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Return of OG Freddy w/Buffs or current Freddy with QoL?

Marik1987
Marik1987 Member Posts: 1,700
edited March 2023 in General Discussions

!title

What would you prefer?

I think we all know he desperately needs love the most from all killers in the game besides Twins.

Imagine old Freddy with the Teleport-Ability, no more Snares/Pallets and an addon-pass.

I kinda love the old pill bottle being completely invisible during Dream Transition.


The only issue with OG Freddy is: Failed Skillchecks woke u up.

I would rather go for Wake-Up-Action + Alarm Clocks, therefore no failed SC-Waking up.

Lets say a mixture of both Freddy-Version (same with addons. Some of the old + some of the new)


My Freddy (mixture).

Ability: Dream-Transition like OG-Freddy

Special Ability: Dream Projection

Addons: Paint Brush, Class Photo, Nancys Masterpiece/Sketch stay the same. All other receive reworks (especially Old Pill Bottle and old Dream Transition reduced time). NO forever Freddy of course.


If current version stays:

- back to 4,6m/s while placing snares

- Snares + Pallets Basekit

- some Addon-Reworks

Comments

  • Snowflake_Syndrome
    Snowflake_Syndrome Member Posts: 239

    With your changes I'd prefer current Freddy and w/o alarm clock immunity for 30 seconds.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    I like current freddy, he just needs more interesting add-ons.

  • Remedicist
    Remedicist Member Posts: 1,096

    You know what's strange is the failed skill check wake up during the transition phase of his old power wouldn't have been a problem if it had applied the incapacitated effect to the survivor during those 7 seconds.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Yeah you are right. I just hope they do something next midchapter. I doubt it, I assume we see some perk-changes and thats probably it.

  • Killing_Time
    Killing_Time Member Posts: 894

    They won't. I hope they lose the license because Freddy is a horror icon. He shouldn't be treated like this

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,134

    Alarm Clock Immunity is important. Because otherwise you wont see Survivors use the Alarm Clocks at all. I mean, some Survivors stay asleep regardless of the immunity, but even more would do so if there is no immunity. Because you have to traverse the whole map to wake up and you are instantly asleep once you get hit. They should provide some Slowdown, but fail to do so without any reason to get to them.


    @Topic:

    I think old Freddy would have been able to work with a few changes. The Gen-Teleport would have worked with him as well and would have already been a huge improvement. Regarding failed Skill Checks - not sure if those should be excluded (aka Paint Brush basekit). Because back in the day they were a lot more relevant since everyone was running Self-Care and it was easier for Survivors to wake up mid-chase, which was one of the biggest problems. Nowadays you need a Medkit for that and you need to be willing to waste some charges for this. Not sure if this would result in players waking up mid-chase.

    And all other failed Skill Checks at least alerted Freddy.

    Furthermore, as long as they buff his early and midgame and nerf his Endgame (talking about OG Freddy here), I am totally fine with old Freddy coming back. The main problem with Freddy on the Survivor side was that most just used Endgame Builds where it is way harder to wake up.

    But in general, old Freddy as a base + improvements on this base would be preferred. New Freddy is just super dull to play and cannot really be buffed, because he is way too easy to play to be such a strong Killer like shortly after his rework.

  • Wexton
    Wexton Member Posts: 496

    I'm way too lazy to explain what I'd want to do with Freddy, so here's a video that basically explains how I'd change him.


  • Remedicist
    Remedicist Member Posts: 1,096

    I would love if Freddy would receive some buffs in any way at this point. He has been sitting on the back burner for years. But to answer your question, I used to main Old Freddy, so I would love to have his old power back with some buffs. His old power was very unique, befit him quite well, I really liked the good tracking in his dream world, and I believe it would have been okay on its own if it simply had buffs. Times have changed since back then when people had fewer perks, and both using Self Care was popular and failing skill checks was required. In today's time, if you added dream clocks to his old power, people would rather go to a dream clock than waste progress on a generator or medkit.

    Some buffs I would like for Old Freddy would be survivors get the incapacitated effect during the transition phase, reduce TR to 16m like OG Freddy, and make Distortion have no effect on the aura reading in his power (same way Ghostface's exposed isn't affected by Vigil, plus Distortion user's stacks wouldn't immediately deplete like back then). Some changes I would like would be adding the dream clocks and teleport abilitiy to his power. Overall though, I know that @GeneralV has some great suggestions in their discussion for returning OG Freddy to the game.

  • Dbdfan398
    Dbdfan398 Member Posts: 184
    edited March 2023

    This is the problem with licenced killers.

    Dont they need to get the ok to change him? And then the licence holder might get annoyed, so its almost better to not rock the boat around.


    Freddy has been all over the place. I remember a time when most placed him at F tier, then A tier, now hes arguably one of the worst in the game again.

    Imagine the cool stuff you could do if the game was SSD consoles and pc only, with the dream world.

  • Shroompy
    Shroompy Member Posts: 7,954

    A complete rework leaning more towards his OG self

  • Marik1987
    Marik1987 Member Posts: 1,700
  • Tsulan
    Tsulan Member Posts: 15,093

    Old Freddy with QoL buffs.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited March 2023

    Power: Dream Demon

    Allows The Nightmare to pull Survivors into the Dream World.

    Survivors who are awake do not see or hear The Nightmare.

    Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 5 (not 7) seconds.

    During the Dream Transition they can see The Nightmare intermittently.

    When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius (16m like original Freddy)

    Survivors suffer from Hindered by 5/10% OR Freddy walks with 4,7m/s while in chase (NEW idea - first killer with higher Base-Mobility). Old: 50% Action Speed Penalty. Not sure about this part.

    To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action or interact with their Alarm Clocks. Failed skill-checks do not wake u up.


    Special Ability: Dream Projection

    - like now, maybe faster channeling


    Addons: keep Red Paint Brush, Class Photo, Nancys Masterpiece/Sketch as they are, change the others to his Dream Transition (old Pill Bottle, faster Transition like earlier etc.).


    We dont need Snares or Fake Pallets when we inteoduce Hindered OR Speedy Freddy, therefore NO Action-Speed-Penalty.

    Of course we get the passive power of seeing the Auras outside of the TR like before.

    Post edited by Marik1987 on
  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    I'd much prefer Old Freddy.

  • Marik1987
    Marik1987 Member Posts: 1,700



    When, just when, will the devs adress this failure? 😭😭😭

  • Remedicist
    Remedicist Member Posts: 1,096

    I've seen so many discussions for how Fredward could be changed throughout these couple of years. It is saddening that nothing has changed yet. I get that it takes time to think how they could rework him again, but this wait has gone on for too long. If they brought back OG Freddy with some of the listed changes and buffs we have seen in this discussion, I'd be a happy dude.

  • Sandt21
    Sandt21 Member Posts: 761

    I was always annoyed that, when freddy got his rework, they didn't keep old freddy as well. I would have loved being able to choose which power to use in the menu screen. I miss Old Freddy

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514

    I prefer current Freddy's power. I definitely would overhaul it though. There are a lot of cool stuff they could add such as fake pallets being basekit along the puddles, being able to teleport while carrying a survivor, being able to teleport to powered unopened exit gates etc and of course some rework to most of his addons.

  • Marik1987
    Marik1987 Member Posts: 1,700

    I think a mixture of both versions is the way to go to catch both, the players who like the old + the players who like the new

  • Dbdfan398
    Dbdfan398 Member Posts: 184

    How do you know that? Didnt they nearly lose the licence when they wanted to rework the map?

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited March 2023

    Because they could change him in the last patch (no more arrows in the loading animation, so the Quick-Teleport-Bug is gone) and most important Mandy told us in a Demo-Discussion that they can change him (Demo) whenever they want balance-wise even after losing the license. Same should go for all characters. Its logical.



    Post edited by Marik1987 on
  • Killing_Time
    Killing_Time Member Posts: 894
    edited March 2023

    I'm not trying to upset you guys, but can we finally address what's happened to Freddy? He doesn't deserve this. Nobody plays him. He's pretty much worse than trapper!


    Freddy is a horror icon... Why is he this bad?

    Post edited by EQWashu on
  • Marik1987
    Marik1987 Member Posts: 1,700
    edited March 2023

    But Killrates are ok.... MEEEEH! Of course they are, because of bad players who cannot handle a lullaby instead of a TR. Thats it.

    https://youtu.be/_t-lT2aRzGU


    Wishlist:

    - COSMETICS

    - Voicelines

    - Addon-Pass

    - Own Chase- and Menu-Music

    - mixture of OG Freddy and current one OR Snares/Pallets Basekit together while placing snares speed penalty gets reverted.

    - Robert Englund, of course

    Post edited by EQWashu on
  • Marik1987
    Marik1987 Member Posts: 1,700
    edited March 2023

    OMG so cool! I want that experience too 😍.

    When I compare these addons with his current ones.... oh boi, this is a punishment. Chill while Transition and Grab. This Pill Bottle is a banger, so much potential 🥰 without Self-Care and maybe Franklins vs. Medkits, so no waking up. Oh boi, he could be so cool.

    + Dream Projection and no more Snares/Pallets. Then adusting how it works out

    Post edited by Marik1987 on
  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I prefer og Freddy way more so that would be my choice. However skull merchant is simular enough that it wouldn't really matter that much to me anymore.

    Best buff OG Freddy could have is to give "incapacitated" to survivors in dream transition. That would fix so much of his problems

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Just revert his nerfs from two years ago. Before that, everyone was going on about him being some unbeatable S tier.

  • maximo99ac
    maximo99ac Member Posts: 164
    edited March 2023

    Old freddy was ######### in rank mm, i repeat IT WAS ######### IN RANK MM, it would not be usable in the mmr system they need to revert the stupid nerfs and change his addons and freddy would be fine

  • Emeal
    Emeal Member Posts: 6,865

    This rework seems solid, the Dream Objects part is pretty good and Dream pallets are my fav addon.

  • Blueberry
    Blueberry Member Posts: 14,472

    OG Freddy was way more unique and interesting design. All he needed was some tweaks.

    Current Freddy is just a copy paste of other killers powers with nothing unique about him or his playstyle. Very boring all around.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited March 2023

    The main issue in the Dream Transition... survivors just camp the next pallet when they are tagged . His unique design however looked nice, but underpowered. He definitely would need some chase-ability to compensate.

    The Tweaks would be necessary for sure. I kinda like the Dream Object-Idea, however, this should not work against decent SWFs, but only v. Noobs.

    He kinda need some adjustments in the chase in this scenario. Pure M1 without a power doesnt work.

  • Marik1987
    Marik1987 Member Posts: 1,700

    The torture continues.

    Do we need a petition for BHVR to do something??

  • appleas
    appleas Member Posts: 1,129

    Snares + Pallets basekit and an add on pass would be nice

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Buff the current one. Old Freddy was BAD. Possibly the worst killer ever made. The only reason to go back to that is for nostalgia for a handful of people who played him back then. And they'd become bored of it again after a few days, and he'd go back to never being used.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited March 2023

    If u stay in this Freddy-Version, just revert almost every nerf 2 years ago, especially the Slowdown for placing snares. How can Clown hold his far better bottle while walking 4,6m/s, but Freddy gets slowdowned to 4,0m/s for placing a trap, which

    a) need to be placed before u can slowdown a survivor, while clown just throw at a survivor and it instantly works + they have a harder View

    b) has the circumstance that a surv can only interact when asleep

    c) needs 3sec to spawn AND work

    d) is totally bugged on various maps. Every patch the snares are bugged. Atm its Lerys at the exit gate-goop, on Coldwinn at the Exit-Gate-Switches etc.

    So yes: Snares + Pallets Basekit like Clowns Bottles, HUGE Addon-Pass and Revert some of the overnerfs 2,5years ago.

  • Smoe
    Smoe Member Posts: 3,407

    How do you know if they actually nearly lost the license or not?

    Where does this claim even originate from?

  • Xernoton
    Xernoton Member Posts: 5,965

    OG Freddy with buffs. The current Freddy is just boring. His OG version at least had something creative.

    It's sad to see how neglected Freddy is.

  • AGM
    AGM Member Posts: 915

    I honestly don't understand the nostalgia everyone has for old Freddy. It was an interesting but unsalvageable idea. Not being able to interact with survivors until putting them to sleep was a bad joke. The passive asleep gen speed penalty, combined with being nearly forced to miss a skill check to wake up obnoxiously dragged games on for too long, but even with this in place Freddy was still too weak to win. The unlimited aura reading on asleep survivors outside a certain range would be very unfair in today's DBD. All of these mechanics have no place in modern DBD.

    Don't get me wrong: Freddy 100% needs to be looked at. The whole "choosing between snares and pallets" needs to go; the devs should find a way to make both basekit and then give him the biggest add-on pass they've ever given a killer, because he has literally 4 add-ons that are even useful but are boring as hell.

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited March 2023

    Name them: Paint Brush, Nancys Masterpiece, Nancys Sketch and if you want an Endgame-Build, you could use Black Box. Class Photo is ok, but if they remove the "You cannot cancel Dream Projection"-Downside, this addon would instantly be useful. Currently it only works on bad survivors. Everything else: PURE GARBAGE.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    revert snare nerfs would be good first step in the direction. I think they can honestly combine two freddies. they can give him back his 24 meter terror radius and wall-hack within dream world and keep his dream world trigger for pulling you in the dream world by basic attack. When freddy is outside dream world, he is completely invisible but you can hear his lullaby in 24 meter radius. when freddy hits you outside of the dream world, you do not suffer a health-state loss and you are instead put into dream world similar to how nemesis tentacle strike infection works. Now both freddy versions can co-exist at same time.

    Survivor think freddy is fine so I do not see freddy getting any changes.