Let's have some fun and break stuff. Invert a perk for each side and give it to the opposite role.
Killer:
Broken Bond (Bond): You always see the auras of survivors further than 36 meters away from you.
Survivor:
Wind The Jack (PGTW): Whenever you compete a generator you regain a hook state.
Comments
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Survivor:
Forced Penance - Should a survivor take a protection hit for another, the killer is stunned for 3 seconds.
Killer:
Blood Pact: The first survivor the killer injures who is not the Obsession will be linked with the obsession. The next time either of the 2 is put into the injured state, the killer will see the other survivor's aura every 30 seconds for 3/4/5seconds at a time until either of the two are hit again.
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Killer:
Arthritis (Lithe): Whenever a Survivor performs a rushed vault, they move at -150% for 3 seconds.
Survivor:
Apathy (Agitation): Decreases Killer Movement speed by 18% when carrying a Survivor.
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love it, but...
😭😭
how do you go negative speed??
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That's for science to figure out, damn it!
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Killer:
dead hard: when a injured survivo is ruining press the active ability button the instantly kill them
survivor
(Old) Eruption: when a generator is completed the killer can’t move for 30 seconds
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Melatonin: When the last generator is repaired, all survivors are stopped dead in their tracks for 5 seconds and dealt a single regular hit of damage.
Atrophy: When you cleanse a Hex Totem, another random Hex Totem is cleansed as well.
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Nonlethal Pursuer: At the start of the trial you see the auras of other survivors for 9 seconds. All aura reading is extended by 4 seconds.
No Hope: When the exit gates are powered, survivors movement speed is decreased by 7%.
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Everyone Escapes Death (Old NOED): When the last generator is complete, all survivors become immune to being injured and downed. Additionally all survivors gain a 4% boost in haste.
Unassured (Reassurance) - When you are within 6 meters of a hooked survivor, their hook timer is sped up for 30 seconds.
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Unnecessary Means: Drop any pallet you're nearby
Solution: After healing a survivor this perk activates. While outside of the terror radius any pallet slow vaulted resets.
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Life Soft - While a survivor is injured, pressing the perk ability button will negate the effects of all endurance status effects for 0.5 seconds. Has a cooldown of 60/50/40 seconds.
Boon: Construction - Generators within the radius of this boon gain progress at 50% repair speed while no survivors are working on it.
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(Hex: Devour Hope) Boon: Inspire Hope-Gain a token each time you safely unhook another Survivor
1-2 Tokens: Gain a 1% movement speed bonus
3 Token: Gain the Endurance effect when injured. Endurance is lost on hit but regained when at full health
5 Tokens: Gain the ability to unhook yourself at all hook stages, including final hook
If Boon: Inspire Hope is snuffed, it is permanently disabled.
(Potential Energy) Limited Resources: While a generator is being repaired in your terror radius, gain 1 token for each 1% repaired, to a maximumof 20 tokens. Hit the action button to force the nearest generator to regress the amount of currently accumulated tokens
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Killer - Clear Eyes (Distortion) - See the aura of all survivors within your terror radius.
Survivor - Stealthy Mechanic (Tinkerer) - When the generator you are repairing reaches 75%, its aura is hidden to the killer. Aura reappears when the generator is damaged.
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Relenting
If a killer misses a swing within 6 meters of you, their weapon cool down is increased by 80%.
Hex: Panic Attack
Increases the duration and clarity of scratch marks by 50%, Increases sound of survivors breathing by 50%.
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Boon Thid Seal
Every Time a Survivor gets Hit one Hookaura disapears
Stakeout
Everytime a Survivor is in your TR a Timer fills up and after 30 seconds you get a token. Every token gains an extra 4% Regression on your next gen Kick.
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All these are delightful.
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Shadeborn (Shadowborn): Reduces the killer's FOV by 15 degrees.
Proven Failure (Prove Thyself): Survivors that work on gens alone suffer a 15% speed penalty on gen repair.
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Save the Best For Last: Every time you stun the killer gain a token up to a max of 8 tokens. For each token increase pallet stun time by 5%.
Blast Mine: After chasing survivors for 45 seconds, Blast Mine activates. The next Generator you damage will install a trap. The next survivor to repair the generator will be blinded and suffer the Incapacitated status effect for 5 seconds. (Not OP but it would be funny to give survivors a taste of being blinded)
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Paltry Strength: succesfully stunning a killer reduces their pallet breaking speed by 20% for 10 seconds
Head Off: When you search a locker Head Off activates. The last searched locker is highlighted to you and when a survivor gets near it swings open hindering them for 3 seconds
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Boon Plaything
After booning a totem, a plaything appears in the boon's radius.
Picking up the Plaything and inserting it into another totem will boon it and cause another Plaything to spawn.
After having placed five Playthings on the map you get a sixth Plaything that you can insert into the hunter to turn their terror radius into another boon radius.
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a scared legion running as fast as he can away from a rapidly approaching mikaela, wanting to inset her 6th totem 😭
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Killer: Unbalanced landing: whenever a survivor falls from a great height while in chase with you their recovery takes twice as long and they suffer from 10% hindered
Survivor: pop goes the gen: when you are unhooked gain a token when you next start to repair a generator the token is expended and instantly grants 20% progress on the generator.
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Red Herring
After reaching 50% gen progression the perk activates, entering&leaving or trying to open a locker by any means will turn the locker into a trapped locker.
The trap goes off if a killer or survivor is opening or leaving the locker, stunning & blinding them for 1.5s
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Bro these sound so much fun, imagine a separate queue with these ideas would be dope af, like the survivors can reverse the killers perks and the killer can the survivors.
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killer: Deceptive- interacting with a locker while running will trigger the following effects:
●you will not check the locker
●The Locker's doors swing open and close swiftly.
● no audio queue
● suppress your terror radius for 5 seconds.
Deceptive has a cool-down of 60/50/40 seconds.
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SURVIVOR
Hoarder: Survivor can carry two items at once. Press the Active Ability button to switch items. Carrying two items do slightly lower your agility; medium and fast vault speed is reduced by 10%.
Relentless: The killer's mistakes motivate you to stay focused. When the killer misses a basic attack against you, gain 5% haste for 5 seconds.
Boon: Escaping Death: Your totem manipulation allows you to leave part of your vital strength in a boon, which empowers your skills. Gain 9% speed to repairing, sabotaging, healing, unhooking, vaulting, cleansing, opening exit gates, and unlocking as long as your totem is standing. If the killer snuffs out the boon, you scream and reveal your location to the killer and the perk disables for the rest of the trial.
Spirit Fury: Having managed to stun the killer once, you feel more than ready to strike again with all your might. If you stun the killer with a pallet, the perk activates. Next time you stun the killer, the pallet breaks on contact and the killer is stunned for 4 seconds. The perk deactivates.
KILLER
Meddling of Man: You're not gonna let the bravery of a few interfere with the Entity's plans. When a survivor takes a protection hit, that survivor becomes the obsession and the perk gains 1 token. When the perk reaches 3 tokens, the obsession can be killed by your hand. Any time the obsession switches, the perk loses all tokens.
Hopeless: The survivors might have repaired the generators, but the trial is far from over yet. The exit gates take 8 extra seconds to open and any survivor who interacted with an exit gate lever suffers from a 10% Hindered penalty that persists 30 seconds after a gate has been opened.
Built for Cheap: The shoddy goods circulating in the Entity's grounds have quirks you are familiar with, which helps you find whoever use them better. Whenever a survivor fully deplete the charges of an item or use an action which consumes the item, the survivor's aura is revealed to you for 5 seconds.
Hex: Circle of Pain: Any injured survivor who stands within 64 meters of the Hex totem is Broken. The effect lasts until the survivor leaves the totem's radius or until it's cleansed.
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Meddling of man actually sounds like a really fun perk 🤣 I'd legit be down for this to be added to the game. Would be so much fun to punish bodyblockers with it lol
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