Survivors, why don’t you bring OTR, DS or Dead Hard anymore?

Lately people never bring anti-tunnel perks or exhaustion perks anymore and it’s getting annoying cuz they are the mostly getting tunneled out of the game immediately. I always have DS and Dead Hard in my build, and let me tell you that DS is still really good. Nobody expects DS anymore and that 3 sec is not that bad actually. I’m sorry if you are getting tunneled, but if you don’t bring anti-tunnel perks in your games, you deserve to get tunneled out cuz you should know by now that most Killers these days camp and tunnel, and it’s to buy your team some time to do the gens while the Killer is trying to tunnel you out of the game.

Comments

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    DS new synergy with DH makes it a very good option to make tunnelers life harder.

    Hope people will catch on eventually

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    OTR and DH are related to endurance, so it doesn't protect you against hard tunneling, the situation you need them the most, because the killer will just swing at you during the BT timer.

    DS is way to situational for an 1 time use perk, the 3 s nerf makes it only effective against certain killers and on certain tiles.

    Since anti tunnel perks are so weak, you are better just stickig to gens and rush the objective and try and delay the first downs of a killer.

    Killer tunels a survivor out but the rest can escape.

  • Roaroftime
    Roaroftime Member Posts: 433

    DS Was rendered useless by the stun duration being shortened, every time I see it used the surv just gets downed within the next 10 seconds...

    Like deactivating in end game and if you touch a gen ok whatever that's fair as a surv main I agree BUT shortening the stun was just the nail in the coffin and ruined one of the only perks that punished tunnelling because dev's are killer mains basically. OTR Is ok tho but the killer just camps and uses it up in the first 2s anyway so it's pointless in most cases and DH is just dead and buried now...

  • sanees
    sanees Member Posts: 602

    those are two good perks

    Just because a perk doesn't give you an automatic win doesn't mean it's bad.

  • sanees
    sanees Member Posts: 602

    bruh bro, 2 of these perks win your team at least 25 seconds, and if you can loop, then much more, so stop calling good perks bad just because you're bad

  • Aurelle
    Aurelle Member Posts: 3,611
    edited May 2023

    Because none of these perks actually help against tunneling.

    Off The Record - A very good perk, but usually countered by hard tunneling killers and becomes useless against them.

    DS - The 3 second stun is an absolute joke. Killers (especially high mobility ones) can just immediately catch up to you again. Also it's very situational as it deactivates in end game.

    Dead Hard - Very limited and restricted, and very situational. Even if you don't get hit while Dead Harding, you still lose the perk. Waste of a perk slot and completely useless

  • Firellius
    Firellius Member Posts: 4,366

    The problem with anti-tunnel perks is that they sit in your load-out, doing nothing if you run across a killer that doesn't tunnel, or you're not the tunnel target. And even if they do trigger, they've been nerfed down to make sure the killer can overcome the value they provide, despite these perks being the most counterplayable perks in the game.

    How many killers bring Lightborn against teams that don't bring flashlights in?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Im fine if I use anti tunneling/camping perks and Killers not tunnel/camp. Its more fun than using those perks and get tunneled really. And its painful to not use the perks and get tunneled.

    And even that, those perks are not enough to anti tunnel/camp.

  • Ayodam
    Ayodam Member Posts: 3,074

    I’ve never understood the point of these so-called ‘anti-tunnel’ perks. They don’t help with that at all. Idk why they’re so weak b/c BHVR swears they don’t want players quickly tunneled out of matches

  • 1ettuce
    1ettuce Member Posts: 1,141

    As someone who plays survivor this is a trick question for me :P dh not as much tho feels clunky only having 2 uses per game but it's still so good w ds

  • Rovend
    Rovend Member Posts: 1,064

    Because they are weak and usually leaves you with a dead perk unless you hit that perfect situation where you can activate all.

    Ds is weak, the 3sec stun is far too little value for the wall of restrictions it has.

    For OTR you need to have that perfect scenario where you are being tunneled but not hard enough to be hit inmediately off hook and cancelled, so it is situational.

    Dh 2-uses restriction with all the previous ones it had makes it a chore to use, and makes you consider using another exhaustion perk like sprint or Lithe which dont have like 5 restrictions to use

  • katoptris
    katoptris Member Posts: 3,171

    3 sec of a stun doesn't stop a killer from tunneling. Dead hard work on second hook.

  • katoptris
    katoptris Member Posts: 3,171

    Ds and dead hard won't stop me from tunneling you fyi. You're better off running sprint and hoping your team finish gens.

  • Ayodam
    Ayodam Member Posts: 3,074

    Same here. Like DS and DH are laughable now. They’re definitely not stopping a tunnel.

  • Krazzik
    Krazzik Member Posts: 2,475

    If the killer is tunneling and proxy camping then OTR and DH don't actually help you. The killer will hit you right after the unhook so you're in deep wound and now those perks aren't gonna do anything.

    DS is certainly better but you HAVE to go down like AT a safe loop because otherwise the killer will just down you again right after.

    Also I do still see people using exhaustion perks about as often as before, it's just now there's more Lithe and SB and much less DH.

  • malloymk
    malloymk Member Posts: 1,554

    DS (and Head On) should both have five second stun times.

  • Reinami
    Reinami Member Posts: 5,489

    DS and OTR are still pretty good, i'd argue OTR is better. And survivors who complain about getting tunneled but not running one of these is mind boggling. If you don't like it, just run a single perk, and you'll be fine. If you have time to do something else, and you lose DS/OTR, then you aren't getting tunneled.


    DH is not an anti-tunnel perk, it actually encourages tunneling and has even before its nerf. If i saw someone use dead hard, the best strategy was actually to tunnel them directly off the hook, hit them so they get deep wounds, and then continue chasing, now you only have an injured survivor with no dead hard, because the dead hard does nothing in deep wound. So i wouldn't lump this one with the other 2.

  • Reinami
    Reinami Member Posts: 5,489

    OTR by definition is to give you a long timer of deep wound. The basekit BT also gives you endurance and 110% movement speed, and you get a speed boost when getting hit. If you can't get to another loop with 10 seconds of moving at 150% movement speed for 3 seconds and then 110 for 7 more, you are doing something wrong. During that time you should be able to move a full 50 meters of distance. Based on that you should be able to move to any place you want on the map if you are in the middle of it before the killer can reach you.

  • Pulsar
    Pulsar Member Posts: 20,780

    I was using OTR, but I just kept getting hit directly off of hook, so it wasn't doing anything.

    DS isn't worth the slot and DH isn't either for me.

  • luvcraft
    luvcraft Member Posts: 1,235

    DS used to be mandatory, but it got nerfed out of existence during the big perk overhaul. I did run into it the other day, though, and was momentarily really surprised and then remembered that it was a thing I used to see multiple times every match.

    And DH is also a lot less common since it was nerfed, but I still see it fairly often.

  • Beatricks
    Beatricks Member Posts: 857

    Because BHVR doesn't understand its own game. Those perks aren't anti-tunnel perks, they are bully perks for SWFs who play against nice killers.

    A tunneling killer will hit you right off the hook which renders OTR and DH completely useless. The stun duration nerf of DS also barely gets you a few seconds at most.

    There are currently NO anti-tunneling perks in the game, functionally speaking.

  • crogers271
    crogers271 Member Posts: 1,793

    One of the problems with an anti-tunnel build is there are a lot of times where it doesn't really even matter. If you aren't tunneled, either because the killer doesn't tunnel or tunnels someone else, wasted slots. On the other hand if you are hard tunneled with the killer proxy camping, the perks are only going to add a little bit of life.

    In the right situation they get a lot of value, but lots of games they'll have zero return. Lots of players likely prefer perks with a higher chance of being useful, even if the theoretical value you get of them isn't as high.

    I do tend to run OTR.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    Reassurance, Camaraderie, Kindred, and Adrenaline are currently the only worthwhile anti-tunneling perks in the game. Hope and Prove Thyself get honorable mentions.


    As everyone else said, the perks designed to combat camping/tunneling are too easily countered, and buy far less time for your team than the perks mentioned above.

  • Krazzik
    Krazzik Member Posts: 2,475

    Correct but if you aren't a good looper it doesn't really matter. Most survivors aren't good loopers and so hate getting tunneled and want something to stop it completely.

  • AMOGUS
    AMOGUS Member Posts: 489

    Nah, just make it disable Killer powers for a few seconds instead. Fixes the issue nicely because the Killers that people cite are ones that use their powers to redown quickly AKA Nurse, Blight, etc.

    And with this programmed into the game, it can be applied to other perks and game mechanics. It's perfect.

    Do you and the others think that removing the "Endurance not stacking with deep wound" condition might be a valid thing now that DH is nerfed?

    If not, we can just have OTR give... a bigger speedboost, perhaps.

  • Reinami
    Reinami Member Posts: 5,489
    edited May 2023

    Right, but if you aren't a good looper, what is left. I guess they could try stealthing? They could also run the "i suck at looping build" Lucky Break + Overcome + Inner Healing + Small Game/flex (i like small game to find totems easier). Find a totem quick, do it, killer finds you, and hits you, you overcome away and you make no marks, you break line of sight and just beeline to a locker. I find it works pretty well for making the killer stop chasing you.

  • Mr_K
    Mr_K Member Posts: 9,211

    I've never seen DH as anti tunnel. Idk where people get that idea.

  • ich_häng_mal_rum
    ich_häng_mal_rum Member Posts: 435

    It’s that simple: devs nerfs strong and useful anti-tunnelperks into the ground and want shake up the meta, and now they must fix the tunnling problem with their gameplay and not with perks 🤷🏼‍♂️

  • MrPsych
    MrPsych Member Posts: 265

    The thought actually just hit me. The Entity's realm is clearly supernatural and outworldly things are happening during the trials. So here I am wondering, what if the Entity just teleports away unhooked survivors to a safe space?

    When the survivor is freed up, they get brought back to a spawn point which is the furthest away from the killer. If that doesn't stop tunneling I don't know what will.

  • jayz666
    jayz666 Unconfirmed, Member Posts: 160

    All useless and gutted but the devs think it’s ok and fun to get tunnelled out of a game with perks that are just Abysmal when you know how good they could actually be

  • DBD666
    DBD666 Member Posts: 15

    If you have competent team mates then DS/DH/Adrenaline are SOLID perks. Countless times DS (jumping in locker right at the end) has come in clutch with Adrenaline at end game, such a good feeling lol.

    It's a sweaty way to play but when killers tunnel in solo q, it's the only way to play.