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Which things from old dbd that's no longer in the game did you hate the most & are glad is gone?

Smoe
Smoe Member Posts: 3,307
edited May 2023 in General Discussions

It can be any features from any previous version of the game that's no longer in the live version.

For me it's alot of things, but the top 10 things i hated the most and never wanna see again was

Pre-Rework Freddy

Pre-Rework Billy

Omega Blink Nurse

Original Map Aesthetics and Layouts (especially for original Coldwind, Autohaven, MacMillan, Haddonfield and Springwood)

Original Survivor Animations

Original Hatch

Rank Based Matchmaking

Original Borrowed Time

Original Decisive Strike

Hawkins Map

Comments

  • Veinslay
    Veinslay Member Posts: 1,959

    I didn't start until Clown came out but old decisive strike that never deactivated prior to the timer expiring and having to drible was the most annoying thing ever before the Dead Hard validation caused DH to be on every survivor every lobby

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Old fog and lighting

    Old Freddy(I know folks are nostalgic for his kit, but it was literally not a power and didn't fit him.)

    Old Mettle of Man

    Old Ruin(Over time I've grown to appreciate how bad that perk was for the game in the long run)

    Hawkins Map(It's trash. Pretty trash is still trash and I mean in the bad way)

    Old Haddonfield

    Old D-Strike

    Peer2Peer matchmaking(I'm always thankful we will never have to deal with ip dodge lists again)

    Old Sabotage mechanics(I see people wanting this back who never had to be on the other side of the equation where you have no hooks to use)

  • Hex_Llama
    Hex_Llama Member Posts: 1,925
    edited May 2023

    Getting taken hostage for an infinite amount of time at the end of a match.

    Old Object.

    ETA: Three survivors jumping out the hatch.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Old hatch and pallet vaccuum

    Nothing was as anticlimatic as having a desperate tug of war vs 3 survivors over the last gen to then suddenly have 2 dissapear cause they found a key in a chest. Really sucked to be the one left behind too.

    And old pallet vaccuum was a free DH for distance at every pallet. It was horrible

  • Shroompy
    Shroompy Member Posts: 7,789

    Old Object and old MoM

    Only things that could consistently get me iritated and cause me to stop playing

  • not_Queef
    not_Queef Member Posts: 947

    Original moris, BNP and insta-heals.

    Nothing will ever be more busted than these.

  • Jay_Whyask
    Jay_Whyask Member Posts: 788
    • Maze tiles with two pallets every 10 meters
    • Pallet vacuum
    • Killers blocking the unhook prompt by facecamping
    • First down mori/ first hook mori
    • Survivors spawning within cleansing distance of a hex totem
    • BHVR randomly deciding that original red head's pinky finger didn't need a downside
  • Nos37
    Nos37 Member Posts: 4,141
    • Two windows and one door at killer shack.
  • GentlemanFridge
    GentlemanFridge Member Posts: 6,470

    Pre-EGC hatch + keys

    Old OoO

    OG Decisive (dribbling)

    First-hook mori’s (never saw first-down mori’s myself)

    OG MoM

  • egg_
    egg_ Member Posts: 1,933

    Forever freddy

    Release version of undying

  • Chordyceps
    Chordyceps Member Posts: 1,720

    Old Anti-Hemorrhagic Syringe. That combined with old Dead Hard basically made for 4 health state chases, which was not fun to put it lightly.