Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Thanatophobia 2% VS Resilience 9% + Prove Thyself 15%

Patokiller
Patokiller Member Posts: 112

What´s the point? You are a killer, you hit a survivor, you made your goal, what do you get? 2% penalty to gens speed.

You are a survivor, you get hit, you failed... Tha killer got you... You are punished? No... Take this 9% against my 2%...

If the killer hit all four survivors you have 20% (8 + 12 bonus), if all four survivors get wounded what they get? 9% FOR EACH ONE! Total: 36%, if survivors have a Prove Thyself bonus increase to 15%.

I´m not including all other gens speed perks or Brand New Parts and toolboxes.

It´s not fair.

Comments

  • Emoba
    Emoba Member, Alpha Surveyor Posts: 514

    Thana has been a bad perk ever since the (unwarranted) nerf. I don't think anybody is going to deny that.

  • fulltonon
    fulltonon Member Posts: 5,762

    You don't lose a slot if you don't use thana.

  • MB666
    MB666 Member Posts: 971
    edited May 2023

    that was without PERKS , perks exist mah guy , just resilience by itself reduces that number by a considerable amount , you are telling me that survivors do not run prove thyself + resilience pretty often this days?.....or even back them?....

    also I literally mentioned those 2 gen repair speed perks for a reason when talking about the 8 seconds extra to a gen.

    and the only reason why the game were lasting more and people were dying more often was because people were refusing to change loadouts and they were always giving up like they do this day still , thats just Solo Q right there.

    I remenber playing a lot during that time i can assure the only reason why i was loosing against thana players was because teammates were terrible at knowing when to repair than messing around doing nothing and giving the killer free stacks of thana by taking hits ALSO broken medkits heals were a thing back them but nah lets ignore that right , survivors cant adapt 🤔

    if you think the perk currently is viable on legion ...bruhh dude just 1 guy needs to always heal in the entire team to avoid the slowdown (6% on 3 people injured is just terrible) unlike plague which survivor are forced to stay injured or giving her range attack + the perks doesnt help you to track or anything is just lame slowdown which can be replaced by a chase / aura / another better slowdown perk.

    Thanatophobia applies to all survivors at the same time, resilience only on the survivor that has it equipped. If all four survivors bring Resilience, they all get 9% (11% of slowdown at most for everyone) -totally thana was Uncounterable

  • Chadku
    Chadku Member Posts: 777

    Just use Scourge Hook : Grift of Pain.

    Sloppy & Thanatophobia in a single perk.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Ah yes, Math. The strongest dbd killer

  • jokere98
    jokere98 Member Posts: 714

    by "stupidly buffed" you mean +0.5% per injured survivor?... Really?

  • DudelPuma
    DudelPuma Member Posts: 329

    They can change it to 4% per survivor and when 4 survivor are injured it will be doubled (24%) and no! Its not broken cause the curently Thana gives you 22% when all survivor are injured also 2% more but otjerwise 4-8-12%

    Not meta, not broken, not too bad, its useful on all killer and not only on Plauge and Legion

  • LuthirFontaine
    LuthirFontaine Member Posts: 375

    Want to state I hate that argument, the o they made a mistake they should be punished. Don't you killers have few perks like NOED that basically mean the same thing. You messed up but heres a second chance?

  • nars
    nars Member Posts: 1,124

    thana sucks. we know.

    Besides, for the 24% bonus combo you need another survivor with prove near you while you are injured with resilience. Takes 2 people with 2 specific perks.

    Thana is just one perk. I think it should be a 10% bonus per surv, because even when it was 5 it wasnt great.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    If thana was 10% per survivor gens would take 150 seconds if everybody is injured...

  • nars
    nars Member Posts: 1,124

    LMAO YOUR RIGHT OOPS. Ran the numbers HOLY. If it were 7.5%, it would add 36s if everyones injured. Seems fair enough considering healing is all it takes to nullify it.

  • egg_
    egg_ Member Posts: 1,933

    Yes, really, because if you read the rest of my message I said "it had already recently been buffed + it was getting a shadow buff because of the increased gen times in that same patch"

    Is this difficult to understand?

  • Seraphor
    Seraphor Member Posts: 9,436
    edited May 2023

    Thanatophobia would have been fine being nerfed to 4% per survivor for 16% total. Would have accounted for the shadowbuff caused by gen time increases, and would still be more effective than it is now.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    I wish they revert thanatophobia to its original perk. 4% healing decrease and 4% for generators per injured survivor up to 16%. I kinda miss using the perk as killer.

  • nars
    nars Member Posts: 1,124

    Only self healing got nerfed, altruism is stil fine. Why do ppl keep acting like the ptb went through-

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,968

    Because they did implement several nerfs from that ptb.

    The medkit nerfs went live, the add-on changes too, self healing was removed from circle, and penalties were added so that most forms of self healing were still hit by the extra healing time.

    They realized the global +8 seconds to base healing across the board had far too many secondary consequences (like bleed out recovery) and didn't do that directly. They just targeted self healing with that part instead with penalties.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    prove doesn't give any extra repair speed, it just negates the speed penalty. but i agree that thana isn't great, it is good on just plague only because it gives survivors a reason to cleanse.

  • Chadku
    Chadku Member Posts: 777

    Heal slowdown won't happen due to Hemmorage, Mangled already doing 25% and the selfhealing slowdown.

    It's amazing how utterly worthless Thana has become with it's injure 4 people condition.