Visual Terror Radius is a major buff
This thing is basically a better Spine Chill. You know the split second the Killer’s Terror Radius appears. People keep saying it’s not a buff. Seriously no one else listens to stuff in the background, gets distracted, or has a distant terror radius drowned out by other sounds?
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So a good pair of headphones is also a major buff?
As someone who regularly plays DBD with headphones, the TR isn't hard to discern, and the only time it's ever drowned out by other game sounds, is the sound of a sacrificed survivor being pulled up by the entity.
TR shouldn't be hard to discern, it shouldn't be blocked out by any sounds, including that one. There's no reason why one survivor should be able to hear it better than any other for any reason, whether it's their own gaming set up, or their hearing ability, or their choice of background noise. The Visual Terror Radius is that equaliser.
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Don't you love how Survivors get an insta-Spine Chill effect, but Killers getting a bigger FoV is 'impossible' and 'would be unfair'?
Oh yeah, and when struggling was changed to a skillcheck (Another disability-based change, like this heartbeat); the devs gave Survivors a buff by allowing hitting the skillchecks to cut down on the time the Killer could carry them.
It like any QoL change has to come with a Survivor buff. I imagine the devs will, one day, put in an FoV slider. But the patch notes will also say something like 'To compensate, Survivors can now blind Killers from any angle. Even directly behind.'
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Oh no!
People hard of hearing can now play the game without Spine Chill, how awful for you!
It's an accessibility change and a good one at that.
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😂😂
😂😂🤣😂😂
The reaching is strong with these ones.
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Sorry but, if you are complaining about accessibility, this has to best most troll post ever
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Dude. It's to help hearing impaired people. They are just seeing what we already hear. There is no benefit.
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It's not really that big a buff. There's a few edge cases like some killer's TR at the edges that can be hard to hear where the visual heartbeat provides a slight advantage. But you have the same information available to you that you already had access to.
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Sounds good, can we make it so you can turn down chase music now? Or is sound only important for survivor?
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I only say it as buff when it comes to one killer and that is Sadako...since they added the aura for lullabies it has completely taken away the stealth part from her kit. The other night I was playing her for the first time since they added the visual terror radius and could clearly tell it has affected her a great deal. Before I could sneak up on ppl easily and get a surprise attack but now I can't at all no matter how hard I try. Every time I got close to a gen, while trying to keep out of the line of sights, the survivors were already running away.
Overall no I don't think visual terror radius is a major buff but I do think they should remove Sadako's lullaby completely and allow her to be a stealth killer like wraith.
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Actually it also works against Dredge. I played against one last night with the visual heartbeat turned on and saw the heart during his nightfall.
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Chase music is louder for killers to give survivors a chance of mindgaming and escaping, which they can't do if the killer hears their grunts through walls. It's been explained before and it was implemented on purpose, while survivors not being able to hear the TR bc their setup sucks or they have hearing difficulties is, in fact, not a game mechanic 🤯
Survivors who are now able to be aware of the TR as much as survivors are supposed to isn't a buff, while killers being allowed to turn down (or off) the music while keeping the sounds the music is supposed to cover would be (unless turning the music down also turns down those sounds, but then might you as well just turn your own volume down...)
Now if you want to advocate for accessibility on the killer side to have visual clues to represent a sound they're supposed to hear, then sure it should be implemented, but it wouldn't be a buff either.
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To be fair considering survivors are supposed to hear a lullaby it wouldn't be normal to not show it. However I do think if they don't delete her Lullaby they should make its radius way bigger (for the accessibility setting only) so it's more difficult to tell if she's coming your way, just like it's difficult to hear because it's quite faint.
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Ah ok, so you are just biased then.
Thanks!
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lol please do elaborate on how hearing impaired people getting access to information all other survivors already had is unfair because of an intended mechanic that works as intended...
At some point you have to understand an asymetrical game is, in fact, asymetrical. It's like crying about killers being faster than survivors or saying Boons should be broken permanently bc Hex do.
The only biased people here are the ones complaining about accessibility settings bc "boohoo why did survivors get something but killers didn't"
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Only the DBD community can turn a basic accessibility option into ANOTHER us vs them post.
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Your posts are as predictable as mine.
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That would be a bug since he has NO terror radius in nightfall. You should report that as a bug.
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Should hearing impaired people not get access to the same kind of information just because they are playing killer?
How about people who get motion sickness and have to use shadowborn? Are they stuck to using 3 perks too? When are killers going to get some accessibility issues addressed on their side?
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Pretending that other players are complaining about accessibility regarding this issue is frankly disrespectful. I personally have no issue with the accessibility side of it and I think it was an innovative way of introducing it.
Unfortunately the vast majority of survivors are now using this as a free budget spine chill. The game has background noise for a reason, I'm sure barrel fires sounding like footsteps is intentional. The vtr bypasses all of that. Sadly a well intentioned feature from the devs is being abused in a way that was unintended.
Now I will say that I have no hard numbers but when I've played survivor recently and spectated, nearly every other survivor is using it. If you watch any streamers nearly all of them use it, including the hallowed otz and hens for example. Saying your sound set up is sooo bad that you need it is disingenious, I play killer on console often without headphones, just the basic tv sound and it is okay.
Also just to reiterate, I like the feature and think it was a good thing by bhvr and I'm all for increased accessibility.
Perhaps equipping it could lower volume of the actual terror radius in game, this wouldn't be much of an issue for genuine hard of hearing players if they're using the new vtr as intended.
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It is an accessibility option AND a buff. If it was only accessibility why is it that almost every survivor I see is running it? I would love to see the adoption stats/use of something like the color blind feature vs the adoption statst/use of the visual terror radius.
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omg just re-read my previous replies, killers not hearing well during chases is an intended mechanic, if an accessibility setting is implemented (which of course would be a good thing), it would reflect that.
Also what are you trying to argue rn (genuinely) ? bc it sure sounds like you're using disabled ppl as an argument against an accessibility setting, which I'm sure you understand is a very backwards thing.
Accessibility isn't an us v them thing, stop trying to make it be. If your issue is actually the lack of accessibility for killers, then go advocate about that instead of arguing about how unfair an accessibility setting bc it came sooner for one side and agreeing about people who claim it's a buff.
Edit: Just noticed your edit about shadowborn: you do know HoH & deaf people relied on Spine Chill before the accessibility setting was implemented ? And now you're complaining against the thing that fixed this problem bc the same problem exists on the killer side ? Like what ? I genuinely can't tell if you believe I don't want accessibility settings for killers (in which case I assure you I do) or if you just use accessibility & disabilities to fight about "us v them" when it's clearly not the place or time.
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Really? I didn't know that. That sucks for dredge. Honestly I think only one killer in the game needs a lullaby and that's huntress. I don't understand why other killers have one.
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I'm not sure I see the benefit, though? Even in your examples, we have two situations where the visual terror radius is just allowing players not to pay rigidly close attention (only a problem if the information they get exceeds the amount they could acquire by just, not playing other audio, which it doesn't), and an edge case where the benefit may be there but truly isn't impactful. Knowing you're on the edge of the terror radius is something, don't get me wrong, but what matters most is if the killer is approaching, and at that point other noises don't drown it out nearly as much.
If there were an unfair advantage to be gained with the feature, arguments about use and abuse would be fair game, naturally. But... what's the advantage? It's information you're supposed to have anyway, with very minor edge cases as acceptable collateral.
Genuinely, what's the benefit? What do survivors get from the visual terror radius that they wouldn't get from good hearing?
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I was looking forward to such a thread as I was wondering if people use it even if they are not hearing impaired.
It helps tremendously when there are other sounds effects. Plus, the animation looks great.
And the heart appears just a split second before the radius is heard.
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My point is, anytime killers ask for accessibility features for, i dunno maybe DEAF people WHO CANNOT HEAR ANYTHING? Or for dealing with motion sickness. The answer is: "Well, no, for balance reasons" so i guess deaf people can just go away and not play killer, and people who get motion sickness should have to use a perk forever.
And yet here is this thread discussing an accessibility change that was made for survivors that is an obvious buff to them but everyone seems to think: "its fine because accessibility is important"
Which i agree with, but why can't killer get some of these things too?
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I'm not making people who don't like this change look like haters, I'm saying people who say it's normal disabled people shouldn't be able to play video games (you) are vile, people who are making valid points about Sadako and whatnot aren't included in my reply.
The only reason disabled people not being able to playing a lot of game is "just the way it is" is because of people like you who are literally saying "I don't actually care about the setting but if I had the choice I would delete it", which again, I find absolutely vile.
Post edited by EQWashu on6 -
Why are people like this?
yes the visual lullaby is maybe a little bit nerfing Sadakos stealth ability - but maybe the problem lies within the lullaby existing the way it does in the first place?
Dredges nightfall should definitely have no TR and therefor no visual heartbeat. It’s a bug. Can we not pretend like those are rare in this game?
as to why so many use it despite not being hard of hearing - I can only speak for myself but I love the design and think it fits the game greatly! I actually despised the mobile visual heartbeat and always thought it looked ugly and never expected to ever use it if it came over to the main game. But here I am. And I dont have the same info as spine chill at all? I only see the heartbeat when I hear it..
And i really want to see people that praise this feature but are against an FoV slider for killer players? Like… are you sure these people exist?
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Ok then, can I get some compensation playing Spirit as well? I suck with her and cannot play her without headphones (neither with them lmao), so surely there should be an accessibility change for people like me as well. What about Shadowborn base kit or a FOV slider? A wider FOV would allow killers to see things they couldn't see before (small buff) however some people get motion sick playing killer without Shadowborn.
Some killers have fainter TRs and Lullabies, which you can easily miss playing the game normally. Switch on the visual TR and that isn't an issue anymore. I'm not saying that the visual TR is a bad thing (I think it's great, actually) but labeling it as purely a quality of life change and not even considering how this might influence the balance of the game is just ridiculous. Reminds me of the survivor HUD, where the devs made the same mistake.
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I absolutely agree killers should get accessibility settings and I also think people who say they shouldn't get any bc of balance are wrong. But I still don't understand how you think complaining against the implementation of an accessibility setting and claiming it's a buff is going to be any help for the implementation of other accessibility settings which people are against because they think it'd be a buff.
(Also the heartbeat is absolutely not a very obvious buff except against Sadako btw, I invite you to try it out yourself)
In any case, I'm glad (and sorry) I misunderstood your point, I thought you were simply and purely against the setting bc it was for survivors. Considering we basically agree and it's getting late for me I'm gonna go now, so have a good night / day / whatever suit your timezone :).
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Not really. The visual TR is just the three layers of the TR music/heartbeat in visual form. Spine Chill is a gradient that shows you exactly how far in the TR you are.
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Its an objective buff. Realistically you don't hear the terror radius in any capacity until you're about 5-6 meters in then it starts faintly showing itself. The visual TR just ruins any sort of stealth weak killers like Sadako already lack making her other form useless for anything other than tunneling or teleporting, and it was just not a good design choice tbh
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Absolutely. I have always been in favour of a FoV slider.
Spirit is a slightly different issue. Her power IS heavily reliant on sound, and I don't see any way of resolving that without completely changing her power, she literally loses her sight. She will simply have to be a very audio-reliant killer and therefore likely off-limits to those who are hard of hearing. But similarly, there are killers such as Huntress, Nurse and Trickster that I find unplayable due to playing on console. I simply don't play them, there are other killers available.
If this affects game balance on any measurable level (which I'm doubtful is the case), then it's affecting things that should not have been a part of the game balance in the first place. Killers that have quieter terror radii shouldn't be a thing, that shouldn't be something that offers that killer an advantage. If a killer is supposed to be more stealthy, that should be reflected by a smaller terror radius or an undetectable mechanic.
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Just got back on the forums after a while, is this NoHookDC guy the new Sluzzy?
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Well you’re clearly not aware that hitting perfect skill checks on wiggling doesn’t speed up the timer anymore and hasn’t for a long time.
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I'm glad that you expected me to have a reasonable and not delusional opinion.
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That last part is a bit questionable. In your opinion these things shouldn't affect game balance, fair enough, but they do. Meaning the outcome doesn't change. For example: If Huntress' hatchets all stopped midair due to a bug she would still be considerably weaker, even though that shouldn't affect her balance in the first place.
This is why any quality of life change must be considered in a bigger picture. What else could come with that? How would people use it? Which side affects, that we didn't have to consider before will this cause? How does it affect different killers? These are questions that should be asked and answered when introducing a change to the base mechanics of the game.
How much of an impact the visual TR does have I cannot say. But I do think it has an impact.
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Yes
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Not in the slightest. But have fun with that.
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Sure buddy. This post reminded me of how stupid my flashlight post was.
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It actually is a buff. I turned it on immediately and now even killers that have more subtle themes that I had trouble hearing as they approached when I'm on a gen are instantly noticed because of the visual cue. The fact that people are getting uptight about you making a statement, not even of ill intent just a statement of fact is embarrassing and shows how hostile this community is. Just look at how some people are trying to spin what you said to be offensive.
And yes, to that one guy wearing a good pair of headphones is in fact a huge benefit. The difference is night and day especially if you're playing Spirit but even the benefit of being able to more accurately track breathing and footsteps is a gain.
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You can't actually against something that can level the playing field for hard of hearing people. I can't hear very well. It's part of what holds me back as killer. If anything there should be more things like this to help killers as well.
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Was this only while you were in chase or was it outside of chase too?
If it was in chase then that's normal because it always shows the heartbeat visual while being chased if you have that option enabled, but if it was outside of chase then that's not right.
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Please explain how the visual terror radius helps someone with no hearing problems.
Because i can explain how a higher fov helps killers that have no motion sickness.
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you gave the answer yourself, and you chose to ignore it. Nothing more to say.
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By this logic how about if a single pixel of a survivor is out of cover in a killers FOV they get highlighted in bright red? That's just using the same tools that you could see with your eye previously but perhaps due to a disability or eye problem someone could have problems identifying it. It's not giving any extra info that wasn't already present and someone with a sharper eye might have seen.
Obviously such an idea would be dumb and almost assuredly every killer player would turn on such a feature because it provides a huge advantage. If you can discern every audio sound, level, and split those out amongst the TR, chase music, survivor ambient noise, environment ambient noise, and gen sounds I'll be very impressed. There are scenarios where the visual TR gives you a much better heads up vs being able to identify the TR via audio. It is a buff in those scenarios. That said, I do think it's an overall good addition to the game and helps bridge a gap but pretending it's not a buff is silly in my opinion.
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I think it's a more effective/less ambiguous way to detect the terror radius -- but I'm also okay with that. This is neither here nor there, but I used to feel crazy trying to listen for Huntress' lullaby, but now I have a binary visual cue for whether I'm actually hearing it or not and that's a nice QOL for me.
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Only the bright red light also gives an advantage to the killer with no disability. The terror radius does not. At least, for me, that is. I tried it out, and since i hear the terror radius clear anyway, the visual clue gives no help to me, and i guess many other healthy survivors.
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I didn't know that. That's probably it. I just thought it was weird to see the heart during Nightfall.
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I do think that the lullaby radius shows that Trickster and Sadako need to lose their lullabys. I don't understand the need for Trickster to have one. As for Sadoko, her having a lullaby, visual or audio, completely defeats the entire purpose of being a stealth killer. If they know you're in the area, stealth is no longer a thing
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I didn't understand how people can't except that just because it's an accessibility option doesn't mean it's not a buff.
I've turned it on and have been using it ever since and I don't have a disability but I can see the HB before I hear the TR 9/10 tike. I've also seen just about ever streamer use it and they didn't have hearing disability.
My biggest issue is survivor's have gotten a bunch of accessibility updates but 0 have been to killer. What about people that are hard of hearing and have to practically be right on top of a gen to hear it or has trouble hearing an injured survivor f them because they play killer and go play something else?
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