Why is bodyblocking still a thing in 2023?
The killer goes idle from the very start, and I start cleansing totems at 1 gen remaning to prevent a surprise NOED. The David who followed me trapped me in a corner for several minutes, laughing at me in Xbox messages after I asked them to move before I report them. The other two were trying to coax the killer to farm and refused to finish the last gen, so I was stuck for longer than usual.
That's another thing. David gets to move on without reprimand, while I have to spend even more time uploading the clips and filling out a report. Maybe after a few weeks might get a "we'll look into it" email.
Just let us walk through each other! Make it hard, like repelling magnets, so it can't be done mid-chase as a tactic for SWF to screw the killer. Let survivors also push past the killer, but ony after 30 seconds have passed so that the killer can still get their reward for catching them in a bad spot. The game stays the same; the trolls lose their power.
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Collision really should have some kind of timer on it.
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Removing survivor collision - or making it hard like magnets - could cause a lot of environmental glitches where survivors will be flung across the map. You can already use Hag's traps to fling yourself around as survivor because of this... And there is a glitch with "any means" as well.. very hard to pull off, though.
The Perk, BloodRush, is a disappointment to me, because I really wanted a perk that would allow you to voluntarily lose a health state at any time. this would momentarily allow you to lose collision (which would allow you to run out of the area someone was body blocking you in), and it would also allow you to use some cooperative perks that require healing a lot sooner. In cases with a killer where you are exposed or they have a chainsaw, it would have also allowed you to voluntarily lose a health state so that you could use an endurance effect, like Dead Hard or bottle time.
But they added the "immediately removes exhaustion and heals you after 20seconds" and so the utility of such a perk is largely lost, as to what could have been possible. I think blood rush should be reworked and dead hard should remain available from the beginning of a match. It is very problematic to simultaneously make changes that make survivors less inclined to heal AND remove the one perk that offered some amount of (unreliable) protection in scenarios where you could not heal.
I have been in a similar situation as you, except it was the killer who body blocked me in a corner until all gens were done, when they could hit me with NOED... and this was at like 3 gens left.. so it was pretty boring. LOL. People do a little trolling sometimes, and it is what it is.. but I feel like BHVR missed the boat with BloodRush... Voluntarily losing a health state can do so much more... It would be nice to be able to lose a health state at any time with blood rush, but only have the secondary "specials" proc after 2 hooks.
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