QoL: 1-2 more perk slots?
There are like 100 perks now on both sides. 9-10 pages of perks last I looked.
We spend how much time and money grinding through the bloodweb to turn every perk purple.
Yet… we can only slot 4.
I think 1-2 more slots is feasible, yes?
As long as builds cannot become OP. I don’t know if 5-6 perks would cause problems but obviously they could create something to prevent certain perks from being used together (maybe).
Anyway… the point is, y’all think it’s time for this QoL change?
Answers
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Then I could run all the Gen perks. And really stall the game out.
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So killer gets 6 total and survivors get 24? Hmm. Could be fun for like a custom ruleset!
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I could make some stupidly OP builds with 6 slots.
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It would be a good idea after a few (a lot of) perk changes... and base game changes
And even then it would mean even more commitment (I.E. faster updates)
Also us players can't stick to 6-7 perks... it's also up to us to change our attitudes about perks
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Oooh gawd plz not unless it's a separate mode for fun or impose restriction to perk combos
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Would probably be way too much work to check for all possible broken 6 perk combinations and rebalancing them or making them not combinable.
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I wholeheartedly oppose that.
It will only lead to more homogenization.
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At the beginning I also took lightborn like every match I saw flashlights in lobby but you will learn how to avoid that with time. Drop lightborn for something more useful or fun is my advise.
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Lightborn has is useful gor experienced players too if there is 2 or more flaslights. It allows you not worry about those saves and you can even fake that you don't have it and get lot of free hits even downs. Especially good perk agains't bully squads.
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6 slowdowns vs 6 second chance perks GO!
1