hits with your M2 and not M1.
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