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How Do YOU Feel About The Midchapter Update?

Iron_Cutlass
Iron_Cutlass Member Posts: 3,272
edited April 2023 in General Discussions

Honestly, I feel really indifferent about it (kinda, I mean I like the update, but a lot of the changes do not affect me particularly), other than having the Visual Terror Radius to help (I have hearing impairments) every change just seems pretty alright, obviously the update just released, so these are just "first impressions".

But overall, I really cannot be mad this with update. I never really ran slowdown too much so it barely affects me AND the healing/meta changes for Survivor do not affect me either.

And a lot of my matches have been fun for Killer and Survivor, I know some people have been throwing tantrums and DCing because of the changes, but even with it the DCs I still had a lot of fun.

Good job BHVR, I personally enjoyed this patch (so far, because again, people are still adjusting to the changes). 👍️

But how does the community feel about the update? That's obviously why I made this post, youve read the title, so give me your thoughts on the update!

EDIT: Oh hey, Scott Jund made a video on this. Yall should go check it out, perfect demonstration of the duality of man. Also wow, Im famous now (not really, just joking of course).

Post edited by Iron_Cutlass on
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Comments

  • Hensen2100
    Hensen2100 Member Posts: 339

    It's refreshing to see some lobbies without 3+ medkits when im on a killer like Dredge. Didn't get dead harded in like 4 games which is a borderline miracle. It might take a really long time to actually start using my lunge again

    The gen kick nerfs were a bit much imo. I think we should have gotten some better basekit regression, and just made it so you could not stack them. Stand alone I think they were fine, now they are totally garbage

    CoH nerf im also not entirely sure about.

    Overall I would say it's a massive buff for both Nurse and Blight which is never a good thing to say

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,272
    edited April 2023

    I mean, the changes do not really affect me personally.

    • I never really used medkits too much (or any items for that matter).
    • I never really ran meta for Killer/Survivor.
    • Accessibility changes free up a perk slot so I no longer need Spine Chill.
    • I main Hillbilly so we got a net-buff from PTB to Live Servers.

    While people like to complain about how "X change makes the game Y-sided", I really think there were health changes for the game for both sides, both Killers and Survivors got nerfs/reworks in the same update. I really just find it difficult to be upset about it.

    Post edited by Iron_Cutlass on
  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,920

    Might be one of the best updates we’ve gotten

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,943

    Overall very positive. Several problematic perks were changed on both sides and medkits finally got a much-needed nerf. And gen-kick meta is dead, which is good.

  • Trollinmon
    Trollinmon Member Posts: 691

    I think it's a stellar patch. Much less handholding which makes the game more enjoyable.

  • edgarpoop
    edgarpoop Member Posts: 8,388

    It's a very good update. One of the best they've ever done. My only real quibble is that Overzealous+CoH is...a lot. That gen speed bonus might need to come back down to earth. A lot of killer players are going to have a hard time with that. It hasn't burned me yet, but I've had some close calls.

  • solarjin1
    solarjin1 Member Posts: 2,170

    both sides been crying so u know the update good

  • ElodieSimp
    ElodieSimp Member Posts: 388

    I like the new music for certain characters.

  • Pulsar
    Pulsar Member Posts: 20,792

    I'm not sure, I need to give it time to settle before I formulate an opinion.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699
    edited April 2023

    Changes don't effect me personally, but as a solo survivor, they absolutely effect the way my games play out.

    Too soon to have thoughts. I'm not having fun, but the update might not have anything to do with that.


    After 8 games, my escape rate is sitting at a big fat goose egg.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,272

    Hi Tat !

    I know on the PTB there was a bug where Legion's power didnt end while in chase, but what other bugs came from PTB to Live?

    I havent really played Legion much since Ive been focusing more on the Hillbilly changes and Survivor changes.

  • NODD3RS
    NODD3RS Member Posts: 153

    It is good. Feels balanced for both sides. Im glad they nerfed coh dh and medkits. Bloodweb changes are good.However, the game just feels … kind of boring. But maybe it will change and the dust will settle.

  • HeyItsQuiet
    HeyItsQuiet Member Posts: 360

    I've seen a heavy increase in Legion players, and hemorrhage/mangled builds. This coupled with the inability to heal yourself in a reasonable amount of time has led to excruciatingly long games, more killer abuse than I've ever seen in the last year, and many more losses.

  • fussy
    fussy Member Posts: 1,648

    I agree with every word.

    The saddest part is that I feel that I have to tunnel a lot more on weak killers, because there is nothing left to hold genrush.

    Weak players, obviously, give up every game without even trying to play (I would like to give them a ban for a month), and good survivor players, as I feel so far, feel only better with this patch. Or at least the same as before.

    CoH still broken af

    My survivor games are almost the same as they were, there is more need for coordination to be healed, which is good, but I'm not one of those survivors who is afraid to run injured, so I don't suffer much from it.

    But it's hard to judge yet, because every game some clown from my lobby comes into the game to give up in the first chase. BHVR needs to start punishing suicide on the hook MUCH more. Same with dc.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I am pretty sure the QoL updates were also Killer sided, hey?

    Its not like they nerfed all meta killer perks and med-kits are still good.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Good so far. However I am not sure how I feel about Autoheaven maps, I need more time for this one. They feel like they got buffed (Survivors) but they are also smaller and Gas Heaven main building is bit weaker which is good. Don't like the 373543 stuff everywhere, it is nerf to some killers.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,794

    I tried some of the lower tier killers yesterday, and it was not fun trying to play them, since all the good regression perks were nerfed.

    So I guess I’ll just play Blight more often this set? That’s the real solution, right? I should stop playing the lower tier characters, and just play lots of Blight? That’s what survivors want?

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,575

    I wish there were more perk buffs, and Pharmacy being left in a terrible state is disappointing.

    The bloodweb changes are nice though.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I can’t speak much on solo Que, but I ran some SWF and the games were free wins. Killers just couldn’t keep up with the gen pressure.

    Pretty much. I obviously love blight so it’s no different for me. I probably won’t touch many killers save maybe oni, wesker, and spirit.

    Even on blight, I had to turn up the heat a bit to keep up with some of the better teams. Gens were absolutely crazy.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,794

    I might start using Wesker more, just for the sake of variety.

    Nurse and Spirit just feel awful to play, because of Nurse’s super loud repetitive chase music that causes survivors to be become instantly silent when they break lines of sight, and because of Spirit’s new 100% crystal clear directional audio. And every map update makes Huntress less fun to play, since the new maps and update keep adding more line of sight breakers, where she can’t easily just throw a hatchet over the objects.

    So I can play Blight and Wesker, and too bad so sad for the rest of the roster?

  • That_One_Friend
    That_One_Friend Member Posts: 277

    Overall good so far. Im not sure if the automatic spender actually goes for cheaper items ALL the time, but its an overall great thing. I havent played enough killer or survivor to have an opinion on the healing changes.

  • OrangeBear
    OrangeBear Member Posts: 2,803

    Games go too fast now. Survivors heal less which means chases are shorter. Gens are going faster so killers need to tunnel more. The only good gen perks anymore are Deadlock, Corrupt, Jolt and Pain Res which makes choosing perks even easier... they were trying to achieve the opposite no?

    Circle of Healing is worse in solo queue, better in SWF.

    Dead Hard has the same frustrations but it just happens less.

    The reworked autohaven maps have serious 3 gen problem.

    To make things even worse we have a skull merchant tome.

    Game feels hollow to me at the moment and i feel like it's getting worse. Unless the anniversary stream is the biggest one they've done yet i think i will lose interest in this game.

  • TonyXSplash
    TonyXSplash Member Posts: 72

    The Update is 10/10

  • HugTechLover
    HugTechLover Member Posts: 2,482

    100% why I play Wesker. He’s a good alternative when I want a break from blight, same as oni. Passive slowdown, good in chase, overall fun.

  • Aurelle
    Aurelle Member Posts: 3,611

    It's still a terrible update.

    Solo survivor got obliterated (as expected), killers are camping and tunneling more frequently, every killer is running Sloppy Butcher, teammates doing nothing and refusing to heal no matter the circumstance (also as expected).

    On the killer side of things, gens are flying and there's barely any perks left to defend gens. Other than that, killer has been easy.

  • Shroompy
    Shroompy Member Posts: 6,711

    Fantastic

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Most of the games I played yesterday were miserable in a 3 man SWF.

    The random player usually gave up way too fast or was actively sandbagging.

  • Sava18
    Sava18 Member Posts: 2,439

    The survivor games I played with my very below average swf were relatively easy. Update is good but I'm sure solo queue did get worse just because of the players in this game and self-healing being only med-kits now. Have not played killer yet.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,272

    Honestly, yea, I kind of agree, both sides got hit this update.

  • Caiman
    Caiman Member Posts: 2,911

    I like the Bloodweb update. I rarely used any of the nerfed perks and I only ever ran brown medkits so pretty much nothing has changed for me other than fewer teammates running Circle of Healing. As killer, not having to worry about Dead Hard at the start of the match has been a welcome relief.

    Overall, I'm feeling fine.

  • ElodieSimp
    ElodieSimp Member Posts: 388

    Menu selection music if you click on the new survivors or Resident Evil survivors. Never noticed it before if it was in the game already but haven't tried killers.

  • miniwengsel
    miniwengsel Member Posts: 401

    In my Solo que matches today I think maybe 7 we destroyed the Killers. Dont know what you mean.

  • Star99er
    Star99er Member Posts: 1,461

    Aside from CoH & Hag nerfs it’s alright. Kinda confused as to why they’d heavily hit Solo Queue players though.

  • MrMori
    MrMori Member Posts: 1,629

    Being able to just swing feels so right. Still loads of things to improve but I'd say this was objectively a good patch for the game.

  • OtakaChan
    OtakaChan Member Posts: 202

    It completely broke my game so I cannot even give any kind of remote feedback, and I have tried everything to fix it. I prob just can't play until they figure out whats going on.

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514

    Jaded.

  • EmpireCity830
    EmpireCity830 Member Posts: 119

    I haven't played much of the new update but I think that gen rushing will need to be looked at. Gen regression perks are dead and gen rush has not been touched. Toolboxes need to be nerfed and Prove needs a nerf. The only way to keep up is to end chases quickly. But since maps are broken and most M1 killers are weak chases will take forever. Gen rush and maps need to be priority in a future update.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,368

    we dont need them meta makes the game no longer fun -killer main

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Pretty good so far.

    Although i did notice that uncapped framerate effects skillchecks a lot.

    The update changed back some settings capping my framerate at 60 and before that i think i hit great skillcheck about 50% of the time and now i often am in the later part of the skillcheck. As in unnerving would make it a fail.

    Haven't failed any yet so i'm not inclined to uncap it again but it is kinda interresting how much it affected it

  • zarr
    zarr Member Posts: 1,015
    edited April 2023

    Overall I'm not particularly fazed by it, it didn't end up changing a whole lot about the game because they went back on the base healing changes. Nothing in it is really bad, but it's also nothing really exciting, there's not a lot actually changing and most of the things that did are really rather uninspired.

    Map Rework: Autohaven Wreckers

    Contrary to what I'd expected, I'm actually enjoying the Autohaven changes a fair bit. Blood Lodge is weird, I think they could have done better with its layout, but other than that all of the Autohavens now play pretty well, they have less deadzones. Resting Place is still Resting Place, but the "edge map" fillers help improve how that map plays.

    They've seemingly also messed with the spawn patterns on other maps however, and I've had some particularly barren Mac Millans.

    Light-Killer Interactions

    While some of these I'd agree with, nerfing flashlights (and firecrackers/flashbangs) is the last thing they should be doing. They are arguably the weakest item in the game because they encourage survivors to go for risky plays rather than sit on gens, and they are also the most skillful, interactive and fun. Taking away gameplay interactions is lame, there should if anything be more, and particularly when it comes to items the game's just been stale for years and years. That they even went and removed the flashlight interactions for Nurse is pretty crazy. Another case of the game getting to be less interesting " for consistency's sake".

    Killer Tweaks

    Inconsequential for the most part.

    Perk Updates

    I don't think Pain Resonance needed nerfing, nor Call Of Brine. Overcharge could have been reworked to actually have a difficult skill check rather than passively increase regression rate. 3-genning is the issue, not COB and OC, they should address 3-gen spawns and some of the killers that excel at defending them instead. If they wanted to make Pain Res a perk that rewards "fair play" more, they should have made it so it causes 20% regression on every fresh hook, but that going down to 10% as soon as anyone is hooked for the second time. Either way, now that none of these perks are worth using anymore, everyone's just gonna be on Corrupt and Deadlock.

    The Dead Hard nerf is welcome, I'm glad to see more perk diversity due to people venturing out to use other Exhaustion perks and exploring their synergies. But I do feel like now that it is a two-time use perk (at most), its duration could be increased to 1 second again. I also think unhook Endurance should become unhook invincibility, because Deep Wound overwrites a variety of effects (DH, BT, OTR, Renewal, Resurgence, and more), such that it actually encourages the killer to immediately go after the unhooked survivor. As long as they remove collision during those 10 seconds of invincibility, it would be a tremendous improvement.

    The Circle nerf is unfortunate. It is not worth using anymore, and due to that, neither are the other Boon perks, since they had almost exclusively been used alongside Circle. They're just not impactful enough on their own to warrant spending time finding and blessing totems for, and they should be buffed. Circle was also overnerfed. Making it so a self-heal in it takes 32 seconds would have already been more than sufficient. That its speed boost now doesn't even apply to self-healing interactions is just the nail in its coffin. I do think a meta shift from regression more toward something centered around healing can be interesting, but it encourages some pretty boring strategies, such as hit-and-running and 3-genning, while also collaterally making camping and tunnelling easier, so personally I'd prefer if they were to rework perks to create a meta that rewards "fair play", such as with my Pain Res suggestion, or buffing Grim Embrace, BBQ, just anything to create top-tier perks that promote going for fresh hooks right off the bat.

    The Gearhead and Overzealous changes are whatever. Still very mediocre (at best) perks among a mountain of other such perks.

    Med-kit Update

    While med-kit nerfs had been needed, these are very lazy and uninspired. That it took them this long only to come out with something this not-thought-through is disappointing. All med-kits are now virtually identical (the only difference between a brown and purple med-kit is now ~1 second in altruistic healing time), most add-ons are painfully negligible in their impact. Again, items had already been lacking in interesting design that yields exciting gameplay, now both flashlights and med-kits have been made more boring. This also makes the "grind" worse, adding to the amount of useless "filler" stuff in bloodwebs.

    And people are still not gonna be using med-kits to heal others except for edge-case scenarios, the couple of seconds saved on that are not at all worth it over the ability to heal yourself. The very least they could have done if their plan was for med-kits to revolve more around altruistic healing is to increase the speed on that many-fold.

    Bloodweb Improvements

    ...are great. But ideally they'd also remove the lengthy level-up animations between every web.

  • KenwanObinobi
    KenwanObinobi Member Posts: 185

    From what i have seen, mostly a great patch.

    However they went too far in the regression perks nerf without nerfing Toolboxes/ProveThyself.

    They will surely fix this next patch. Everything else is perfect. Forcing teamplay to be healed is a good addition, the survivor gameplay was too much selfish...

  • Katzengott
    Katzengott Member Posts: 1,210

    Gens are flying even faster. Saw that on both sides.

  • MrMooseyMan
    MrMooseyMan Member Posts: 28

    Both survivor and killer mains seem to think the patch favors the other side, which could indicate that it's a well-balanced update overall. The first 2-3 generators are completed more quickly now, leading to a faster "ramp up" to the endgame. However, the final 1-2 generators become more intense due to the healing changes. So, the initial "flow" of the game has definitely experienced a shift, making for a more dynamic experience overall.