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Survivors will get what they want eventually
They'll revert the healing nerfs, maybe DH nerf, and the killer nerfs will stay and go live. Their whining will get their wishes granted.
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Doubt it, they didn't do it last time they buffed killer to 70% kill rates, so there's no reason to see them do it again .
I'm honestly convinced they 100% do not want people playing solo queue, instead of bringing balance between swf and solo queue, it's easier for them to just completely kill solo queue and balance the game against swfs.
Literally all of my friends who play DBD have uninstalled, it's just become crazy how badly BHVR has been just dumpstering survivors lately, I don't think any of them even play the game in that mode.
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Ah yes, love people who make up scenarios in their head and get mad by themselves, then post about it too
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Well yeah they got to make money somehow. 4 survivors vs 1 killer you know they gotta sell the feng min skins.
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From what I have seen so far, most people are fine with CoH, Medits and DH being nerfed. But are not happy about the general nerf to healing. So I dont see that they will revert DH or CoH, but the actual healing speed should be reverted IMO.
The thing is, it was never a problem that Survivors can heal themselves or that they can heal others quite fast (Survivors healing means they are not doing Gens, after all). The problem was that you were able to heal in just a few seconds when you ran a specific combo of Perks and Items. (Same can be said about Gen Regression - there is not really anything wrong with most of the Perks, however, having 4 of them is wrong)
I said it before and still stand by it, I think it would be better to put hard caps on how fast and slow things can be in DBD. So that you can bring a green Medkit with Speed Add On, Desperate Measures, Circle of Healing and whatever but wont get that insane heal speed. I think this would have prevented quite a few nerfs on both sides.
And overall, I dont think that Killers will be happy once the healing Nerfs went live. Last time the Devs increased healing by 50% many Survivors were just focussing on Gens. This time it is 50% again, but 8 seconds instead of 4 seconds. So I expect quite a few complaints about Genrushing, just because Killers realize that Survivors will adapt and just dont heal as often anymore.
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What is the point here?
Maybe they’ll revert the 24 second heal change because it has some issues but other than that it’s fine. Stop making things up
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Always love a post with the sole purpose of whining about people whining and getting mad over something that hasn't happened
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omg you are so right!!! bhvr please make the heal even on 32sec but let's not test it! because 24sec heal is absolutely ok let's bring it in straight away because the game will definitely not die from that...
now joking aside anyone who has about 5k+ hrs in dbd says "this is stupid of bhvr if you increase the heal to 24sec it might even cause the game to die" btw that's what a fog whisperer said and i agree with him , i myself have 9k hrs enough experience in dbd for years to be able to say "this is one of the dumbest things bhvr ever wanted to bring in", look if there is a character in league that can activate a special ability every minute that one can hit the opponent, then the game in it will perish, but hayy bhvr :))) what do people know who have had thousands upon thousands of hours in your game for years? do what you want :D I mean, it doesn't matter to me, I just play killer too... I'm just warning!
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Upcoming Sloppy Legion meta.
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That is the point people are trying to make. Survivors are already trying to get the altruistic healing speed nerf reverted. Do you think BHVR will revert the gen kicking regression perks? So we shouldn’t have any of the healing nerfs reverted either.
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They probably won’t because both COB and overcharge are near universally hated and other regression options still exist. And eruption number was reverted so it’s clear they will revert based on feedback for both sides
Healing is a base gameplay mechanic. Nerfing that especially altruistically is going too far imo (For reference the medkit nerfs are 100% justified)
But the problem is all this change does is encourage medkit use more because altruistic healing is still 2x as inefficient
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I think they'll probably revert the global healing nerf because it's not what anyone wanted. DH, CoH and midkits nerfs I think will stay.
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If they revert the overall healing back to 16 seconds i think fair trade is to make Brine and overcharge then 150%. Healing nerf is there to slow down the game due to gen perks being heavily nerfed.
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If we can get base healing changes reverted, maybe there is hope for pain resonance as well, so let's hope for that.
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I dont think people realize how fast chase with 1 health state. Too used to the feeling of 3 health states half the chases.
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Or people could just go with the flow and actually learn to use new perks that speed up healing. Instead of always relying on the same 4 perks. Survivors have multiple perks to speed up healing.
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I would think they would just revert the PR nerf entirely. Feels like that perk really was just nerfed because it would be op in combination of the base healing nerfs.
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Forcing survivors to use 4 slots for Botany to go back to 16sec is a thing. If killers actually decide to use Sloppy. It may build survivors' habit to change to all 4 Gen perks and rush instead. Which something Killers dont want.
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Sadly i have a feeling they will revert the 16 seconds but they will not revert any of the killer nerfs. This has been a theme lately.
Survivors don't understand how much time killers will lose with these nerfs, but they just keep thinking about themselfs and their 4 precious perks they don't want to take off to try something new.
Before someone calls me a killer main... i play 80% survivor nowdays so no.. i just happen to see game from both sides.
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No ones asking you to use all 4 slots. I'm sure you can take your windows of opportunity off for botany to make the healing little easier. Or put on we'll make it, or auto ditact which will become really good after this next patch.
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Exactly, nobody will bother healing anymore, at least in the higher mmr range. Resilience all game and Adrenaline for the endgame.
But hey, maybe No Mither will become meta and be nerfed in three months 😁
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I really think you're overreacting tbh. With Medkits, CoH and Dead Hard nerfed, I can see myself winning a lot of games that, in the past, I lost. Killers will adjust their builds like they always have, but Medkits and CoH are pretty irreplaceable, and without DH punishing me for picking certain Killers, forcing me to give up easy hits out of fear, or extending chases to a degree that no other Exhaustion perk can, I can end chases much faster.
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Gen regression has been the meta for killer since the patch they buffed pop from 30 seconds to 60. Killer currently does not have good gen regression perks, and these perks are healthy for the game when they require downs for the progression.
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I loved pop. I don't really use much gen regression. Used brine mostly, but i see a lot matches where killers get 1-2 downs since we do gens pretty fast and survivors can run more than 10 seconds.
I suppose ill go using jolt after the update, deadlock has never really been my thing.
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And i think survivors are overreacting. People are already running resilience + adrealine so nothing on that will change, but the fact that people are so unwilling to try new stuff is silly.
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I would say Jolt is only really good on Spirit. The problem the perk has is when there are 1-2 gens remaining teams not full of potatoes will run away from the gens making the perk useless. Spirit however can get downs fast at the start where you are much more likely to hit gens and get good value from the perk.
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Nerfing all healing speeds encourages survivors to use healing speed perks. I don't know why people keep bringing up medkits as if they're the only thing that can help healing survivors.
People might start running We'll Make It, or Botany Knowledge, or any of the other healing speed perks. It is possible for survivors to adapt to a full altruistic healing speed nerf, and it's a fair trade considering that Eruption, Call of Brine, Overcharge, and Pain Resonance will all nerfed into the ground.
The current gen kicking regression perks can massively extend the length of a match, which was a frequent complaint on these forums. The healing speed nerfs are a much healthier version of slowdown, and it's much more healthy than trying to increase the overall gen repair time as compensation for the killer perk nerfs.
And again, slowdown does need to be in every game, so if slowdown is being attached to healing, it needs to be attached to altruistic healing, because some games are 100% altruistic healing. Killers currently don't think that injuries matter in this game, and that includes games that are 100% altruistic healing.
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I mean force each survivor using 1 slot for healing, which 4/16 perks, not a survivor using 4 healing perks.
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Cool story bro tell me more
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