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High MMR is going to be hell.

mees
mees Member Posts: 66
edited March 2023 in General Discussions

The nerfs the devs did this PTB is insane. They literally killed almost al the perks they 'nerfed'. After the changes there won't be a single gen reggression perk that's worth using, wich is insane because if you have one bad chase you will immediatly lose the game cause there will be no way ro recover. But this is al kinda balanced because of the healing nerf, but this will only work on lower mmr, because they will heal up because they are to scared to stay injured. But the higher mmr survivors are more confortable staying injured on a gen and will just leave the gen early when the killer aproached and then they will just slam it with resiliance and prove thyself and there will be no way for killers to commit to a chase without losing all the gens. Wich means that on high MMR every killer would get destroyed unless they are playing nurse or blight.

Also I just realised that it takes time for overcharge to start regressing faster so not only does it reggress at 130 now instead of 200 you still have to wait 30 seconds for it to go at 130%. But atleast it starts at 85 instead of 75 now💀. Oh and they nerfed the skill check penalty to.


Btw I know i sound like a angry killer main that only sees the down side for killer but believe me i know survivors had some bad nerfes too im just saying that the heling nerf doesn't matter when you go against a team that already doesn't heal.

Edit: Also like i said this will probably only be a problam against high mmr survivors because low mmr survivors will waiste alot of time healing. The problem is that there is no matchmaking in the ptb so it won't demonstrate ths problem, and if bad changes get added after the ptb then we will be stuck with them for a while.

Post edited by mees on

Comments

  • mees
    mees Member Posts: 66

    yes corrupt and deadlock will work just like they do now but in my opinion deadlock isn't that good if survivors just split up wich good survivors do and thana wqont have to much effect if they just make sure one survivors stays healed.(altought it's still a good idea and i completly forgot about it). but in my opinion it wont do nearly enough

  • ad19970
    ad19970 Member Posts: 6,463

    I really doubt they will revert the healing nerf but not ease up on the gen regression nerfs in that case. Unless they want to cause long juicy queue times for survivors, since they are already longer than killer queue times.

  • mees
    mees Member Posts: 66

    skill issue is one of the dumbest arguments omeone can make cause there will always be crazy good players that can do stuff others can't so just because there are people that can win without kicking gens doesn't mean that it is a skill issue that the majority of poeple need them.

  • Trollinmon
    Trollinmon Member Posts: 691

    When I see killers camp, tunnel, or do 3 gens in soloq they are always terrible in chase. I win most games on Demo with PR being my only game delay. No camping or tunnel just randomly chasing players. I don't even keep track of hooks and remove someone quicky because I normally win without needing to. So from my experience needing to use kick perks to win is basically elo boosting yourself into games where you do not belong.

  • TigerSnake
    TigerSnake Member Posts: 531

    Thana's garbage, and Corrupt and Deadlock don't help with playing for hooks.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,981

    It's not just that the gen kick meta is getting killed, it's that all the old slowdown remains dead, so there's not going to be much left on the vine here with regard to effective slowdown.

    And unless you are exclusively playing S/A tier killers, that creates a problem beyond being a "skill issue".

  • Trollinmon
    Trollinmon Member Posts: 691

    Gen regression is there to amplify your tempo. PR and old pop made downs regress gens and then the survivors had to save and reset which if you were getting fast down could stall the game. The healing changes are basically taking the new role in that regard. Low tier killers are should also be better in this meta if you weren't doing gen kicking.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,856

    I don't want watered down gen regression perks. I want a meta where I'm encouraged to chase survivors. It's so boring being near a hooked survivor or a 3 gen, and a survivor clicks their flashlight rom 40 yards away, and I say to myself "it's a complete waste of time to chase after them, because altruistic healing speeds are so quick, that injuries don't matter."

    How am I supposed to feel like injuries matter, if BHVR caters to survivors, and gives them altruistic healing speeds that are so quick that survivors think they are fine? The fact that survivors are fine with 20 second altruistic healing speeds, proves that it's not enough to make survivors feel like injuries matter. The healing speeds need to be slow enough for survivors to complain about it, because that is the baseline for "everyone can feel like injuries matter"

  • Reinami
    Reinami Member Posts: 5,638

    Thana is only garbage because survivors can heal to get rid of the super penalty. But the point here is.

    Thana makes it so you HAVE to spend time to heal, or if you don't those 90 second gens now take nearly 20 seconds longer. So by not healing, you are now downable in a single hit, so you are weaker in chase, AND now you are slower on gens.

  • mees
    mees Member Posts: 66

    yeah i get that but that only works if people actually heal thats the problem

  • Trollinmon
    Trollinmon Member Posts: 691

    Yea but that's why you run things that punish survivors that don't heal. Plaything looks really good next patch since stealth counters that. Also survivors will be running one slot for healing so that's less gen speed perks they will be running. Killer should be around the same power level if you are chasing and not sweating like your life depends on the win.

  • Snowflake_Syndrome
    Snowflake_Syndrome Member Posts: 239

    @illNicola should respond to this thread. Hes the self proclaimed best of the absolute best when it comes to high mmr in dbd.

  • edgarpoop
    edgarpoop Member Posts: 8,444

    Players who belong in that bracket will do fine. It's a good thing that the patch is addressing a lot of the regression over-tuning that carried many players. Some adjustment will occur when the omega quad slowdown builds aren't as effective as before. Killers who relied on those builds and still barely squeaked by may have a hard time.

  • I_CAME
    I_CAME Member Posts: 1,329
    edited March 2023

    They most definitely will not let up on nerfing gen kick regression. You can thank everyone abusing them and forcing 30 minute games constantly.

  • illNicola
    illNicola Member Posts: 482

    Sorry if I'm strong and I don't deny it. It would be silly for me to talk without knowing ######### about the game, don't you think? As many do on this forum, they don't know #########, they barely have 200 hours and they talk. However, I have the right to talk about how the game should be fixed as I'm a veteran and am at high mmr with both surv and killer, if it bothers you that's your problem (and since you tagged me I wouldn't be surprised).

    Oh and if you want to hear my opinion so badly, well this guy said nothing new. Genrush will be the next meta if the patch go live, but not because the dh nerf (because surv mains say that bhvr force them to genrush because dh nerf), but because first of all there aren't any side quest for survs, secondly all gen regression perks are destroyed and prove thyself is still here (also the buff of overzealous does not bode well, it almost seems that the devs want to see genrush). Also, as the guy said, at top mmr resilience will become meta because survs feel more confident in remaining injured, but if they're injured chase will proceed faster because the first hit is usually easy (at least for me the first hit is usually easy, I don't know for others). In the end, this patch is good on one side because finally dh is nerfed, reducing the "auto dh" that will be in one game (because I think everyone knows that bhvr nerfed it in this way because they aren't able to fix auto dh script), also healing is nerfed (coh maybe is too much, because personally I would've done 75% bonus, no self healing) and is good because medikit and their add-ons are busted af, but on the other side all gen defence is dead, and without seeing bnp, toolboxes and prove thyself getting nerfed... Well, genrush will be even heavier.

  • Pulsar
    Pulsar Member Posts: 20,906

    Auto-DH is extremely rare.

    Most people just use it as copium for getting read by the Survivor

  • illNicola
    illNicola Member Posts: 482

    Auto dh exist, and it's very common. I see you in like every post, and you defend only survs, so I'm pretty sure you're a surv main so probably you don't see it because you don't play killer that much (I don't want to argue with anybody, so don't take it as an insult). So, how do I know that autodh is very common? Because dh can be baited very easily. So what I do is basically be very near to the surv I'm chasing, so I don't have to slunge because slunge = enjoy dh, and I wait like a second or two. So, how is possible that EVERY surv I meet with dh can time it perfectly even in a situation like this? Now tell me, in a situation nearly impossible to understand when the killer is gonna attack, you time dh perfectly. Maybe one time, two times, but always? Nah bro, simply people doesn't notice it but if you watch really carefully you will see how many survs use autodh. Obviously, you need to play in high mmr, because as I will always say, cheaters and subtle cheaters are only in high/top mmr for obvious reasons.

  • Pulsar
    Pulsar Member Posts: 20,906

    It is though.

    If you play with the attitude of, "I didn't get outplayed, they were just cheating" you will never improve and you'll develop a very toxic mindset.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    -"Gen regression is there to amplify your tempo. PR and old pop made downs regress gens and then the survivors had to save and reset which if you were getting fast down could stall the game. "

    This is true. Gen regression with good pressure on the survivors kept them from 100% doing the gens "most of the time".


    - "Low tier killers are should also be better in this meta if you weren't doing gen kicking."

    This is so not true- lol. There is nothing in the patch to make Pig better. Pig had natural slowdown and that fed into some level of gen regression. It's kinda like the situation with Jolt; by itself does nothing but in the current patch it adds a lot when added to other regression.

    Killers that already downed players fast might be ok. Killers that have anti loop and don't have a chase end immediately when a pallet drops are likely going to be fine. Healing will take forever and survivors will play hurt. We will see a lot more punishment with slugging and camping when the gen count gets low. We will see scenarios where everyone is hurt and one player is on their last hook state. Who goes for the unhook? Nobody - because the killer knows everyone is hurt.

  • Trollinmon
    Trollinmon Member Posts: 691

    The logic for low tier killers is they are usually good at getting hits but trash at getting downs. If you were not running kick perks then you most likely were rocking jolt+PR. I think the healing changes will be better game delay for them then that.

    I think healing taking forever will make survivors run healing perks. I think if survivors manage to not heal and slam gens then we will see thana go back to 4% per injury. I do agree that if they don't heal there will be a increase in slugging and camping to try to punish those plays.

  • Pulsar
    Pulsar Member Posts: 20,906
    edited March 2023

    I've softened my wording in order to better illustrate my meaning and point.

    Post edited by Pulsar on
  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Wow it's almost like they want to entirely change the meta.

  • Pulsar
    Pulsar Member Posts: 20,906

    Most likely.

    Even through all my Killer matches and my sky-high win rate, if what the Devs have said is true, I'm probably not even high MMR.

  • illNicola
    illNicola Member Posts: 482

    Literally I discovered that auto dh exist like 1 or 2 weeks ago, before this I had only the suspect that can exist such a cheat. Before, both me and my friend who play both roles equally, said that it's impossible for survs to time it this perfectly (but we thought was only skill, because nobody of us knewed that auto dh exist). Ok it can happen one time, two times, but when is 99,9% impossible because you don't have the time to react to the hit and press dh, this is obviously autodh, and it happens in like all of my matches. It's funny to see that you, a "killer main", didn't notice it. If you really are a killer main, you notice every single thing that are too strange to be legit.

    "I defend surv because I'm a killer main", did you say this? Mh, sorry but I don't agree with your statement. If you're really a killer main with "avarage 85% of kill rate" there are 4 possibilities:

    1) You play in low mmr

    2) You play only Nurse and Blight

    3) You hard tunnel and camp at 5 gens

    4) Both 1, 2 and 3

    Sorry, but it's not possible that you have 85% of kill rate and you defend surv, because 85% of kill rate will mean that you're in high mmr (since mmr rise really fast), and in high mmr playing killer is an hell, except for Nurse, Blight and maybe spirit with mother daughter+ blossom. If we talks only about kills, bro every match I end up with at least 3/4 because I don't slug for the hatch (boring), killing really isn't a problem for me. But it's not good that for win a killer match at top mmr I have to live with the constant anxiety of being genrushed because I don't have gen defence perk anymore (since all of them got destroyed), and lots of killer mains complain about the anxiety that a killer match can make you feel. Gens are too fast, you need to tunnel and camp early game to make the match winnable. I think I saw you saying that tunneling and camping aren't needed, well bro let me tell you something: in high and top mmr, if you don't tunnel, you loose. It's an "enjoy t bagging at exit gate", because you maybe do lots of hooks, but max 1 or 2 kill, if you end up with a 4/4 at top mmr without tunneling you met really noobs. That's it

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    except for low tier m1 killers with no chase power. They depended on PR.

  • Tostapane
    Tostapane Member Posts: 1,667

    Without realizing that you have various perks such as resilience for example that will almost deny entirely the effectiviness of that perk (not to mention that you need to injure EVERYONE to gain the full effect from it, forcing you to waste time to seaching everyone and hitting them, in the meantime gens will still fly...). Please, thanato is a dead perk that it could barely work only with plague and sometimes legion (good survivors will spread while doing generators, making your FF only a tool for better mobility and for tracking the other survivors if they are in close proximity)... the new meta (always has been tho, but it will be even more common than now) will be tunneling the 1st survivor that you'll see from the beginnning (in that way you don'y have to deal with possible dead hard in game), hit and run tactics aren't viable in high mmr because people will rush gens even when injured (what's the problem, after all adrenaline will heal you completely once all gens are done)

  • DBDVulture
    DBDVulture Member Posts: 2,437

    And what happens when everyone starts running Sloppy+Terminus?


    DBD is going to remain a "weaponized" mess at high MMR. Gens will fly and the camping/tunneling will get somehow worse.


    You are right though that Than is a dead perk. It does basically nothing unless everyone is hurt and that immediately forces one player to make sure they aren't hurt to ruin your bonus - while everyone else just rushes generators.

  • illNicola
    illNicola Member Posts: 482

    Probably if everyone run terminus + sloppy bhvr will nerf them, because Devs think that nerfing everything without buffing anything is good.

  • Trollinmon
    Trollinmon Member Posts: 691

    I view the healing changes as been good for m1 killers. They struggle with downs but typically can get hits easy. Injuries will hurt more next patch, so that should be a good change for low tier killers.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Auto DH is not a common thing. I can’t remember the last time I’ve even been sus about an auto DH.

    I run blight pretty much exclusively with a kill rate of above 85%, maybe even 90%+, so I would guess my MMR is up there. I never get survivors who I can’t bait a DH out of.

  • Emeal
    Emeal Member Posts: 5,291

    High MMR is going to be hell.

    Isn't that the idea? that people who sweat are supposed to play with each other over time?

    If High MMR was not hell for both sides, idd assume the game in general had flaws.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    I'm currently training my teabagging skills in combination with sprint brust.

    I'm currently training with SB as replacement for DH and various other gen rush perks and I see a lot of X thousand hour survivor do the same. the results are not as bad as expected. my main opponent is still the killer ping, but that's another story.

  • Pulsar
    Pulsar Member Posts: 20,906

    Like I said, it doesn't happen often. If you REALLY think it does, swing when they are on the opposite side of a pallet from you. If they have auto-DH, they will Dead Hard. That's your test, go out and prove me wrong, if what you've said is true, it shouldn't be hard.


    You can be high MMR. High MMR lobbies are not a consistent thing. The matchmaker is not set-up to support that. If I figure out that some people I'm playing against ARE good, I will do what I need to do in order to win, I know they'll do the same.


    You put too much faith in a purposefully inaccurate matchmaker and you rely too heavily on accusing others of cheating.

    I can't say for certain without seeing gameplay, but it would seem to be that you're probably playing at the border between very mid-level play and the lower-end of high-level play. Pretty much everything you've been saying confirms that for me.