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What if we don't punish killers for playing?

sanees
sanees Member Posts: 659

What if we don't punish killers for playing?

What if, instead of constant nerfs and reductions in tactics, we start rewarding killers?

for example, do not punish the camp (which will absolutely be used by the survivors to attack)

go from the opposite

for example, if the killer is not within a radius 16 meters of hook, then the survivor dies faster

and suddenly the killer gets more pressure from the hook and at the same time gets an incentive not to camp

Try to give a gingerbread instead of a whip

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Comments

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    Survivor problems will be solved when killers are buffed sufficiently. Then they won't be crushed by SWF. Perhaps when we reach that point we can start to address survivors not playing in the SWF, until then we they'll have to take the shaft for the greater good.

  • sanees
    sanees Member Posts: 659

    if the anty camp update comes out in the form that the developers announced, then it will simply be the creation of dead zones for the killer, for example,if the anty camp zone is 16 meters, for the gideon it will be 32 meters of the zone into which the killer should not enter

    in this position, the killer is punished for what he did hook

    or if the killer made a hook on the second floor of the garden, since the progress does not stop, only slows down 1 survivor can run in the main building and the survivor will escape

    thus weak m1 killers will lose the already weak pressure

  • solarjin1
    solarjin1 Member Posts: 2,253

    I rarely camp myself but i am a bit concern about this new mechanic. If u get two different survivors on hooks close by each other there is absolutely no reason to leave it. Hopefully the ptb down the line go good. I'm glad for solo q players overall tho. No more camping and dc's threads hopefully

  • egg_
    egg_ Member Posts: 1,933
    edited May 2023

    Ironically speaking, bubba will still be the best face camper, since he can eat through basekit bt and again with one chainsaw, guaranteeing the down

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    I guess... it kinda matters when we are getting this update... did they say if and when we are getting this

    If it's soon then players should start finding ways to not facecamp... but that's just me

    If it's not soon then players will eventually start finding ways to not facecamp... again that's just me

  • Mooks
    Mooks Member Posts: 14,854
    edited May 2023

    Then ask for buffs for these weak m1 killers and not killers generally.


    Pretty sure they said this summer or end of it? So definitely not very next chapter PTB and didn’t feel like next midchapter either

    edit: actually they said later this year, not late summer

    Post edited by Mooks on
  • Xernoton
    Xernoton Member Posts: 5,914

    Both are necessary. Killers need an incentive not to camp while also getting some punishment to excessive camping.

    One thing I see as problematic though is, that the more you punish killers for camping, tunneling and slugging, the more handholding you add for survivors. To the point where a killer cannot punish survivor mistakes outside of loops.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Right. The main time face camping remains viable is the one time everyone agrees it's acceptable

  • Devil_hit11
    Devil_hit11 Member Posts: 9,241

    monstrous shrine is a perk. it increases the speed that survivor die at by 20%(120%). anti-face camping changes are somewhat necessary. Its kinda been problem in the game for long time that has went unaddressed.

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    Thanks @Mooks

  • Mooks
    Mooks Member Posts: 14,854

    They actually said later this year not late summer according to GBKs thread, guess I mixed something up

  • RaSavage42
    RaSavage42 Member Posts: 5,572

    It's fine... At least I have a time frame in mind

    Don't worry I don't Camp so it's not going to bother me in the slightest

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    It can, when you see 4 random survivors (not SWF) run genrush perks. Atm, the only one I see is Prove Thyself and usually only one at most two bring it.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Ironically I'm excited for this update so I can face camp as Bubba without feeling bad. I want to stare into the survivors eyes until they unhook themselves. Then just let them go. I don't know why but it seems like it would be fun for a laugh.

  • sanees
    sanees Member Posts: 659

    Many did not understand what this topic was

    The problem is that depending on the radius of the anty-camp zone, this can oppress non-camping killers and at the same time will not stop the basement bubba

    and option 2 if the zone is small, then the killers will continue to camp

    The “Take and give nothing” approach is already incredibly bad, but combined with implementation, it becomes either depressing or useless.

    now if you play "Fair" then you literally get nothing so why not start encouraging "fair" players

    instead of just limiting

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Its simple, a rate 5 killer get buffed to win against rate 6 teams, then start to struggle against rate 7 teams. You know what happened next.

    "See? survivors is adapted and do just fine. The buff on killer isnt enough"

  • sanees
    sanees Member Posts: 659

    survivors also received bonuses

    + Survivors have hyperfocus, so surv can solo repair generators in 45 seconds.

    + Survivors can already increase hook time by +120 seconds with Reassurance and Kinship.

    so to say that killers got buffs and just continuing camping would be a lie

  • sanees
    sanees Member Posts: 659

    And once again you punish without encouraging alternatives

    at the same time, the anty-camp system will also punish people who do not camp

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,933

    A killer that is 16 yards away from a hooked survivor isn't facecamping them. This isn't a definition of facecamping that I've ever seen anyone use before. If BHVR wants to make an anti facecamping mechanic, it should be limited to facecamping range.

  • Annso_x
    Annso_x Member Posts: 1,611

    Pretty sure greater good = majority, so why would it be killers against swf ? There's more solo survivors than there are swf, so shouldn't killers take the shaft against swf instead? Or maybe the more sensible choice is to bring solo q & swf closer before doing any major changes that would make things much worse either for solos or killers against swf.

    Also killers who facecamp contribute to inflating the kill rates without actually playing. If this isn't made viable anymore then kill rates will be more realistic. Finally, last time BHVR helped out killers by nerfing gen speed & shifting the meta to encourage them to equip something other than slowdown, what did they do? They just stacked more slow down and started worshipping their 3gens. Unfortunately, killers who facecamp would still facecamp even if they were rewarded for not doing it.

    As long as the feature isn't abusable by survivors, there's no reason it wouldn't be a good one.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    If I'm not wrong, Reassurance also has a 16 radius and you cannot Reassure from above. If camping won't be possible for weaker killer, what stops them from running Iron Grasp and taking their victims to basement. They can camp shack. Even if you don't have the perk and you hook them in basement you can still camp it no?


    How can it oppress non-camping killers, since they don't camp? Players just want to win, the game cannot force you to 12 hook survivors. I have many games where the killer just ignores the guy with no hook states and just gets him in end game and hooks them last (so as to instantly kill them), basically skipping 3 hooks to get to 4k. This is already a strategy. The game would have to change significantly to force killers to go for 12 hooks.


    There's a reason camping and tunneling happen, it's because people know how strong those strategies are and that can be medium risk high reward. It's also why so many killers complain about gen rushing survivors, because that's the most efficient strategy to win the game. The guy who will loop the killer for 5 mins usually doesn't even make it out alive, the ones who have a higher chance of escaping are the people who stayed at gens. Doing gens is much easier than learning how to loop EVERY killer and being decent at it. Of course many survivors would rather do that even if it is more boring. There are also plenty of killers complaining about looping and whatever makes chasing a survivor last longer. That's why we saw every killer and their mother (even Blight and Nurse who probably didn't even need it to begin with) run 2+ gen regression. Because even if it was a ######### boring playstyle, it was pretty consistent in giving them 2 kills and definitely more. Or doing the whole 3gen strat.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    My post was sarcastic. I play solo survivor, I know we're the majority despite being last on the totem pole. It's simply that many killers would rather not address this if it can be avoided. Some won't even entertain solo survivors buffs, because they'd rather see SWF being brought closer to solo survivor than the other way around.


    If you know the problem with the toothpaste, you will understand why killers will never camp and tunnel less unless the game changes dramatically to force a different gameplay style. Basically the toothepaste theory says, if you squeeze out all the toothpaste how can you put it back in from the way it came from? You really can't. Same with camping and tunneling. The problem isn't the killers specifically, is that those strategies are too good. And that killers have wised up. Maybe those strategies have always been extremely good, but killers hadn't discovered that. After 6-7 years of DBD some parts of it have been optimized, so those strategies are at the forefront atm. You cannot turn back time and make killers unaware of the strength of camping and tunneling. That information is accessible from every killer main with a small following on Twitch or Youtube and as the game doesn't have a good tutorial, people will look for outside sources.

  • sanees
    sanees Member Posts: 659
    edited May 2023

    How can it oppress non-camping killers, since they don't camp?

    gideon, you hung a survivor over the basement, as a result, now you have a 32-meter dead zone in which you will be punished, and since 6+ divine pallets may appear there, the survivors will run there, and due to the fact that the timer does not stop, the survivor will run away off the hook

    so some ghoustface will lose pressure simply because he went after another survivor who was on another floor

    or for example the killer will have to make a big detour around the hook and lose time, this will severely punish weak m1 killers and be completely ignored by the nurse and blight

  • sanees
    sanees Member Posts: 659

    My topic is about this

    make "fair" play more profitable than camping and then camping will be much less

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    That's one map though. The other one might be Midwich Elementary. I'm not 100% sure though, you could try Reassurance as a stand in. It also has a 16 meter radius I believe and many times you've gotta get extremely close for it to be activateable.

  • Annso_x
    Annso_x Member Posts: 1,611

    Oh I absolutely agree with all that sorry I didn't catch the sarcasm haha. I don't think there's any way to stop tunnelling bc it's hard to imagine a better strategy than turning a 4v1 into a 3v1 as quickly as possible. Honestly it's the same thing for suvivors, BHVR made changes to encourage altruism and now we have swf with 8 seconds heal. People will always make the most of what they have as long as it works. Having an important advantage in some way (facecamping someone to death, having a full gen speed / regression build...) rather than spreading your build in multiple aspects has always paid off so far, so I don't mind BHVR trying the stick considering the carrot has proven to be quite ineffective.

  • 1ettuce
    1ettuce Member Posts: 1,141

    "give and take nothing" approach is basically as bad as the "take and give nothing" approach

  • Adaez
    Adaez Member Posts: 1,243

    I love how most takes on this forum are either very survivor sided or killer sided.

  • WorthlessBeing
    WorthlessBeing Member Posts: 378

    Survivors, my dear. Give them an opportunity to and they will rush the hook the moment their fellow mate is hooked without a care in the world and accuse you of camping.

  • Beatricks
    Beatricks Member Posts: 857

    Something something winstreaks.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I hope they reconsider the range. 16 meters is a long way away and is absolutely not facecamping. Facecamping is being within range to grab somebody if they go for a save. I’m willing to see how this plays out, but I worry that it’s penalizing a very legitimate and sometimes required way for killers to play.