100 games stats as Wesker with no gens kick builds
Hi, this is the my stats playing as wesker from Feb 26th - April 14th. This is not a show off, but some kind of small experiment build where the meta was currently gens kick build. However, playing as wesker is also be another factor where he is a killer where you put more hour playing the better you become compare to other m1 killers.
The build:
Hex Plaything - SC:PR - SC: Gift of Pain - Hex: Pentimento
Stats:
4K = 58 %
3K = 23%
2K = 7 %
1K = 8%
0K = 4%
DC = 11%
323 total kill across 100 games, with 3.23 kill per game. My total playtime currently sit at 918h.
https://drive.google.com/drive/folders/15Bd-VpJrXOJs6UId6ahiZSuQbA1UGrb_?usp=share_link
I am counting dc as kill too because most of the time, I have overwhelmed them with debuffs and passive slowdown and they just rage quit or buy time for no PR 15%
playstyle will be very snowball heavy which means, , just get chase after chase to go alot of many hook. Rarely break from chase to kick gen too. No camping.
This build will put survivor into a very ######### situation after they get unhook, . They would get 3 debuff after 1 hook.
- Oblivious
- Mangled
- Infection from wesker with potential exposed from vial
- Passive slowdown: 16% Gift of pain + 30% Pentimento = 46% gens slow down progress
- PR: 15% normal; it will be around 22% worth of gens progress after stack Gif of pain + Pentimento
A Survivor after unhooked will be normally panic and try to clean this debuffs. I estimated that I can have survivor waste time around 1 or 2 min in order to clean all the debuff but they may still get to face 16% Gift of pain + 30% Pentimento later on. Experienced survivors rarely clean the plaything, or even waste time to blessed it.
So, tunneling can be favorable but not the best choice, spread hook will make the game become even more slow tbh. All in all, they will need to choose which one to clean first which is a dilemma in itself and I dont see any choice is better as all those thing are very easy for me to down them again.
Some of my game play, my record is for saving drive space only so dont look much into the video quality :D
Playing killer is mostly 100% give all and really stressful, and rarely time to relax during early game.
good bye PR for next patch.
Comments
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7 min ???
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Your mmr must be really low
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Your comment must be really useless
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What do you think happens to someone's MMR after averaging just over 3 kills over 100 games? How does MMR simultaneously work for people who play at "high MMR" but completely fail to adjust for other players who have OP's win rate?
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MMR cap in this game is extremely low. Once you are somewhere around top 50% of players it just treats you the same as everyone else. Pretty obvious it works this way because the huge disparity between survivors you run into in games. Some games I will run into some insane demons then next someone constantly running into walls and cant do anything.
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High mmr doesn't exist in this game which is the problem. It's very obvious that there's an extremely low mmr cap. For example once you start with a new killer you will get complete beginners. But then later after winning basically all your games, you will have games with insane loopers then also still people who barely know how to loop anything. On my strongest killer (over half games are 4k easily) I still run into very poor survivors.
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I agree that the cap should be higher or there should be bi-directional matchmaking above the cap. And yeah, you eventually reach a point on killer where you win well over half your games without sweating too much if you put in the work and improve. Matchmaking isn't tuned to be remotely competitive. My comment was more about the absurdity of players claiming that matchmaking is apparently individually tailored to deliver them MMR PRIME gaming but fails to adjust at all for other killer players.
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I cannot say what is my mmr is. But I have put probably 400 to 500 hours in wesker. If you count individual mmr, probably its will be above mid to high. still just speculation tho.
On the survivor side, 90% of the matches, survivor knows how to loop very well,
- DH on wesker power etc.
- Greed Pallets,, DH at pallets
- chain loops
- Protective hit, switch survivors
- 3 do gens, 1 baiting
However, there is always a weak link in 4 survivors.
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Another person with 80% kill rate - Your MMR must be really low.
Self being struggled to get kills - My MMR is so high that you will never be able to reach.
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Your mmr increases if you have a high kill rate smh
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Regardless of everything else you said, if your mmr is truly high on your best killer then you won't run into complete beginners on your worst one. There is supposedly a minimum range between your top and bottom killers in terms of mmr. If your raise your nurse to 2600 then your trapper you have never played should be 2000 if I remember correctly.
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You must be trying to cope.
0