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Certain killers are boring to go against if I don't know the killer and their addons

Jejune
Jejune Member Posts: 795
edited April 2023 in Feedback and Suggestions

Like hag with shackles or myers with mirror/tombstone, but only if i know it before hand and can bring perks that are useful against it.

Plague in general.

Post edited by Jejune on

Comments

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    It's part of the skill of survivors to find out what perks and add-ons is killer using.

    It's quite easy with Myers.

    Didn't go to tier 2 and used indoor map offering = mirror.

    It took him 3 gens to get into tier 3, I would suggest jumping into locker whenever he gets close to you.

    Vaulting window or working on gen also works.


    You will find out really fast Hag is using Shackles...

    I don't mind Hag, but shackles are so annoying.

  • Jejune
    Jejune Member Posts: 795

    Skill is irrelevant to the topic. I have played enough games to know who plays what but if I dont have specific perks against that, its going to be boring game and I will definetly not try my best in that game.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    If survivors could see killer and his add-ons in lobby, lot of killers would be unplayable.

    Also lot of dodging the lobby.

    Just no, there is a good reason why it's hidden.

  • pigslittlepet
    pigslittlepet Member Posts: 483

    The same reason killer cant see survivors builds in the lobby. They see three prove thyselves and a lot of brand new parts youll be getting a lot of killers jumping ship.

  • Jejune
    Jejune Member Posts: 795

    Literally not my point, so objectively you are right but you are barking up the wrong tree.

    You cant really enjoy no matter what you will say a match where myers sees through walls without spine chill (unless they are bad in which case its still boring because you gens will pop relatively quickly). Same with hag if you dont have urban evasion for at the very least unhooks. Plague if your current build is made around healing. Nurse if you dont like 5 second chases in open spaces. Tombstone is never enjoyable but especially if all 4 survivors dont know to spam gens/jump in lockers/do bones/vault when he has tier 3.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    So they are basically fun for you, when you can completely counter their power. Makes sense...

    The fact that it would be exact opposite for them doesn't matter.

    I really like to play against mirror Myers. He makes this game actually feel like a horror game. Not just game of tag.

  • Jejune
    Jejune Member Posts: 795

    I never said fun, its just boring. Why do I have to play with my hand tied to my leg because of what addons you choose. The only counter to it is to rush gens, there is no interaction from killer by design. If you want to feel like you are in horror game play against pig.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    You never said fun?

    Then who made the title of this post?

  • Ivanynakov
    Ivanynakov Member Posts: 235

    In current game state we play blindly using few strong meta perks (both killers and survivors). Because other perks are just so risky to pick that it doesn't worth it.

    I think that players (killer and survivors) took turn in choosing perks it would bring much more strategy into the game. And suddenly all perks would make sense.

    The argument I've heard is than some perks would become useless when another side knows about them. I don't think so. Being aware of enemy perk doesn't negate it. It changes the playstyle in more mindfull direction.

  • MarylinMonhoe
    MarylinMonhoe Member Posts: 132
    edited April 2023

    It's part of the game to discover who is the killer and what he uses, I love to recognise them and adapt my playstyle

    I don't mind if the killer can see my build while the trial is loading (remember we are in a 4 vs 1 game) , but i won't like the other way around, it would too busted, especially for SWF and to a certain degree soloQ

  • Jejune
    Jejune Member Posts: 795

    Sorry i fixed it now. My point is its still boring to go against. Because all of those specific play styles are the same everytime someone uses them. Tombstone will always be boring because they always go to mori a person and the only counter is to not get grabbed. Broken mirror is played the same every single time hit and run and if they fail to pressure the gens its just gen simulator. Plague is boring because you cant heal or clense unless you are in swf especially if you bring multiple perks that are used for healing.

    Its not even strong perks that I am talking about, urban evasion against hag, spine chill against mikey with broken mirror. Not having a healing build vs plague.

    This is a statement I didnt ask for anything to be implemented.

  • darksouls3600
    darksouls3600 Member Posts: 237

    This post sounds like skill issue for me... I asking me why

  • Jejune
    Jejune Member Posts: 795

    You think that me being bored by 4 specific play styles is a skill issue?

  • Ivanynakov
    Ivanynakov Member Posts: 235

    If everybody could see each other perks in game lobby it would change the playstyle on both sides. In more skilled direction I would say. Also if killer and survivors took turns in taking their perks it would bring skill of planning and preparing for a game. Some balance changes would be necessary as it is with any other update.

  • darksouls3600
    darksouls3600 Member Posts: 237

    Is more because people will avoid games that he claims to be difficult for N reasons, like "this squads are too tryhard, I gonna quit and try to find a easy match"

  • Ivanynakov
    Ivanynakov Member Posts: 235

    Then those people need to be punished. They are the same as people who DC after first hook or DC when they see Blight/Nurse against them. But I haven't seen the second example so maybe insignificant amount of people would leave in situation that you describe.

    Also seeing everybody perks may be additional mode game for more competitive players. Or it could be an event mode to test it out. I truly think that it can turn out well and more interesting than it is now.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    It doesn't matter, they will do it anyway.

    This system would create games where player know from start it's going to be miserable game.

    And author would want to see add-ons. Mirror Myers would be dead, because they will know to deny him map offering.

    It would make games way easier and destroy so many perks...

    I also wouldn't want to hear a thing about tunneling.

    Because surprise, second chance perks work only when you don't know about them.

    Oh, so you have BNP, but this survivor doesn't have any way to save himself? Lethal pursue and tunnel from first hook.

    Games would be way worse for both sides.

  • Ivanynakov
    Ivanynakov Member Posts: 235
    edited April 2023

    Decisive Strike, Dead Hard, Deliverence still work even if Killer knows about them. The fact that teammates will know about those perks will also bring new teamplay for SoloQ.

    Good players assume that survivors have all of those uncomfortable perks and just wait for prove or disprove. Knowing about them in advance brings nooby players to higher league which lowers the gap in "skill" level. But this is mostly just hours of playing without really honing the skill.

    Having BNP revealed will make Survivors finally use their item strategically at the right moment.

  • Ivanynakov
    Ivanynakov Member Posts: 235

    I have played lots of competitive games and believe me. Knowing the enemy brings new strategic desicions for both sides. In DBD it would bring even bluffs.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    You think they work?

    I will simply not chase them and tunnel someone else.

    Deliverance work? I can just target him first.

    DS work? I can slug him.

    DH work? I will wait it out.

    No Reassurance? Guess who gets camped


    Teammates knowing about them is absolutely fine, that's why I would show them between survivors on loading screen at least.

    But killer shouldn't know survivors perks and vice versa.

    It's simply important part of the game to find out other side's resources.

    How does it help new players, when they don't know counters or what does that perk do from icon.

    It would simply make it easier for veteran players and make game worse for both sides overall.

    I like to make predictions and see if I am right. Knowing from start would make this game really boring.

  • Ivanynakov
    Ivanynakov Member Posts: 235

    Deliverance with loop or hidden build. Good luck chasing/finding him.

    Slug him please. Maybe he will consider Flip Flop. Or one of teammates will take WGLF/ Buckle up. Tons of counterplay possibilities now.

    Wait for DH? So actually the same thing as if you didn't know about DH.

    Camp please. In the meantime survivors will finish at least 3 gens and escape.


    New players will at least understand what they are playing against. It is much better than not knowing that killer for example actually sees your aura.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    Your issue is that they can't change perks mid game.

    I would know their builds and make my playstyle based on it. 0 variable, I don't know about you, but I want to be surprised from time to time.

    I can respect out of the box builds, which works only when I don't know about it.

    Good luck ever managing to use power struggle.

    You have flip flop? Then I know it's impossible to pick you up, have fun bleeding out.

    It's not same thing with DH. I know for 100% you have it and you can use it only twice. Right now DH works way better than before, because killers don't respect it anymore. If I knew? Not a chance.

    So what he has deliverance with hidden build, I know he has it, so I can simply ignore him and kill everyone else first, because I know hooking him gives me almost 0 pressure.

  • Ivanynakov
    Ivanynakov Member Posts: 235
    edited April 2023

    It is OK that they can't change perks in midgame. Survivors on the same level as you will know what to expect and how to mix their builds or how to bluff you. They are pretty smart and will learn fast.

    Power struggle works as "zoning" perk or withing self_pickup build, and you knowing about it won't change much. Or would you normally go near the pallets while holding survivor?

    It is not that easy to make someone bleed out. Other people will just heal him up. Or you can camp him ofcourse while other people do 3 gens and rescue him anyways.

    DH is weaker now for sure. But even before I didn't have any problem to bait it. I always assumed that every survivor has it anyways. So the only thing that is gonna change here is knowing that survivor DOESN'T have it. So I can be slightly more confident.

    Deliverence is one of 4 perks. Other 3 will highly change your gameplay.

    ------------------------------------------------------

    And here we finally are. You are planning your strategy accordingly to opponents perks. Opponents tries to predict your strategy while setting theirs. It is a game of chess as it always was, but brought onto more strategic level.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    It would get it to boring level.

    This game is not hard, it can get boring already. This would make it way worse.

  • Ivanynakov
    Ivanynakov Member Posts: 235

    I don't think so. Bringing dynamic playstyle into the game is something that seems interesting. Every game is gonna be completely different from each other if perks were picked in particular order.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205

    It's not really dynamic. It would remove any possible diversity in perks.

    Hexes would be completely useless.

    There are interesting builds that can work, for example Spirit fury + enduring, I love to use it on Legion, but once you use it, survivors tend to predrop pallets. Your system would make it useless from start.

    So what perks you would see? Basically exactly same as you do now. It would force you to use those perks instead.

    Mainly reassurance. Just that existance of that perk decreased number of camping quite a lot in my experience, it's rare to see 5 gen camping. That would be different, if killer new for 100% it's not in the game.

    Same for unbreakable, all survivors are getting value just from existence of that perk. Used to work for DH and DS too, but killers don't respect them now.

    Your system would mean, you have to use it. You wouldn't be able to use lot of situational builds. Those few perks that would get better? They wouldn't, because noone would bring those perks for them, because they could get hard countered. So not worth it at all.

    So you would see only current meta perks, without chance to see anything different and you would get punished for not using them. So healthy for the game...

    If it was author idea, then survivors would also see killer and addons, then it would be complete BS.