Nurse
I made this post just after I played about 2-3mins getting tunneled by a Nurse.
I don't think...I KNOW she has to get nerfs.
The easiest nerf would be to make her second blink not beign able to blink through objects,if Wraith can't go through objects with an uncloacking speed penalty,neither this failure known as Nurse should.
But we could also make her after reappear or while she is blinking for all scratch marks to not be visible or blood pools,maybe make her the only killer in existence to not get notified when an unhook happens.
Or maybe just let people that have to face her face no DC penalty,because as much as Nurse mains like to say she belongs to this game,she belongs to beign disabled indefinetly until a healthy rework happens.
Comments
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she isn't any more powerful than any other killer. any killer that tunnels you for "2-3 minutes" will catch you.
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Do you think this game should be balanced around:
- Top tier players (top 200 players)
- High level players (top 1-2% of players)
- Average players (the majority of players)
- Low level players (bottom 10-20%)
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Nurse will never not be the strongest Killer. The Devs nerfed her two times (three if you count her first version as well). And all of them were basically slaps on the wrist. Sure, steps in the right direction, but nothing impactful.
Meanwhile they tried to nerf Engravings a few weeks ago. One of the few good Billy-Add Ons. Meanwhile Nurse stays broken AND got a Mangled-Add On after removing her interaction with Perks which inflict Mangled. All while Nurse not needing Add Ons in the first place.
So yes, she should be weaker. But it wont happen.
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you have to have actual ability and invest time to be good with her. this is not needed for tunnel bots. anyone can return to a hook and decimate solo ques all day.
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Yeah, I give up with Nurse.
There's just not any nerf that's gonna make her feel engaging for both sides.
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The time investment and "ability" needed is really overestimated. Yes, you will lose a few games when learning her. And those games will be really embarrassing and you will feel stupid. But once you got the hang of it and got used to her Blinks, she is not really hard to play.
There are Killers who are weaker than her and require more than her to play them good. E.g. Huntress, Billy or Blight.
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She's one of the most nerfed killers in the game, but her power is just simply strong and she's currently in a healthy place considering the level of investment it takes to get good with her.
Making her second blink not pass through objects will not help you in the long run. Also keep in mind she can't walk anyone down as she has the lowest movement speed in the game. Wraith can't go through objects period as that isn't part of his power, but it is by design part of nurse's. Most of the time Nurses will get you with the first blink.
Making her not have unhook notifications won't help you, they'll just run Make Your Choice and then they'll be notified and exposed if you're unhooking.
Turning off DC penalty is more unhealthy than facing Nurse at her absolute strongest ever was.
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Every other game, especially fighters, balance around pro players... Top 200.
This game is for casuals.
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Idk am fine with nurse and Ik it sounds wierd coming from a survivor main, the one who i still wish get another inerf s brain dead spirit with her broken mother daughter ring/cherry blossom. Ill take a god nurse to down me in 10 seconds vs an average spirit, with nurse I feel am able to do abit of tricks here and there and anticipate a bit of juking, while spirit=she just is 0 skill and gets free hits as easily as a wraith. Audio queue nerf my pinky toe, she needs that dust kicking nerf. I will still find that spirit has no counter play.
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Nurse is fine if you are good at survivor
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Should be balanced around everyone, and BHVR knows this
A great example of that is a buff Nemesis received a while back which made him faster while holding his tentacle in tier 3. Those at a lower level wouldnt necessarily reach tier 3 all that often, but those at the higher levels would. So what they did is made a change that would only have an effect on higher level players while having little effect to lower level players.
How this could be applied to The Nurse Im not sure, but BHVR is usually pretty creative with these kinds of things. Unfortunately since she was already changed not too long ago, I dont think shes gonna be looked at any time soon
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Sorry, but git gud.
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High level tbh, all games that have good balance do so around the most skilled part of the playerbase.
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Game needs to be balanced around average players. That's why Nurse should be reworked. She was busted. She is still busted after all of her nerfs. BHVR can keep nerf her but nothing will change. Her ability is so much.
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I think her iri addon should be the only way she can blink through walls honestly.
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Im pretty sure killers dont want survivors to get better. The moment survivors "know what they're doing"...we know what happens after.
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Balanced around Blight with 1000 wins and SupaAlf Nurse...it will be painful for average killers like us.
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Maybe wouldnt be if that design logic would be applied to survs too.
But naah survivors get their character buffed because bad players are worse than good players on comms. Thus survs want the results of good comms usage as instant UI feature. Im borderline amazed survs arent asking for permanent bond or a minimap/radar yet.
Meanwhile the Top killer complaint flowchart:
- "Top killer op, nerf now"
- Wait x time
- Top killer gets "finally" nerfed
- Wait 2 weeks
- Jump to 1.
- ????
- Top killer finally accepted by survs
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They just need to give survivors 3 health states when playing against her.
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After the most recent nerfs complaining about nurse is just a huge matter of skill issue.
I don't understand why they removed the lightburn mechanic, as she didn't need buffs and this was a skillful counter to her power, but I'm pretty sure most people who complain about her wouldn't even be able to pull it off efficiently anyway
Also you were tunneled for 2-3 minutes?? If you weren't the only kill she got after such a chase then your team didn't really deserve to escape anyway
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The main problem with nurse has always been her power. It's impossible to balance a power that lets you teleport in a game where the opposite side needs to loop or put some obstacles between to survive.
Unless the devs rework her power(changing basically everything that makes nurse what she is) or Drastically nerf her power( not addon changes or exposed hits, i mean huge nerfs like 1 blink max or cant blink through walls), she will always be tier S and not fun to go against
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countering the nurse. I am terrible at survivor, yet able to counter her with a degree of success on par with other killers.
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Speak for yourself, now that all those skillful god tier nurses that somehow were only able to play with starstruck and range add-ons are gone, she actually IS fun to go against again
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In my experience, most nurses games are usually stomps at 4-5 gens because we are sent to a map with little obstacles and walls or easy games because the killer cant hit one person like 15 times and give up .
Neither of them are fun, engaging experiences i must say
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Of course, i only play in swfs so nobody gives up. We know what we're doing, and nurse games are usually engaging regardless of the outcome and unless she's a baby nurse
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But how many other matches are engaging? If i play with players which can keep up with a nurse, most other matches against other killer end with one or two hooks.
I personally have many fun matches against nurses, but its hard to tell if its bc of the skill level of the nurse. Sometimes i go down in 20 seconds in the first chase and loop her then for 2 min in the second chase, just bc there are more los-blocker.
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Killers and killer players aren't as trash as this forum and as some content creators tend to say
Of course we do also get players that get rolled over, just as often as when I play killer and get soloqueuers that I easily steam roll
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It's a necessity that something be in the game in order to contest the highest level of survivors in some form. I personally think it should be blight who has a far high skill ceiling although his op add-ons reduce his skill ceiling by a fair margin. I'm all for nerfing base-kit nurse and 3-5 blight addons if high level survivor can be nerfed to a decent degree, but guess what? It's all but impossible to nerf high level survivor. It's just one good blight with add-ons or a good nurse can equal a good team and thus stomp the majority of survivors, compared to 4 Survivors.
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What do you want to say with that? Its not about how viable killer on average is.
A team which is good enough to deal with a good nurse, will have an easy time with other killer.
But the good team rarely exists, so killer have a pretty good chance to win.
My point was that its not an argument to not nerf the nurse, only bc there are teams, which can deal with her.
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Not the case for any other game, and mmr hardly does anything so you have nothing to worry about.
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Just put a limit on her ability how fast she can turn after her second blink before she hits.
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Strange, I dont try hard and most of the time matched with survivors who dont try hard.
If MMR doesnt work, then my survivors would be similar to theirs. Then why do they struggle and I dont? Im not even a good player
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I'm not disagreeing with you, but you have 3 teammates. The biggest problem with the game right now is the way solo matchmaking is tuned. You're almost always going to have one survivor who is relatively much weaker than the other 3 survivors. Because of that, they'll get found first and go down instantly. Nurse accelerates that already quick process. Not necessarily a Nurse problem, but she compounds it.
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I'm not sure how they would balance it across all levels. She's the "capitalist" killer of DBD, in that many changes that could be made would allow those who are good at her become even better, whilst beginners would find her far more difficult.
One option which passed my mind was just to make it so if a blink passed through solid walls, then she is unable to attack after that particular blink. Even if this just applied to the first blink only it may help. However, again I can see resistance and problems with this also.
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Dudes,I already said my piece of proposed nerfs.
Either her 2nd blink doesn't go through objects anymore,or she can't see scratch marks,blood pools and doesn't get notifications..
Actually the notifications for unhooks are DUMB,period,it's only a way for killers to tunnel,just get rid of them.
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Sounds great! I'll be eagerly awaiting the massive buffs they need to do for nurse. BHVR balances around a 60% kill rate. You can disagree with that, and think it should be 50%, but they landed on 60% for a reason. So if that is their balance point, lets look at the stats for average players.
Oh look, nurse is by far the worst killer in the game. And look how much higher trapper is than her!
So which buffs do you think nurse should get to bring her more in line with some of the more crazy powerhouses like sadako?
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I'm glad someone has some sense of logic. I think this video and timestamp but the whole video in general sums up my feelings on the subject:
You can nerf and buff things that don't hurt low level players, or nerf and buff things that don't high level players. For example, crazy near-infinite loops and main buildings. Or killer shack into jungle gym into cow tree. You can probably nerf these things significantly. Why? Well because low level survivors aren't abusing these structures to begin with. They are too busy predropping shack pallet at 5 gens and getting hit through it anyway. Whereas these top survivors abuse the hell out of these structures to force the kill to basically lose if they think about chasing them in those areas of the map. You can nerf camping which hurts low level survivors significantly, without hurting high level, if done correctly. Camping isn't really done at a high level outside of endgame, because camping will immediately mean you lose the game, yeah maybe you'll get a single kill, but that's it and you'll immediately lose.
"It's worth pointing out that the more skilled players, and especially professionals... are the best at breaking your game; as they'll be better at exploiting balance problems." - Greg "Ghostcrawler" Street
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You are joking right? Why you will buff killer which has 52% killrate? If you are coming with that, non of these killers deserves buffs. And all of killers who has +60% killrate deserves nerf by that logic. Is that what you are asking?
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BHVR balances the game around a 60% kill rate. Again, you can disagree with that, but they stated that that is their goal. It does make logical sense if you think about it.
Let's say a given player has a 2% chance to make a mistake that immediately loses their side the game. This means that survivors as a whole have a 2 + 2 + 2 + 2 = 8% chance of one of those mistakes happening in a game. Whereas the killer has a 2% chance of that kind of mistake happening. This is because the survivors are a team, so such a mistake can happen from any 4 of them, whereas the killer is only 1.
Again, i tell you, you can disagree with that as a percentage. But take it up wit the devs. 60% is their goal.
Now i ask again, based on that. What buffs should we do for nurse to bring her more in like with someone who is as OP as sadako?
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Okey, i will come with your logic.
Let's nerf Nurse & Blight.
Why?
Low level Blights and Nurses are already bad and they won't be affected. They will still try m1 chase instead of using power effectively. Nothing will change for low level players.
But people who is abusing their busted powers and add-ons will be nerfed which is our goal.
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You can't balance around 60% killrate when you have 2 different survivor groups. Because most likely solo survivors will die more than that. And this is what exactly happening atm.
They nerfed solo survivors into ground while they were trying nerf survivors. They nerfed healing which did not affect SWF but made Solo Survivor exp even worse.
So don't come to me with that. If you wanna make game balanced , first you need to make every group equal. And then you can balance game.
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Take it up with the devs. I'm not going to tell you again while you try to argue the wrong point.
The devs have stated THAT THEY BALANCE THE GAME AROUND A 60% KILL RATE. If you don't like that. Take it up with them.
Now based on that knowledge, and that you want to balance the game around average players, and that nurse is BY FAR the WORST kill in the game. What buffs should we do to NURSE to make her stronger and closer to the EXTREMELY OVERPOWERED SADAKO?
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Please stop making me repeat myself. Stop asking same questions which i already answered.
Your point is pointless. Like old Object of Obsession. One of the devs said this perk is fine because survivors who using it mostly dies. But this perk was not fine cuz obvious reasons.
You have same logic. Nurse has low kill rate because she is hard killer. If you are not good with her power, simply you can't get kills. Just because you can't get kills, this does not mean she is bad. She is at problematic side.
And like i said, you can't balance game around 60% killrate. Because your solo survivors will die more than that which makes their game exp really so bad.
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Mmr doesnt work as in there is no difference in skill level between mmr levels. I played 25~ oni games in a row, and 4ked literally every single one and every game the survivors i got were absolutely terrible.
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Also, Pig needs a nerf there. She's right up there also.
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While i understand the logic behind balancing towards 60%, you have to understand that:
1) these stats are almost a year old, oldenough that do not show the current level of nurse anymore.
2) the main problem related to nurse and these stats was that a single DC completely removes a game from the count. Nurse games are plagued with DCs left and right, people who DC after hearing the first blink, people who dc after a fast first down, dc after seeing she is tunneling. All this games are not registered in the final stats as you only see games which the 4 survivors played to the end.
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So Nurse should be balanced around the small percentage of people who can use her, but survivor needs to be balanced around the average player. Double standard much?
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It's true that I don't know if this is what the killers want; however, what's certain is that someone who complains about the nanny today is clearly someone who isn't very good at DbD.
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The main problem with this killer is the laziness and hypocrisy of the players, who always claim that she's too strong, whereas the reason for their problem is their inability to handle this killer.
Let's not beat about the bush.
These players are just bad.
That's all they are.
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It depends on case to case.
For example, Dead Hard was broken level perk on good survivors but it did not do so much for average players. It needed nerf.
Same goes for Nurse. Even bad players make her stats bad, she deserves to be gutted. We can't leave her like how busted she is.
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