Revert the altruistic healing nerf
And revert the hillbilly changes, Then boom. The patch is perfect-ish. Medkits and COH definitely needed a nerf along with dead hard, and I couldn’t care less about the gen defense nerfs.
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Agreed, but not with the last thing. Regression perks nerf (or better say hard annihilation) looks fair with 24 seconds healing background. Since 24 sec healing 99% not a thing anymore, they need to revert these changes too. Or at least nerf them SLIGHTLY.
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i agree nerfing altruistic healing was idiotic. Nobody was complaining about altruistic healing. It has only been medkits and CoH that have been frequently brought up as problematic by the community. I don’t want to crap on the devs yet for another change that nobody asked for, so I really hope they reconsider this before the next patch goes live.
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Before this patch announcement, medkits (specifically) were not frequently brought up as a problem. CoH was specifically mentioned.... but medkits (specifically) were not. And altruistic healing (specifically) was not frequently brought up either.
I hope BHVR actually looks at the post history of these forums before the patch announcement, and realize that a lot of the claims being made are objectively false, and can be proven to be false.
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Medkits being busted has been a fairly common viewpoint for a while now. I know Otz made a video ages ago showing just how insane they were.
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I think the patch would be fine if they removed the Billy changes and the healing changes.
Nobody complained about base healing speeds. What people, rightfully had an issue with was super fast heals and being able to heal 4+ times. The Med-Kit and CoH changes fix that.
And if they don't, they can always add the healing changes back in.
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It's sad that only a small group can test these things on PTB, and that devs listen to them. We should all try it first and have our say. It's like 10% could vote in the world and the rest has to hope these 10% are normal people.
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Otz making a video isn’t the same thing as a topic being frequently brought up on these forums. We have so many topics that are very specific in what is being complained about, and medkits we’re not one of those frequent topics.
People didn’t need to complain about base healing speeds specifically. Killers were frequently showing that they are willing to greatly extend games to hold a 3 gen, and the reason they did this is because it’s way more valuable to defend an area than chase survivors that run too far away from the defended area. That is the problem BHVR is trying to fix. The problem is chases aren’t valued. And yes, that is a problem even if it’s altruistic healing.
Chases need to be more valuable, and injuries need to feel like they matter.
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I've been playing the ptb and there aren't even alot of people on it. The same groups over and over everyday. There's also alot of dcs and killers letting people go. So the numbers won't even be accurate on escapes. I had one killer dc everytime he got everyone down on death hook so that it would tally as an escape despite him clearly wiping the whole team at 4 gens. He did that every match too and I got him quite a few times.
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my thoughts exactly
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Yep. I’d also say PR can lose its scourge hook status since it only works 4 times now
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Injuries would matter if CoH and 5 heal Med-Kits were gone.
Now two people have to waste time healing.
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Believe it or not, CoH will still be pain in the a$$ if healing will take 16 seconds again. It's MUCH better than it was, but it will be. People just need time to realize that this is still a good perk, especially in a team.
20 seconds for the two survivors to be healed is still nothing.
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survivors shouldnt be able to heal up in a few seconds no matter what, altruistic healing needs to stay nerfed
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We know that's not true, because we currently have a whole bunch of games that have zero CoH and zero medkits, and injuries don't feel like they matter in those games.
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Time investment isn't worth it at that point.
Find totem, bless totem, two Survivors run to Boon, two Survivors waste time healing.
That's probably at least 40 seconds they could've spent on gens. I will 30000% take that.
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If what I'm being led to believe is true, that's only because DH exists.
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So the devs say they want to make healing take longer so injuries feel like they matter...... and you're trying to tell us "well, it's ACTUALLY DH that was the problem, so we can totally just revert the altruistic healing speeds".
What you're being led to believe is false. Taking away DH would make chases take less time, but they wouldn't cause injuries to feel like they matter, because they could still be undone super quickly with altruistic healing.
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Which is two people wasting 32 seconds.
How is that not good for you? That's what I want as a Killer.
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If they revert the healing changes then they need to revert the gen regression perk nerfs as well as that only made sense along side the healing slow down.
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32 seconds is what we have now, and it's not good enough. I want injuries to feel like they matter.... just like what was written in the dev update.
Of course that is what you want as a killer. You specifically want killers to be nerfed, because you think killer is too easy. Which means that if you want altruistic healing to stay the same, then it's absolutely in the best interests of survivors, because that is what you care about.
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Yes?
I'd like my games to have a bit of a challenge. As it is now, Killer is boring because I don't feel like I'm being challenged or learning anything.
However, I'm not narrow-minded enough to not look at DBD as a whole. Killers seem to be dominating across the board and Survivors are getting bored of the correct counterplay to Killers being hold W and hold M1.
Making healing take extremely long reinforces gen rush for good teams and helps average Killers stomp average Survivors harder.
Honestly, this entire conversation reminds me of the people who were in support of the preposed MMR. I argued and argued against it but they were simply dead set on believing it was good.
I suspect that's the same thing here. You'll see what I'm talking about eventually.
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That’s exactly the point I’m making. You think killers are too easy, and they dominate too much, so it’s your main goal to argue in the survivors interests. Your goal is to get killers nerfed.
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Eh, I don't really have a problem with most Killers.
I think they're fine for a most part.
I'd rather see a rebalancing and a shift away from tunneling and camping being such effective tactics. However, BHVR doesn't really seem interested in that, unfortunately. It'd make the game better but I suppose it's probably too much work.
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You would rather a rebalancing take place, and for the majority of the burden to be placed on killers. The altruistic healing nerfs make it so both sides can help carry the burden.
Otherwise, killers get heavy nerfs to their regression perks, and survivors get to completely bypass the healing nerfs in some of their games. The survivors that don't use medkits would absolutely want altruistic healing nerfs to be reverted, since they aren't self healing anyway, so they get a free pass on the healing nerfs if they can altruistically heal at current speed.
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Depends on the situation. Sometimes it is enough to bless one boon somewhere in the main building to make it occupy half of the map and it will benefit the rest of the game. For example, on Gideon, two totems are enough for almost the entire map to be in its radius.
But yeah, sometimes will not worth it too, especially on big maps.
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As many Killer players know, maps are usually pretty big.
There's really only a couple of really egregious Boon maps, I think.
RPD, The Game (as you mentioned), Ironworks, Thompson House, sometimes Gas Heaven but only when the door is closed, Haddonfield and Dead Dawg.
Vast majority of maps, Boons will be a big time waste after the CoH nerf.
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Does this help with your blatant attempt to ignore everything I say?
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No, that doesn't help at all. You are on a mission to nerf killers, which is why so many people accuse you of being a survivor main.
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Meh, not really.
You just like to dismiss peoples argument by saying they're a Survivor main
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