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Do you ever just stop chasing Survivors because you know you'll never catch up to any of them?

I've just been having some of the worst matches of my life recently. I chase Survivors but somehow I never catch up to them before they reach a really safe window or worse a pallet. I either have to spend 5 minutes trying to mind-game them and they predrop the pallet anyway, or just brute force it and accept I'm getting pallet stunned, and then on to the next incredibly loop. If I commit to a chase, odds are I get nothing from it and 3 gens pop before I even have a chance to hit them. If I leave, I just start another pointless chase with another Survivor in an incredibly safe position, so the one I was chasing can go and rush a different generator. My last couple of games I've just given up and stood in a corner because I was being looped forever and never catching up. I'd swear some of them must have been cheating but I have no way to tell. If this is what Survivors mean by 'applying pressure' as Killer, then I see why they want it so much, because it doesn't work.

At least BHVR isn't releasing a perk that allows Survivors to run even faster with no tradeoff, right? Right?

Comments

  • ReikoMori
    ReikoMori Member Posts: 3,333

    It have been trying to be more chase focused lately, but honestly it doesn't really feel worth it a lot of the time.

    Maps are too big and the tile chains are too strong for the killers I like to play, but hey the people say that chase is the fun part and the chase. I get most of my hits from people not understanding that Lightborn is perk that exists and that at no point will they be getting a blind these days.

  • Frogsplosion
    Frogsplosion Member Posts: 273

    The mere fact that lightborn even exists should be reason enough for blinds to be nerfed so they aren't just basically stuns, I really don't think it's healthy to have to dedicate an entire perk slot to an absolute hard counter just to ensure that you won't get random bad luck when someone throws a bang or a flash save at you

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    You could say the same about slugging. People say, if you hate getting slugged bring Unbreakable, if you hate camping bring Reassurance etc. There's many problems that can only be countered with perks. For blinds you can pick facing the wall. If the survivor gets downed at a pallet, should pallet saves also be removed?

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Every single game I've played this week has had a minimum of two flashlights. Had one game where the team had 3 beamers and two people running flashbangs. If not for Lightborn that match would have been borderline unplayable. The only good thing that came of gen regression getting nerfed to near useless was it freed up space for me to run Lightborn all the time on every killer I play.

  • CorvusCorax86
    CorvusCorax86 Member Posts: 1,072

    Depends. If it involves someone constantly running towards pallets and dropping them I engage.

    If the team is not that fast this can be a miracle when it comes to later chases.

  • MrSheep51
    MrSheep51 Member Posts: 91

    Yeah I'm getting a large mix of 2+ flashlights and at least one person with flashbangs these days. I got used to running franklins when I saw multiple flashlights but then I started getting more and more that just swarmed you when you downed to flashbang you when stuck in animation. So lightborn it is.

  • Frogsplosion
    Frogsplosion Member Posts: 273

    I mean I completely agree with you and I do the same thing I never go into a match without lightborn because there's almost always at least one flashbang, I just don't like the fact that there is something so strong out there that a hard counter is required to exist, and that it's so common that it's practically required to run that hard counter to have a fun game.

  • duygu
    duygu Member Posts: 333

    what killer are you playing

  • Nightmarefan
    Nightmarefan Member Posts: 65

    Because I can't catch them? No, I know I will catch them eventually.

    Because the chase is taking too long? yes.

  • Nebula
    Nebula Member Posts: 1,400

    Unless you're playing against 4 super solid survivors (which is very rare) there will almost always be a weak link on the team.

    If you're truly playing to win, picking on the weak link is almost always a sure-fire way to victory. Hooking them in a dead zone or any area that isn't too strong and proxy camping will almost always catch the better survivors when they come in for the save. Most people play altruistically and won't want to leave somebody on the hook to die so this is the time you can apply a lot of pressure and easily snowball the rest of the game.

    Remember too, killer is weakest at the start of the match. It's totally normal to lose 2-3 gens in the first chase of the game and still be able to come back.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Not a survivor out there I can’t catch. 👀

  • Shroompy
    Shroompy Member Posts: 6,695

    Flashlights are the weakest item in the game because unlike other items, they require direct interaction with the killer (which wastes time) and dont guarantee you value.

    There are so many things you can do such at look at a wall (when picking some one up), look up, down or to the side when some one is blinding you, and several perks and even add ons that activate when blinded

    The only reason they are popular is because as said before, theyre the only item that requires an interaction from the other side to get use out of it, which is what people mainly play multiplayer games for

  • Aurelle
    Aurelle Member Posts: 3,611

    Yep. It also doesn't help that there's strong loops and pallets around every corner. Even an average survivor can run them.

  • ElodieSimp
    ElodieSimp Member Posts: 388

    If a chase is taking a long time I'll drop chase because it's not in my best interest to continue. I will then try to find someone who isn't that good in looping, take them down, etc. Eventually the good looper will mess up but by then I already have 1-2 of his friends.

  • Lost_Boy
    Lost_Boy Member Posts: 677

    Depends on what area they're on the map. If you have an area with lots of connected strong loops and pallets then I'll drop chase with them and move to an area that's more of a survivor dead zone.

    Also try to establish who the strong looper in the team is. Most of the time it will be the person running towards you trying to entice a chase and lead you to a difficult area of the map. Ignore these survivors until mid to late game.

    Ask yourself this question before committing to every chase. Are you likely to get a down in under 45-60 seconds and remove some strong pallets? If the answer is no and it's going to take you like 1-2 mins then just move to another area, because that 1-2 mins can easily become 3-4 mins if they're good and have strong pallets and window loops.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    The game does not often favor unpredictability as there are only a so many ways to approach doing things. Loops are fairly binary with one good way to run it and a bad way to run it. A lot of your play style is dictated by the power you have and while technically every killer can attempt to use every strategy you're at drastic disadvantage when doing things too far outside of what your power can effectively assist you in doing.

  • Ayodam
    Ayodam Member Posts: 3,134

    Unpredictability doesn’t start & end with looping. But contextually, being unpredictable while looping could be as simple & easy as breaking chase for an easier target.

  • ColonGlock
    ColonGlock Member Posts: 1,224

    Time management is the most important skill. Break a few pallets and pressure other survivors until somebody make a mistake. "Micro fakes" can make the difference. For example you signal left but go right once they do not have line of sight. You have to conscious of your red light and hide it whenever you attempt this double back. Spread the love until you find the weak link. Use your power effectively. Do your best and remember losing is a mindgame since it has no consequences other than pride.

  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    Anything except Blight and Nurse, which I guess is my problem.

  • Wiccamanplays
    Wiccamanplays Member Posts: 141
  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    The problem is that by the time I get that info the game is practically over.

  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    In the last week I've had a winrate of around 30%, and by win I'm including any games where I get more than 1 kill. I get that I don't play the strongest killers and I'm not the most experienced person in the game but I am I stupid for thinking that there's something seriously wrong if I'm getting zero kills, and sometimes zero downs, in the majority of my matches?

  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    The point is that I'm not doing that. I'm leaving Survivors that I'm aware that I can't catch for whatever reason and moving on, but if I can't catch any of the Survivors without losing the game in the meantime then what can I do?

  • I_CAME
    I_CAME Member Posts: 1,306

    This is an issue on your end. Even the weakest killers had around an 60% kill rate in the top 5% MMR. If you get zero downs and zero kills frequently then you're doing something wrong. I don't know what perks you bring or what your experience level is but I usually manage at least two kills even in my bad games.

  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    I don't mean to be rude, but your comment is pretty unhelpful. The statistics give an extremely broad picture that doesn't conform to the real experience of many players, and moreover a 60% winrate doesn't even mean 'playing this killer means you will win 60% of your matches'. How you're doing as a Killer has no bearing on how I'm doing as a Killer since we're different people with different experiences. I think you've also missed that this is a recent phenomenon for me. I was doing fine until like a week ago when suddenly everything started going completely terribly. Other people have complained about wonky MMR lately, so I'm not the only one having a weird time.

  • MrSlayer
    MrSlayer Member Posts: 189

    Yeah, I often drop chases. If I can't get a down in around 20-30 seconds I go back to gens, as at least two other survs are working on them. I'm not having much fun lately. Gens are flying like crazy.

  • egg_
    egg_ Member Posts: 1,933
  • Yippiekiyah
    Yippiekiyah Member Posts: 490
    edited May 2023

    its only worth chasing if you have a killer with a good chase power otherwise you got to hit and run. 80% of the pallets on most maps are completely safe and windows chain onto other windows which is too much for the average killer to deal with against good survivors. Exhaustion perks are just the cherry on top, now survivors can almost always reach that strong window or pallet.

  • Krazzik
    Krazzik Member Posts: 2,475

    I mean if they Sprint Burst towards a strong area then I probably wont chase them but if I've already devoted a bunch of time to someone I'll usually stubbornly keep chasing, even though it's usually not the right call :p

  • edgarpoop
    edgarpoop Member Posts: 8,373

    It sounds like a combination of mechanical issues on your end plus matchmaking not doing you any favors to ease the pain as you learn. Losses happen to even the best players, but a 30% win rate over multiple days means you should be reviewing how to run common tiles, decision making, patrols, etc. A lot of people here, myself included, would be up for reviewing gameplay and giving tips.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    The 60% kill rate in top 5% MMR is people who play this game 16 hours a day and does not represent what you should expect if you are a casual player. Don’t let people make you think that you are the problem if you’re not playing up to that standard. Most of us here just want a fair, fun match and not a brutal sweat fest every time we play.

    You’re probably, for whatever reason, getting matched against a lot higher level players and more SWF teams. Crappy matchmaking and unfair advantage of SWF is to blame, not you.

  • appleas
    appleas Member Posts: 1,128
    edited May 2023

    Sounds like matchmaking as usual.

    Play on one side of the map. If there’s no reason to go to the other side, don’t bother. DBD isn’t a sight seeing game

  • Pulsar
    Pulsar Member Posts: 20,788

    They state that they are having games where they aren't even downing people.

    That's something they need help with.

  • Ayodam
    Ayodam Member Posts: 3,134
    edited May 2023

    They can’t be matched with an in exorbitant amount of SWFs b/c 4-man SWFs are like 4% or all survivors teams. There’s just no way this person is facing SWFs like that. And that says nothing about them being good SWFs.

  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    I'm on console so the process of extracting and uploading footage is pretty convoluted, but I'll see if I can't figure something out

    I want to reiterate that this is a recent phenomenon. If this was just learning curve stuff then I'd expect a more gradual climb in difficulty– i.e the one I experienced in my first 100 hours or so where I noticed that people stopped falling for Sadako demanifest jukes– but this is a sudden spike from manageable to impossible. I'm using the same perks, playing to the best of my ability and discounting Killers whose mechanics I'm genuinely bad at (Slinger and Huntress being the most egregious) where I expect to get smoked, but it's just been incredibly unfun the past week.

    The matches where I got 0 downs were:

    1. Doctor on Rancid Abbatoir where I literally couldn't find anyone until 4 gens had popped and by the time I was in a position to get a down on an injured Survivor they got Adrenaline. If I'd been running Corrupt and Deadlock then maybe I'd have had a chance but I wasn't.
    2. Spirit on Mother's Dwelling, where 3 gens popped before I found anyone and horrible map geometry and ambience meant I couldn't track people reliably and kept bumping into stuff. When I did get a down there was always someone with a weird Flashlight angle ready to stun me. I gave up when the 5th gen completed and just went and opened the exit gate and let them teabag me.
    3. Pig on Borgo, just could never keep up with Survivors who always had a pallet ready. Because I couldn't place traps on them, I had no additional slowdown pressure and no leverage, so they just walked out.

    I did have a complete blowout on Plague where the Survivors made horrible unforced errors repeatedly and all died before endgame, but that felt more like they lost than I won, and wasn't very satisfying.

  • ElodieSimp
    ElodieSimp Member Posts: 388

    The game is literally designed around how hard you try and min maxing a build. If someone is under performing it's definitely a player problem, there is no debate about it.

  • Wiccamanplays
    Wiccamanplays Member Posts: 141

    You're correct, SWFs aren't as big a deal as people often make out and I can't say for sure that I'm getting any of them. I am, as the other poster suggested, however, getting matched against people with very high Prestige levels, frequently on newer Survivors, and very high hours in the game compared to mine when I'm able to tell. I talked to a Survivor who absolutely destroyed me when I was playing Ghostface on RPD (0 kills, maybe 4 hooks throughout) and it transpired that they had more than 4k hours in DBD compared to my (at the time) less than 500. I get that experience doesn't necessarily equal excellence but someone who has 800% more time in the game than I do probably has some advantage.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,328

    We've all had that situation where a chase became far more time-consuming than it needed to be, so there are a lot of people who can emphasise with this (including me).

    Maybe set yourself a minimum time you'll initially allocate to a chase and achieving that first hit. Or, should a survivor be running in a direction towards an area with no generators, just forget chasing them. Some of my best trials have been won by selecting the ideal chase and taking my time.

    It's frustrating when this happens, as it still does sometimes. It's a test of patience and visualising the realistic possibility of getting a faster down which serves me well. Perhaps it may help you also.

  • HugTechLover
    HugTechLover Member Posts: 2,482