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Is full hex build going to be the new meta?
I haven't seen this that often, but I have come across it recently. Killers running full hex builds with Pentimento as core.
Could this be the new slowdown meta? When I've played against this strategy in solo we hardly ever finish those gens, since there comes a point where we have to look for totems. (bring Devour Hope seems to change the objective for survivors as they HAVE to cleanse totems, they can't really just rush gens).
Your thoughts.
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That's not going to happen unless they introduce a new hex perk to tie it all together. Most hex builds are gimmicky and most hex perks are genuinely not good. They have some nice effects but the risk of a perk completely activating in the first 30 seconds of a match is too much for anything other than Devour Hope.
Especially now that more survivors have learned totem spawns thanks to boon totems it happens quite frequently that hexes get destroyed before they can provide any value. There's also the fact, that many hex perks are just weak and get outclassed by other perks even without the extra risk. Look at Third Seal for example. Blindness really isn't that big of a deal unless someone heavily relies on perks like Windows of Opportunity.
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Post edited by JustAnotherNewbie on0
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Isn't undying with pentimento protecting devour like thrice? I'm not tlaking about the fringe situations where everything goes wrong for the totems. But it seems the average is, even if someone cleanses DHope first, undying moves it elsewhere. And then if they cleanse it a second time, Pentimento brings it back. Can pentimento bring back undying too, therefore Undying offering its effect once more?
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I think I mistook it with Undying. It still slows down the game though because you have to go cleanse the totem. 30% reduced repair speed is a lot. That's like. And it probably has decent synergy with the reduce self-healing nerf that is live atm.
Some also bring Ruin with it.
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General thoughts. I've just noticed more people running Pentimento. Some might have been running it with Plaything, I did have a Trapper game who was running full hex buuld in an indoor map I believe. It made the game rather difficult.
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If they do I'll just bring Counterforce.
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Yeah, I mean, it could also synergize with Haddie's perk that gives gen speed.
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Hex plaything is the number 1 perk i running into these days. im seeing it even more than sloppy.
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Now we're talking! I tried Overzealous for a while and found that I didn't get much value out of it. But if hex builds ever became meta it's nice to have it there as insurance.
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No.
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Most Hex perks create too much RNG for the killer since even with Undying, there's always the chance both totems get found right away and cleansed, and very few killers can effectively defend totems.
Penti is a nice backup but it still requires the killer to go over to it to relight it, AND at least one survivor knows where it is.
Honestly the most reliable hex perk is probably Plaything since you mainly use it as slowdown anyway, banking on survivors cleansing it, and if they don't the oblivious is nice. Even then though, REALLY good survivors wont cleanse it and can handle being oblivious just fine.
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It still works on dull totems though. It got buffed recently.
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No. Full hex builds only work sometimes because they are niche and uncommon. Survivors have several perks (and maps exist too) that help locate and eliminate totems, as well as use totems to their advantage (eg. Overzealous), and if hex builds became common, those perks would become common too and severely limit how effective hexes can be. So hex builds can never really be meta for that reason. And that’s before going into the fact that a lot of hex perks aren’t that good to begin with.
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It would be different... rather then Tunneling one person out ASAP or Kicking Gens over and over again
I may be the odd one out on this but I'd prefer Hex builds over Gen kicking
I may just run:
Ruin- (even though it has been overnerfed) it does cause Survivors to either ignore it or cleanse it
Hunted Grounds- Causes Survivors to be somewhat hesitant on cleansing Totems
Devour Hope- Causes Survivors to cleanse Totems to get rid of the instant downs
I want to avoid Pentimento so Plaything or Third Seal- something that Survivors would have to cleanse
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I've been using a couple Hex builds, though mine are Doctor with Plaything Retribution, and Pentimento with Hysteria. With Skull Merchant I just use two, Thrill of the Hunt and Devour Hope.
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If I get the OP idea, it's not really the value of the hexes themselves (though that's a bonus), but the slowdown they provide by making survivors cleanse them vs being on gens.
I don't think it's a bad idea, but going full hex seems excessive. I notice when I run plaything the time to cleanse those totems slows down survivors quite a bit.
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I run a hex build of ruin, undying, pentimento, and plaything. It can be fun and work well some games.
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On some killers yes, but most probably not. They're good hexes for many killer but not many generically good hexes beyond pentimento, devour (which wants different support) and No:ed which doesn't work with pentimento pratically. On certain killers perks like blood favour, crowd control and ruin can be very good and even a couple of minuets of these perks at the start of the game is enough value out of them for it to worth running, especially with pentimento. The issue is these perks are killer specific and killer like trapper, myers and demo I would argue don't have good pentimeto builds. Undying and haunted can be ran to good effect on most killer if there is another hex to run with them that will get survivors to clense, which loops back to the previous issue of a lack of generic hexes that are ideal for pentimento.
I will say that plaything with pentimento is generally overratted, although not bad. Yes it's a lot of hexes for pentimeto but it's very slow requring you to wait for a down, then the unhook, then the clense and then you relight the totem. Having a hex which can get good imediate value and gets clensed quicker is what you want with pentimento ideally, so you can get it up quickly, although the sheer number of totems does make playting a decent combo. I will say slower hexes like Face the Darkness and Devour can be good but for a similar a reason of them not being cleansed early if you want to use them with pentimento you'll still want other, faster hexes.
I do enjoy hex builds and some personal pentimeto builds of mine are:
- Trickster: Blood Favour, Undying and Pentimento.
- Twin: Ruin, Crowd Control and Pentimento.
- Plague: Thrill of the Hunt, Face the Darkness, Devour, Pentimento.
A 4th hex can often be worth running, notably face the darkness and thrill of the hunt become better with more hexes too, but having extra utility in another info, chase or slowdown perk that isn't cleansable is often more reliable which makes up for the inconsistency of hex builds. Finally despite the power of hex builds, even now, people generally don't run them because a lot of killer players like consistency and control over a match, which hexes provide neither of in a power but unpredictible option.
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I mean, since gen regression is last season, maybe the new slowdown meta is hexes. Plus some of them can really snowball the game like blood favor, I know I get caught off guard by it. Same with Devour Hope, which can put a lot of pressure on survivors to find.
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