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What Do You Really Miss About Old DBD?

Iron_Cutlass
Iron_Cutlass Member Posts: 3,249

One of my friends brought up a really good point, which was "do you really miss how the game was, or perhaps do you miss how life was?" and to better elaborate, their point at the time was, did you only miss old DBD or was their a deep form of nostalgia there.

Back when I got DBD, it was 2018, and the game had became free through PS+. I never really played it too much, since other games had my attention, but I do miss those summer nights of playing Kill Your Friend lobbies with a full party. Even with bare minimum unlocked, it was something I cling onto.

But, the question from before poses a good question, do I solely just miss old DBD, or is part of that nostalgia a reflection of me wanting to go back and live life like it was back then. Do I miss the time I spent with my family, the fireworks from the 4th of July, those parties were all my friends got together and just had the best times we could, and DBD is, to a degree, a reflection of that?

This is, as you might expect, a very "deep" post, seeing the nature of the question itself, but what or how exactly would you answer this question? Do you really miss DBD, do you actually miss the life you lived at the time, or perhaps is it a mix of both?

Comments

  • Pulsar
    Pulsar Member Posts: 20,783

    I think I miss the attitude of the community. It was a little more relaxed.


    But I do think I just miss being younger when the game was new and it wasn't hyper competitive.


    Actually, thinking about how old I was in 2016 is not something I like to do lmao

  • Superyoshiegg
    Superyoshiegg Member Posts: 1,489

    > Actually, thinking about how old I was in 2016 is not something I like to do lmao

    DBD has been around for so long at this point that I wasn't even legally able to purchase it by myself when it launched 💀

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I know its unfair, but I really miss the feeling of me and a random with a key, walking around Lery to find hatch (new rework that used to be really dark). It was so immersive.

  • Pulsar
    Pulsar Member Posts: 20,783
  • Wilx
    Wilx Member Posts: 99

    I used to play dbd to unwind and chill. Now I need a game to unwind from dbd. Used to be much more fun and relaxed. Now it's predicable. Tunnel the first survivor out and go from there, while gens pop at lightning speed because the killer has little to no gen pressure from camping.

  • Smoe
    Smoe Member Posts: 2,903
    edited May 2023

    Do i miss old dbd? No, not even a little bit, in fact i'm ######### glad old dbd is no more.

    I hold an attachment to the game itself, not any specific version of the game and most of the worst matches i've ever played during this game's lifetime happened back during old dbd.

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Honestly? Nothing.

    It might sound strange but I don't really miss past version of DbD. We can say what we want about the game, but I don't recall a certain point where it was all better.

    I began playing when the Huntress was out, so I kind of saw it all and yeah. I don't miss hatch standoff.

    I don't miss facecamping (the OG one where you couldn't physically unhook the survivor). I don't miss the hatch never closing, or having conditions to spawn.

    I don't miss EGC not being a thing and playing Hide and Seek forever. I love all the killers and the quantity of choices and variety between them.

    I don't miss old BNP and Moris.

    As much as we complain about the game, for we wish it to be better, I believe it keeps improving.

  • xPrinceHarlequinx
    xPrinceHarlequinx Member Posts: 180

    This is a valid question honestly. It could be a bit of nostalgia. I was hopping back and forth between F13 and DBD because both were thriving at the time, the summer BBQ event was everything and I miss the slushy machines so bad. I will die on the hill that it was their best event.

  • Dinoraptus
    Dinoraptus Member Posts: 254

    I think visual design was better before. Maps, suvivors, killers, etc. I felt like the visual style of the game was much more consistent. Old survivor locomotion felt better to use.

    I like the new HUD and accessibility settings though. Maybe one day we will get proper graphical options too.

  • versacefeng
    versacefeng Member Posts: 1,195

    I liked the simplicity of killer powers.

  • Nebula
    Nebula Member Posts: 1,400

    I miss old survivor movement, it actually felt fluid and responsive. Nowadays it feels more “realistic” but dbd has never been a game of realism.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    I miss old Freddy.

    I remember back then the player base was smaller and we didn't have crossplay or dedicated servers, so you played against the same people rather frequently and I was one of the only P3 Freddy mains in Australia on PS4 so whenever someone got into a game with a P3 Freddy they would randomly send me messages asking if it was me (or just sending me death threats because I was playing Freddy haha).

    I really miss playing Freddy :(

  • poinepp
    poinepp Member Posts: 211

    i just miss old night time coldwind like keep the textures but bring back the old atmosphere..

  • Huge_Bush
    Huge_Bush Member Posts: 5,407

    I miss old flashlight clicking. I know it was removed for good reason but I still miss it. I hardly ever used it to be toxic. Instead, I used it as a communication device as if I was using Morse Code.

    I miss pre-nerf Keys and Moris. They both added to the thrill of Dbd. Yea, they were busted, but man, having a key put a target on your back and that “hidden” offering meant 9 times out of 10 that someone was going to get murdered.

    I wasn’t here for it but I wish we had the thick fog that was here when the game first launched. I also wish we had the offerings that made maps darker so I can experience being in my natural habitat.

    Finally, I miss Blendette. I hate that the devs sealed my blending powers.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    The mechanic isnt that many to make simple powers anymore. Wraith is straight up invisible and stealth, Huntress simply throw and injure people, Trapper simply put something on the ground and it damages people.

    When 1 aspect power idea is no more possible, they have to make mixed power. In practice, mixed powers are harder to use and hard to optimize them with perks. Something like Wraith never cares about TR perks, while Pig and SM are quite middle ground, they cant make full use of TR perks because they have a part of no TR as basekit; while not using TR perks leave them not as good as Wraith because no TR is just a part of basekit.

    I feel Pig and Pinhead have the best power design, weak in chase, but have slowdown basekit. We need more killers that give another objective thats not Gen.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,419
    edited May 2023

    Oh man, so much to miss about old DBD for me. I miss the simple things, the odd things, and I miss those busted things that seemed to balance each other out like keys and moris. It's been a long day so I'm just going to list out what I miss from early on. some of it boils down to the quality of interaction between both sides.

    You had no crossplay so everyone just played in their own communities which is something I appreciate more now. There was the horror aesthetic with the fog on the og maps that really set the atmosphere. You had Pig with actual power in the endgame before EGC's introduction. The old UI and offerings, which you'll see in a lot of my older DBD vids. I like the old maps better too before the long line of inferior redesigns.

    The Pre 2.7.0 Hatch & Key spawn where Killers could grab you. It blew my mind the first time I got grabbed jumping in. You just had to be there at the time to experience that feeling. You could look for it and escape with your whole team which was a challenge to coordinate with both 4-man SWF escapes and almost impossible but still fun to try with solo Q pubs.

    Moris active after 1 hook on a survivor which was the killer equivalent of a key in terms of ending the match quickly. Decisive strike actually having power and identity as an offense perk before being neutered, stripped of its identity, mangled, and molded into an "anti-tunneling perk" ill-thought-out mess that it was never intended to be. Ruin in its earliest forms when it actually had power. Never forget my friend asking me what I was doing when "tapping the gen".

    Good times from a time long gone :').

  • JudithMorel
    JudithMorel Member Posts: 562

    the game being fun

  • FootMan2893
    FootMan2893 Member Posts: 333
    edited May 2023

    Old DBD was terrible. As killer, survivors had a laundry list of broken mechanics that just made it insanely easy for them to play. Maybe that's why you see some people looking at that era with nostalgia saying old DBD wasn't "try hard" or "sweaty". Cause it may have seemed like that when the killer wasn't even remotely on the same playing field. And because tunneling and camping were basically the only strong things a killer could do back then the survivors considered it an even greater sin than now a days.


    So really I don't think there was anything good to remember from back then.

  • adsads123123123123
    adsads123123123123 Member Posts: 1,132

    5 blink Nurse with 4.6 m/s.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    The old meta and diversity in builds.

    Back there really wasn't such thing a "meta perks" it was "optimal load out" for examples back than a killers optimal load out was

    Ruin 1.0 (slowdown)

    BBQ (Tracking)

    Sloppy Butcher (Healing)

    Nurses Calling (4th perk is usually a misc perk or a chase perk)

  • Jareth
    Jareth Member Posts: 112

    Probably the biggest thing I miss from the old days would be the general attitude and community feeling. Back in 2016/2017 you ran across the same people pretty often and the general attitude seemed to be more positive. It was way more common for killers to give hatch for the last survivor, or have a survivor offer a kill when the killer does bad. Events ended up as a lot of farming so people could maximize blood points. I'm not saying this needs to happen every game, but with so many people treating each game like it's a comp game these days having some chill thrown in the mix helps out.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    It used to be alot more chill. Games were more relaxed. Even with all the broken things in the game nobody took it too seriously.

    Also pre nerf Billy. He was so fun to face and they killed him.