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Some details that show how hard Eruption has been gutted

Remember the original, old Eruption? It was pretty much a joke, really weak, outshined by every other gen-slowdown and regression perk in the game, since it required you to kick gens early only for a way too small value later, and even with the incapacitated effect, the gen was still completed before you could return to it. It regressed the gen by only 4,8 seconds, beside making the survivor working on it incapacitaded for 16 seconds. But 21 seconds was the best case scenario for a single gen, considering someone could come over and continue the barely regressed gen, possibly completing it, and that the status effect often faded while you were still carrying the survivor to a hook.

But wait, now the best case scenario for a single gen is 8,9 seconds total (supposing the gen is one second away from being done), only regression , no incapacitated delay at all, and the requirement to kick gens is still there, which means the value as a slowdown perk is WORSE than that. The perk simply doesn't do anymore what it was originally designed to do. It has some aura reading, but the survivors will often stay on the gen since they won't be incapacitated and there is a pretty good chance you will be far away after downing a survivor... which makes the aura's value really situational, useless for most killers most of the time. To make it worse, survivors will know you have Eruption due to the gen explosion, so they will know you'll be seeing them and will be able to counter it.

And don't forget, if the gen was on 50% or less, new Eruption will regress it by even less than old Eruption did.

Sometimes you can take pretty long to down someone, right? Well, Call of Brine doesn't have that requirement, it will save you 9 seconds if the gen remains untouched for 36 seconds. What if the gen get's touched before that? Well, you'll probably get a warning soon so you can return to it earlier, and at least it had some value, because the ammount of charges the gen lost will almost be twice the ammount it would have lost if you didn't have CoB. If it got touched after 32 seconds, it lost 16 charges instead of 8. You have 8 extra seconds to come back to it. Even if they complete the gen, it took longer than it would without the perk.

In best case scenario, Call of Brine alone can give you 15 seconds worth of regression after kicking a single gen (beside the normal 15 seconds of normal regression).

In Eruption's case, the sound and visual cue comes only after the same "down a survivor" requirement, and there is a chance they complete the gen before you can trigger the perk. Even if it triggers, it will have a much smaller value than 8,9 seconds most of the time.

What about Overcharge? If a survivor misses a skillcheck, you gain 13,5 seconds worth of regression (so, not counting the 3 seconds where the gen doesn't progress). Yeah, Overcharge's SKILLCHECK alone regresses the gen better than nerfed Eruption at its BEST value, it also gives you information and it comes with a regression speed up too.

Why would you use Eruption instead of another regression perk? It's value is smaller, it requires a setup and has a risk of not triggering each time. Would you use it for information then? Because both Overcharge and Call of Brine give you info of their own. Survivor auras? There are better aura reading perks out there. Nowhere to Hide and BBQ can both give you survivor auras at better times, as you control when they trigger instead of depending on the moment you catch up to that survivor you need to down as fast as possible, not to mention you'll probably want to hook after the aura reading triggers instead of pressuring. If survivors are close, Infectios Fright is far better for locating them while Eruption is way too limited.

So let me tell you what it means if an almost completed gen gets regressed by Eruption: it means the gen will be completed while you carry the survivor instead of when you're wiping your weapon, as sometimes you need to carry survivors for over than 10 seconds, not to mention the time taken to wipe the weapon and pick up the survivor. Not the most useful amount of time, is it?

That's what one of the best killer perks is about to become in a single patch.

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