http://dbd.game/killswitch
85-90% of survivors are GARBAGE in pubs
Competitive DBD- 5000 hr Killer gets first down after 2-3 gens pop after efficient looping from the survivors with thousands of hours. Killer proxy camps hook then tunnels the unhooked survivor in hopes to get a kill or 2 before the last gen pops to get points for their team to advance. GG
Public DBD- 300hr Killer downs their first survivor that has thousands of hrs at 4-5gens, hooks them and proxy camps while the other 3 survivors that have thousands of hrs either can’t find a gen or slowly crouch over and watch the hooked survivor struggle cause either they don’t know what to do or are too uncoordinated to trade. Trade finally comes into play the survivor that unhooked goes down and the unhooked survivor then gets tunneled out the game because they don’t know how to look behind them and run at the same time nor know how to string windows and pallets together effectively and just die quickly. . The other 2 survivors stop hiding behind crates and trees and pick up the survivor who unhooked. The survivor who got tunneled died at 3-4 gens up. 3v1 situation makes it to hard for survivors to do gens effectively, the 300hr killer finishes with a 3-4k at 29k+ points against inexperienced survivors that have thousands and thousands of hrs. GG
300hr killer goes against an experienced SWF (which is LITERAlLY 10% if that of the ENTIRE survivor player base) gets destroyed with only 1 hook after killing 3-4 survivors 15 games in a row against survivors who have pretty much the same amount of time played as the survivors they just lost to will then go on the forums, whine and cry and want everything nerfed and reworked that those 10% of survivors that actually know what they are doing used to beat them..
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And this survs are those who cry on forum . This survs are reason killers are trash now .
This survs are reason that playing good as killer only leads you to higher mmr with 9/10 swf games which is pure suffering
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Lol 10% of games are good swf?
Not remotely, it’s way more than that, and no good is not synonymous with a comp squad, just good. You don’t need to be that good to meet the requirements when the bar is so low.
Also the difference in these games is the survivors losing because they played bad, as the side who plays bad should. That game the killer loses wasn’t playing bad, just bad balance.
One of these scenarios a side has agency and the other does not. You should be balancing so both sides have agency, which is what you’re arguing against.
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I wish I was playing in a world where survivors repeatedly run into walls, that would be really relaxing experience.
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Well, yeah. The equivalent of DbD pros are much better than the average joes on both sides.
SWF doesn't really matter. Bad matchmaking is bad matchmaking. Skill is all relative. The average 300 hr killer is going to struggle with a lot of things. The average DbDLeague survivor squad will zero or 1 hook the average pub killer but get 4k'd by Knightlight or Zaka. It's all relative.
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Only game I have ever played where it makes me mad how low the skill level is of all but 95% of players are on BOTH sides.
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Not remotely, it’s way more than that,
Most swfs are bad, and most players of this game are bad in general. For the record I agree completely with what edgarpoop said before me. It's all relative though and the overall experience of the game is subjective.
Also the difference in these games is the survivors losing because they played bad, as the side who plays bad should. That game the killer loses wasn’t playing bad, just bad balance.
I'm confused what you are trying to get at here, are you saying killers never lose because they are bad? Just because of bad balance? Or are you referring to only the op's examples?
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I will say though that the best actual chasees have been in solo queue. The comp teams I have gone against have never been above A tier in chase. They play against my blight like it's nurse and I never see some extremely good play abusing Blights collision mechanics.
Please send me comp players using blights collision against him outside of shack. It'll rarely happen,. j
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dbd has the worst MM i have ever seen but bhvr wants it that way trust me save the bother and just play swf! I and many experienced players have been trying for years to finally get dbd matchmaking where people who are almost on the same level can be matched with each other
so let's all good players just play together, swf only no more solo q, i've heard in the forum from other experienced people who also do it, which makes me happy, after the patch (where selfhealing becomes a nerf) no more solo q! #NoSoloQ I mean swf people who are on your level, people who are not useless die in 10sec let themselves die on the hook you know the solo... and exactly this solo q is not buffed but nerfed by bhvr (selfhealing) xD me my so much is tuned to swf, with CoH bhvr proves more that they want that "all good players should play swf" and the random billy nerf shows how much they know about dbd, i'm sure bhvr would nerf WoO if they did wouldn't fear the ######### storm xD if you look at your oh so good stats hehe
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Swf dont matter? Omg
Discord makes you counter allmost all killer perk and killer same time giving you all surv auras without perk slot
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It’s obviously to OP’s scenario, the other statement would be silly to make.
Saying swf doesn’t really matter is a very false statement.
Most players and swf in the game are bad, but much are significantly better on average at higher mmr. Swf gives so many advantages it significantly lowers the bar as far as how good you need to be in your swf to win as well. IE you don’t need to be that great of a swf to win through sheer balance issues. Just saying “bad swf” is a bit misleading.
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Short answer: not really. BHVR has stated many times that escape rates for players don't move all that much when they're SWF vs solo. You don't become good at communicating and good mechanically just by being on Discord. Relevant comms take a lot of practice.
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The best chasers I've played against have all been random players.
The thing that makes comp teams so hard to deal with is their macro play.
It's impossible to beat a really good Killer without good macro, imo
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Ok, it depends on what you mean by garbage. I agree with you, don't get me wrong, but maybe we have different opinions about it.
I say a surv is garbage when he/she is only good in making gens, like 90% of survs. Good survivors who don't need to genrush to win are rare, because they don't need to learn how to chase anymore. They can just go down continuosly and still win with 3 or 4 escape because they genrush (if the killer doesn't tunnel).
Nowadays, it's very, VERY rare to find survs who actually know how to chase a killer and don't need to genrush to win.
Sadly killers nowadays have to see all their perks, add ons and powers nerfed to the ground while survs complain about needed nerfs, and it is very likely that Devs will also satisfy them by reverting nerfs, but only for survs of course.
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I agree 100%. Comp teams are so scary because their macro is so good, but their chases never impress me too much. When I see that followed by the extreme salt all comp players give me after running 4 full meta builds and a coldwind offering, I lose respect. Especially when I am playing "fairly".
Although Playing against a random who is nuts at chasing vs the challenge of facing a comp team in macro, the random is way more fun. I get to improve more vs the random over the comp team pre-throwing every pallet and running a long wall in a sub par way. I don't want to play the comp game of tunneling someone out and then slugging one into a snowball for the win at 2 gens. I want to see the full potential of these peoples chases, not how well they learned the mediocre macro of dbd as a team.
While it's unrealistic to say this, if four amazing solo players group up they can stomp a good killer. If the chases are that good. But the amount of survivors who can run me for two gens that I have played against outside of cow shed can probably be counted on 2 hands.
To reiterate, one of the strongest survivor I have gone against in chase has been a 700 hour nea named Achilles. They were cracked. In the first game I played vs them there was a 7k hour Elodie that had no idea what blight did.
I genuinely don't think I would have an issue with dh if I saw some of the insane .01% dh's used against me instead of the predictable ,tedious ones that just bore me to death. But dh's used vs most killers are either fully in the hands of the survivor like vs huntress or demo, or they are fully in the hands of the killer like most m1 killers with dh's current iteration. DH vs blight seems like it's easy but vs any competent blight it actually makes the perk skillful when the survivor can read the blight in anyway. But between 400 hours of me on blight in 2022 and the 1k hours of lilith I watched in 2022, I have seen maybe 5 AMAZING dead hards against blight since 6.1.0. Between the tediousness of dh and the feeling of not being able to improve in CHASE vs survivors, I have lost interest in dbd as of late.
Especially since dh's change only served to reduce pick rate and didn't actually address any of the boring aspects of it, I wish I could see some insane dh's like that. Full pluto on first lethal rush into a wait time during slam duration of .25-.5 seconds. That is one in one million dh's.
I really, really wish more gamers would come to this game with the intent to improve their skill. That includes both sides considering the bot level killers I have gone against during this gen kick meta that was too boring for most teamates to endure along with my only top 20% skill level survivor in terms of chase.
DBD can be such intense fun but the player base simply ruins it for me. BOTS literally have better wiggles than 95% of survivors vs blight.
Anyway, little rant there I guess. As of now I feel the same as I did before 6.1.0 about dbd regardless of the power level survivors lost. So glad the healing changes didn't go through though. Just would have been me jumping oblivious injured survivors on a gen and left without a chase half the time.
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I just wanted to make sure, ya know. Thanks for clarifying
I don't think it's false at all. What I do think is false is saying higher mmr means anything - I've stated many times on here and elsewhere and I'm a major proponent of mmr in this game and it's a system I think works better than ranks. But the matchmaking is way too lenient. Like me, someone who spends grinding this game for hundred(s) of hours a month on this game, should not be going against people with the fraction of hours as me. And on top of that, bhvr specifically never wanted the conditions that raise/lower mmr to be public, and when it was leaked, people tried to start gaming the system.
But I digress. To me, what you are even complaining about isn't a swf issue. It's purely matchmaking being too lenient.
I don't agree with your assessment, because the true strength and advantsge of swf is easily achieved by having 4 great people on your team. Macro play, and game sense are underrated as far as I'm concerned, on both sides. I really dislike bringing up content creators for a multitude of reasons, but if you look at when Zubat swfs with scottjund, they don't use comms - they duo and can probably escape and win their games just as early in pubs because they are players that are good, have good game sense and have good macro play. Their strength is almost equivalent to just being two good solo players in the lobby. Some of the best players I've ever faced against were 4 solos. Calling out perks, the killer, locations, etc means very little to me because with any sort of game sense you can find out yourself almost just as easily.
When I'm saying bad swf, I'm not denying the existence of good swfs. I just think swf in itself means nothing, even in "higher mmr" (as if it means something) and people use it as a crutch a lot on here, reddit, elsewhere as copium for their own mistakes they made during the match. Am I saying that's always going to be the case? Of course not. If I'm running a randomizer build that leaves me with lightbore, bloodhound, beast of prey and monstrous shrine against a stacked team (swf or solo mind you), of course it's going to seem unbalanced and hard. I'm a firm believer in nearly no match is inherently unwinnable when you first load in. If there is then it's clearly a matchmaking issue to me
Which brings me back to Edgar's original post - it's all relative. I could go against a team that I struggle with, while knightlight wouldn't even blink an eye on. A team I find to be an easy match might be really difficult to another user on these forms.
And it goes across laterally too, right? A team that I can easily beat on a killer I've grinded for a massive amount of hours on, like huntress, who I don't run with any slowdown, I might struggle to win with someone I'm not good at, like spirit even if I run a slowdown perk or stack them.
On a tangent on relativity, I don't think I'm that great of a player, I think I'm boosted beyond belief - if I look at my gameplay side by side to someone like Ralph, coconut, rayoxium I feel like I'm absolutely ######### at the game. I'd never catch up either - Ralph has over 6k hours on huntress alone, in 6k hours I'd still be far behind him because he'd be thousands of hours more ahead of me.
A lot of people say that whoever brings the best stuff wins - builds, items/add-ons, killer add-ons etc. I think it's a bit more simple than that - I think it's who is the most prepared. Which, to me, accounts for that, but also specifically how people play too.
Bringing up ray/Ralph and I'd even goes as far to say dowsey or tru3, because they have done scrims and went against comp players - you'll see them struggle a lot of times. It's because they don't play on the macro level in pubs, and they play how they normally do, which doesn't work on a team that's completely macro oriented. Which I also think is a complete outlier in the first place because comp players aren't usually even playing in pubs like that. They also struggle since It's almost a different game and they aren't prepared for matches like that.
Tldr, Swf or solo means almost nothing in the grand scheme of things. It's matchmaking. It's your skill, experience and gameplay (ie macro, game sense, etc), etc matter more on both sides.
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It's true that most survivors aren't gods. Or even decently skilled.
And that's completely fine. DbD is a complicated game.
I shouldn't have to spend more hours playing DbD than I spent getting my degree to be good enough to have a decent escape rate.
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This is 100% true. The next step for you is to realize BHVR will NEVER acknowledge that and will ALWAYS balance around soloQ. I suggest you find other games to play or disable end game chat and accept you are playing against the odds at all times when you go against decent survivors.
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