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puppy guarding

murryyg
murryyg Member Posts: 4
edited February 2019 in General Discussions
all right killers. whenever you camp (stand in front of a survivor while on a hook) it proves to me your straight ass at this game that the only way you can win is to puppy guard which alot of you do. its not cool it doesnt make the game fun and honestly there should definetly be consequences for it cause thats not how you play the game. 

Comments

  • Eveline
    Eveline Member Posts: 2,340
    So killer is guarding another killer on the hook? Sounds interesting.
  • murryyg
    murryyg Member Posts: 4
    i meant killer standing in front of survivor....multitasking oops
  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    it's annoying but just leave the game and punish him with a pip, that's what I do. Unless you teabagged or played a squadette, then you deserved it.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    survivors who were hooked should have way reduced actionspeed if the devs really wanted us to not tunnel/camp.

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636
    edited February 2019

    @murryyg said:
    all right killers. whenever you camp (stand in front of a survivor while on a hook) it proves to me your straight ass at this game that the only way you can win is to puppy guard which alot of you do. its not cool it doesnt make the game fun and honestly there should definetly be consequences for it cause thats not how you play the game. 

    No one cares if you are having fun. Losing in chess isn't fun and we don't change the rules to make up for one being subpar. You have no entitlement to a 15 second rescue and downtime after a minute long chase.

  • TeaLeaf
    TeaLeaf Member Posts: 205

    Also I want to reiterate if the gates are powered guarding as a doggo can be a wise move depending on number of survivors left alive.

  • katoptris
    katoptris Member Posts: 3,179
    edited February 2019
    I be ur personal body guard until my services are no longer needed.
  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176

           
  • powerbats
    powerbats Member Posts: 7,068

    I totally understand one the gates are powered since that's legit but I've been seeing P3 killers, Huntress, Nurses even legacy killers camping at 5 gens remaining to be done. You of course punish them by gen rushing them then they complain about swf, no skill gen rushing.

    This also isn't related to anything than bad killers being in ranks they don't belong at and still somehow either safety pipping or actually pipping somehow.

    It's actually pretty pathetically funny when it's an omega blink legacy Nurse with several k hours played and they just sit there smacking the person on the hook. They had no problem ending the chase and downing the person within the 1st 30 seconds of the match.

    Also it's been worse since the DS changes have been announced so it's almost like some killers are throwing a temper tantrum simply for getting the rework they've wanted. They won't be able to blame all their poor play on DS anymore so they're acting out.

  • Duckodb12
    Duckodb12 Member Posts: 45
    It don’t matter how a killer plays, I find that 7/10 matches I play I get rude messages from dead survivors who think the killer is supposed to be nice and help them escape. The killer is there to kill you all by whatever means necessary, survivors are there to survive by whatever means necessary. 
  • TeaLeaf
    TeaLeaf Member Posts: 205

    Camping at 5 gens is lame, now and again doubling back to intercept or baiting .. sure maybe, strategy might work some times. Revving a chainsaw in some ones face for 2 mins though. Have to agree it dosn't benefit any one.

  • Tarvesh
    Tarvesh Member Posts: 765
    murryyg said:
    all right killers. whenever you camp (stand in front of a survivor while on a hook) it proves to me your straight ass at this game that the only way you can win is to puppy guard which alot of you do. its not cool it doesnt make the game fun and honestly there should definetly be consequences for it cause thats not how you play the game. 
    Apparently it is how some people play the game, though. Next argument?
  • BigBadPiggy
    BigBadPiggy Member Posts: 678

    It also proves to me that you sucked enough to get caught :) See? This can go both ways. :)

  • HeroLives
    HeroLives Member Posts: 1,985

    We could do something constructive instead. For instance, reward a killer for switching targets and going on independent chases, rather than guarding kills. That reward could be either monetary gain (BP) or in the form of extra help (affected generator times for initiating chases with new victims).

    They did that with bbq , and killers who go out and get multiple hooks pip much higher and get a lot more BP. 

    The problem is survivors feed those types of killers points. Just go do gens and hope the survivor hangs on as long as possible. It’s the only way to punish them unless they have noed at the end. 
  • SlothGirly
    SlothGirly Member Posts: 1,146

    But what if we camp with LF farming for salt and move on to the next game? Also, many campers can play the game fairly well, they choose to camp normally to get salt.

  • MaxiferPriest
    MaxiferPriest Member Posts: 189

    @AlphaJackson said:
    But what if we camp with LF farming for salt and move on to the next game? Also, many campers can play the game fairly well, they choose to camp normally to get salt.

    i can play good, but since the lunar event on gen rush is a big ######### problem and if survivors just want to gen rush me every game (no gatekeeper or bronze gatekeeper emblem) then ######### them. i'm gonna play insidious basement LF with my chainsaw ready since it's ######### silent (well done BHVR), cuz if i don't deserve to have fun then they don't either. An eye for an eye. And ofc i enjoy the end game salt.

  • SlothGirly
    SlothGirly Member Posts: 1,146

    @MaxiferPriest said:
    cuz if i don't deserve to have fun then they don't either. An eye for an eye. And ofc i enjoy the end game salt.

    lmao, I use LF purely for salt, survs dont need do anything to constitute camping.
    As with gen rush, I just use an endgame build on Pig. Bloodwarden, NOED, Ruin, Remember Me / MYC.

  • NMCKE
    NMCKE Member Posts: 8,243

    @murryyg said:
    all right killers. whenever you camp (stand in front of a survivor while on a hook) it proves to me your straight ass at this game that the only way you can win is to puppy guard which alot of you do. its not cool it doesnt make the game fun and honestly there should definetly be consequences for it cause thats not how you play the game. 

    No one cares if you are having fun. Losing in chess isn't fun and we don't change the rules to make up for one being subpar. You have no entitlement to a 15 second rescue and downtime after a minute long chase.

    Losing can be fun, I play a lot if Chess and I love to see where I messed up at. However, losing and getting out right destroyed are two separate things in my opinion. You can't learn a lot from something if you can't even play the game, ya know? Nevertheless, I wouldn't be opposed to certain things that encourages the killer to spread the damage.

    For instance, injured survivors could have a 10% repair speed decrease or when secondary objectives hit Dead by Daylight, have survivors move slower when not in the killer's terror radius (increasing travel time).
  • MaxiferPriest
    MaxiferPriest Member Posts: 189

    @AlphaJackson said:

    @MaxiferPriest said:
    cuz if i don't deserve to have fun then they don't either. An eye for an eye. And ofc i enjoy the end game salt.

    lmao, I use LF purely for salt, survs dont need do anything to constitute camping.
    As with gen rush, I just use an endgame build on Pig. Bloodwarden, NOED, Ruin, Remember Me / MYC.

    i don't use end game build cuz i don't like end game perks. i want perks that help in chases etc. until gen rush if fixed i'm gonna be LF in the basement staring at "poor" survs whilst insidious chainsaw prepared wacko