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The issue with exit gates

HavelmomDaS1
HavelmomDaS1 Member Posts: 1,948
edited March 2019 in General Discussions

Let's face it, in most scenarios once the exit gates are open you won't get anyone anymore (except of beeing nurse, and Billy/huntress to a certain extent).

This "fact" forces the killer to camp the hooked survivor once the gates are open, which is pretty boring for both sides. At least for me its boring, I want to continue chasing and hooking survivors and not stare full concentrated in front of a hook. And I also don't want to get one hooked camped at the end while I played really good during the whole match before.

So how can we fix that issue to make the experience even more fun for all sides? My approach is first to analyse the issue.


WHATS THE ISSUE?

So what is exactly the reason why as killer you can nearly never leave a hook at the end?

The issue is that once the exits are open, it's insanely save for a healthy survivor to leave at any point they want. Killer wants to down you? No problem, take a hit and u can B-line to the exit with the sprint burst u get. Seriously, sometimes a survivor can get from one side to another side of the map with that sprint burst of a hit. And even if not, one save pallet is enough to get more distance.


HOW WE FIX THAT?

Difficult question, I have different ideas in my mind but I'm honestly hoping that you (the community) get better ideas than mine


Solutions 1:

Once the exits are open, the sprint burst after hitting someone is reduced by XY%. This would give the killer finally a fair reason to go for someone else at the end instead or confirming the dead of the hooked one


Solution 2:

Whenever a survivor gets injured by the killer while someone is hooked (and maybe 10 second after someone got unhooked), that the recent injured survivor gets a individual bloodwarden for XY seconds.

This will give the killer a chance to get that survivors even with that sprint burst and it's actually a fair 1v1 situation.


What's your thoughts? You got better ideas?

Comments

  • BlackReaper
    BlackReaper Member Posts: 134

    Its a good point but i still think that what we need is an objective between gens and doors, that's where you can keep chasing them.

  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948

    Something particular in your mind? Because I think this scenario will still remain when the objective between gens and doors is done and you got someone hooked you know.

  • twistedmonkey
    twistedmonkey Member Posts: 4,302

    More objectives throughout the game is a better idea overall, punishing the survivors for doing the objective is like the killer hooking someone and being stunned so they can save.

    The more you rank up the more objectives there could, the rank system would need to be changed so you cant derank as fast or as easy, this should slow the game down and also mean the killer has more chances to get the kills.

    The adverse effect of this is the game could become more mundane as players dont want to screw around as much, they want to do the objective and get out making it more of a rush game than it already is.

    DBD is a fun casual game for lots of people so maybe the other solution is to have a actual competative mode? that again may not help as if the player base doesnt chose it those that want it will go back to casual and nothing changes.

    Its a really hard one to balance as it can remove some of the fun but I dont think punishing people for getting the gates opened is a good idea, maybe those that wish to camp at this stage isnt that bad as its a choice, it also means the punishment is being caught by the killer at that stage nothing more.

  • DwikeyMain84
    DwikeyMain84 Member Posts: 107

    i thought of a hex perk idea called "stockholm syndrome" it is kind of a mix between Blood warden and NOED. As soon as an exit gate is open the entity automatically blocks one of the 2 exits like blood warden (at random) and the exit stays blocked for as long as the hex totem stands and also puts everyone into the exposed effect for x amount of time or until hex is destroyed. This would make end game a little more tense and survivors would have to weigh out their decision to stick around just tbag the killer or stick around to take hits or wait by hatch, etc etc.... and the name is perfect for it lol :)