do fewllow clown players use afterpiece antidote?
Clown is one of my favorite killers and one i am actually fairly good with even with him generally being considered weak. however I never use afterpiece antidote because i never see any situation where it holds value. you have to throw it, wait a solid 1 to 2 seconds for it to even activate, then stand in the cloud for another 1 or 2 seconds for it to even affect you just to get a minor speed boost for a few seconds. on top of this it boosts survivors too.
It seems to me that you dont gain any use or its so incredibly niche as far as its practical use it could be removed from his kit and i doubt it would impact clown performance. am i missing something? Never once as antidote ever done something that i felt improved what was happening for me in game other than using it to guide a last surv to hatch or something
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I try to get use out of it when traversing the map or if I need to reload with one bottle left; might as well get something out of it. The problem with using the antidote in chase is having to wait for it, but if you're good you can combo it with purple bottles to great effect
The other issue is the antidote does nothing if the survivor is willing to just instantly drop pallets, which against Clown they will because that's his kyptonite.
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Very occasionally I do, it's most impactful for shortening certain loops. Throw the pink gas at one end, throw the yellow gas at the other, push the survivor to run such that they hit the pink and you hit the yellow... easy hit. Most of the time.
Even knowing that, though, I find just the pink gas does the job well enough. The only time I use the Afterpiece Antidote personally is when I'm running that purple addon to show auras while Invigorated -- and that is a great time to use it because that addon rules.
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Clown is surprisingly complicated with that stuff. I watched a video about some guy going very in-depth with Clown bottle placements using both tonics and how nearly every loop in the game is unsafe when played right.
Gave me a little more respect for Clown. Problem is there is very few at that level so you never see it as survivor, if you even see Clown in the first place.
Personally, I just spam purple and once in a while yellow during a pickup when I know I have to reload anyway.
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I use it mostly as a utility bottle. It's not efficient to use it at every loop, or even as a gap closer in most in instances. You lose all the distance from slowing down to throw it that you gain from walking through it when someone is holding W in a straight line. It's like a Pinhead chain in that sense.
There are some tiles where a two bottle set up can land you a hit where a single purple can't, but the efficiency has to factored in. It may not be worth it for a single health state, especially if you don't land the hit. Extra bottles = extra reloads. Most of the time you can just get a hit from a single well-placed bottle.
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absolutely. i hate playing clown though cause of the bottle switching bug
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what... clown does not lose movement speed for throwing bottles. that is like open beta clown or something. yellow bottle antitotes require game-sense to use. there are specific positions where you can setup a yellow bottle into pink bottle but it relies on survivor having poor pathing and poor game-sense. in other words, yellow bottles are kinda like gambling hits with clown vs strong players. you often spend bottles that do not get a hit because of outplays but you have little control over their ability to play the video game.
Overall, I do not really play clown anymore ever since his pinky finger nerf as reducation to bottles has reduced fun factor in clown because your forced to only use pink bottles rather then use his entire-kit. Now the bottle capacity is so limiting that that your only allowed to use pink bottles for instant down Instead, I just play skull merchant with strobes and geo readout for similar gameplay experience. Less effort for similar reward.
that setup are not that difficult. they're fairly straightforward but survivor can outplay the setup often by avoiding pink gas in certain instances even if routing becomes less efficient, leaving loops, camping pallets that are too long and easy to react on the slide and changing routing when hold-w between loops. Just a bunch of stuff that can go wrong but most survivor are not at that level so you often can beat Inexperienced players with yellow bottle.
Post edited by Devil_hit11 on1 -
One common use I've seen Clown players use the Antidote for is after downing a Survivor. Down the survivor, throw a yellow bottle on them, and it'll be active by the time you've picked up that Survivor, basically giving you a basekit Agitation.
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Honestly, on most loops, it's not worth changing bottles. To cross the map, yes. But unfortunately not much more.
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The yellow bottle is so underrated. When played right, you literally force hits on some loops (though predropping and pallet camping will counter that). Clown's strength doesn't lay in the ability to slow a survivor but in speeding himself up while doing so. You can also use the yellow bottle get across the map a bit quicker and surprise survivors by approaching much faster than normal.
In short: Yes. I wouldn't be playing to Clown's strengths otherwise.
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I never did ... until I watched a video of Arinad and tried a couple of his tricks myself, and boi oh boi, does it make a difference! I can really only recomment to invest some time into playing around more with his yellow bottles, the double dipping effect of speed up and slow down is just utterly brutal. A good way to train usage of his yellow bottles is equipping his purple add-on that lets him see auras while invigorated. This way you want to use this bottles to get the effect and get to play around with it, and even if you mess it up you might get value out of the bottle by accidentially discovering a sneaky one.
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Yellow bottles are awesome if you use them right. Once you learn how to put down your yellow and a purple at loops, then a dropped pallet just becomes a liability for the survivor. Although I will say there are plenty of matches where I don't need to use the yellow, purples are enough.
If they run in a straight line though you can get a fun interaction, hit them with yellow, then hit them with a purple. By the time you are walking through the yellow cloud it's activated so they're slowed by the purple and you're sped up by the yellow. On them so fast, rare you get the chance for this one though.
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Yellow bottles can work great if couple with the Cigar Box.
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I only use it with the aura reading addon. It's nice to use before a pickup to see if any flashlight users are hiding around you.
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Yes i do, I'm not the best with them but it makes a huge difference if you use them well
Yellow bottles is what enables clowns to almost never have to break pallets
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I occasionally use them, but not all the time.
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