Singularity is seriously un-fun.
In my experience, this killer is not fun.
Feel like 99% of the game I have no power as it's constantly getting emp'd.
EMP's are far too strong and unless you get a seriously strong early game, you're going to have a really bad time.
Comments
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The emps got a really light nerf if we're being honest.
They got 2 less cases, the cases charge up passively in 10 seconds, and survivors holding an emp can no longer see the aura of cases.
The aura reading is a non-issue since you see the aura after using the emp anyways.
2 less cases and increased charge time don't matter, because the EMPs hit an AoE meaning well coordinated survivors can use 1 EMP to completely reset your power. Not to mention survivors can use the EMP while running/in chase. AFAIK, once an emp is taken from a case, that case starts printing a new one so it's not like the 90 seconds charge matters when you can carry an EMP at all times.
If for some reason survivors don't have an emp available, they can speed up the printing by interacting with it.
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5 EMP boxes with visible aura + eatch survivor can hold 1 EMP in hand it gives 9 EMP's total at one time. One EMP is able to desactivate many pods at once without any panelty for using it and it takes away your power for 1 minute but survivor will get another EMP in few secons. Also when you are infected by pod and you are holding EMP in your hand it's still possible to get rid of infection and desactivate pods on walls at the same time and in the meantime when killer is in slower after using power and can't use desactivated pods there is enought time to collect new EMP and do everything again and again.
I must say this killer power is very intresting and so different from other killers but counterplay which are EMP's is just insane and there is nothing what this killer can do about it. It is similar to time when survivors could breake all trapers traps permamently to the end of the match by taking perk sabouter to leave killer without power but here so strong counterplay is build in killers power. I hope EMP's will be nerfed soon but for now there is no point to play this killer if you cant use it's power most of the time.
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yeah even most of the streamers are struggling so far from what i watching. Hopefully emps get some more nerfs
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my first game when playing singularity, I had to infect the survivor 5 times in a row to use the overclock ability during the chase. The teammates kept cleansing the infection on the survivors that I was chasing. The Emp mechanic really discourages killer to spread infections and enforces killer to tunnel infection on 1 survivor. that is my day 1 first impressions of playing this killer.
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Of course, they always play it to safe with killers. They're horrified of making a killer to OP in the eyes of cry baby survivors.
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It feels very feast or famine. If you don't have EMP as Survivor you can go down nearly instantly, so that makes everyone want to grab an EMP which then provides the opposite problem. I don't know how to adjust this fairly. I think Biopods are better used to snipe people on gens for infection, rather than adjacent. Survivors are far less likely to EMP a distant biopod, which can get a lot of free infections or waste a lot of their time. I did like the idea (I think attributed to Scott Jund) of boxes only 75%ing by default, so you can't drive by and use them on CD. Maybe an alternative to this is the printer doesn't auto-print while the EMP from that box is held. That way you can manually still create them, but doesn't run the issue of a pseudo 9 EMPs available. If someone manually 0-100'd the box, then I think you got enough slowdown from it to not be a problem.
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