The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Idea for Hex: NOED rework.

MysticalMagic92
MysticalMagic92 Member Posts: 123
edited February 2019 in General Discussions
So, in recent news, the change to the perk Decisive Strike has been quite controversial. Many feel it is balanced, but others feel that a perk called Hex: No One Escapes Death should also be changed due to the fact many feel that they are connected. Many say that the perks are equal, and NOED should also be changed. I'm going to offer a compromise that should appeal to both sides of the community. What if NOED was a token system? My idea is that everything stays the same but at each tier, you either get 1/3/5 tokens. A token is lost after hitting a survivor. After all the tokens are gone, the survivors are free from the Exposed status effect. I feel this is a good bandaid fix and should it be reworked further, a token system could be helpful. We could increase or decrease the amount of tokens, and even change how many are given to the killer based on how well they did before all the gens were completed. This is also a popular opinion. So what do you guys think?

Comments

  • HatCreature
    HatCreature Member Posts: 3,298

    I saw this before and I think it's an ok idea. But if it's a token system it doesn't need a totem, it's not strong enough for that and you can lose those tokens when you use them so the totem is not necessary.

  • Master
    Master Member Posts: 10,200

    First I thought, yeah that seems fair, 5 hits.

    Then I remembered what kind of stuff we got in the game, DS, BT and all that bullshit negating your hits, so I will say no.

  • MysticalMagic92
    MysticalMagic92 Member Posts: 123
    Master said:

    First I thought, yeah that seems fair, 5 hits.

    Then I remembered what kind of stuff we got in the game, DS, BT and all that bullshit negating your hits, so I will say no.

    As I said before, the numbers could be tweaked. We could even add in a system where NOED cuts through the Endurance status effect at the cost of two tokens or something like that. As I said, this isn't final. I just want to bring up a strong point of discussion.
  • MysticalMagic92
    MysticalMagic92 Member Posts: 123
    They won't change a perk because of how the community "feels" about it. The devs went through with DS because they themselves realized how unbalanced it is, and they even had plans to rework it long ago but it took them quite a bit of time for some reason. Noed had no plans of any change afaik.

    Noed and DS aren't connected in anyway whatsoever. Noed has a very clear and direct counter and DS had no counter or any form of downside to justify the reward it grants you. Just leave the perk as it is.
    I understand that, but this isn't exactly a nerf either. I believe with the token system, we don't need a totem for NOED. I believe that the token system is good because it is versatile. It can add unpredictability to the perk because players might not know what level it is therefore making surprise attacks far more powerful. A token system instead of a totem system can also ensure full usage of the perk. I also believe that we can tweak the numbers and even make it so that the amount of tokens you gain be based on how well you do if that's better. I just like the sound of this, I feel like it would be better than what we have now.
  • Hoodied
    Hoodied Member Posts: 13,020

    WE HAVE OVER 70,000 POST ON NOED because DS was changed does not mean the most punishing perk to get changed, just cleanse totems and you will be fine, don't cleanse totem you won't be fine, also most token perks are really weird to explain

  • This content has been removed.
  • TheBean
    TheBean Member Posts: 2,320

    Lol... I love that fix.. you know why?... Cause that would be a complete buff. I love it.

    NOED as 5 tokens.... instead of a totem?

    So.. Survivor can prevent NOED completely by removing the totems instead of gen rushing... compared too..

    5 guaranteed hits for me at the end? Sure.

    Generally you only need a couple of hits to get the game over with, I don't know how many killers would be able to use up all 5 tokens at the end.

    Not like, you'd be lucky to get 2 down before the totem is destroyed at the end of the match anyways.

    I would prefer the 5 hits! This would bring it back to the past version of it being active right at the end.

  • Acromio
    Acromio Member Posts: 1,737

    Hahaha. No.

  • jus_Ignant
    jus_Ignant Member Posts: 124

    Just because DS gets changed to a balanced level doesn't mean NOED needs to be changed.
    Why do people need to keep wanting to change a Perk that can be disabled mid-match?

    As someone who plays mostly survivor it's embarrassing that NOED is such a big deal.

  • MysticalMagic92
    MysticalMagic92 Member Posts: 123

    Why that answer? Do you believe this will make NOED too strong?

  • MysticalMagic92
    MysticalMagic92 Member Posts: 123

    You do realise this is more of a buff than anything else, correct?

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953

    From no_Queen^

  • HazeHound
    HazeHound Member Posts: 814

    Noed needs no rework. Its very bad perk compared to what it was before and is super easy to counter. Devs said noed is in good spot multiple times now. Get over IT or punish killers who use it by breaking totems and make them play with only 3.

  • KingB
    KingB Member Posts: 747

    Does it still remain a hex?

  • Dwight_Confusion
    Dwight_Confusion Member Posts: 1,650

    The perk doesn't need changed. It's completely fine the way it is.

    DS and NOED aren't equal either. They are both powerful. The DS rework is brilliant.


    NOED is fine. It has counterplay. Period.

  • Hoodied
    Hoodied Member Posts: 13,020

    NOED is the definition of perk of counters

  • TeambossFloze
    TeambossFloze Member Posts: 1,260

    Survivor main here and I don't want NOED changed

  • MysticalMagic92
    MysticalMagic92 Member Posts: 123

    I don't think anybody realises that this change no longer makes NOED a Hex. I was hoping some people would understand that but no, you see NOED change, you think nerf.

  • Orion
    Orion Member Posts: 21,675

    Break the totems.

  • NMCKE
    NMCKE Member Posts: 8,243

    You'll have to ignore certain forum users because they offer nothing to the discussion just to say vague answer. Moderators should actually punish this behavior because you could classify this as trolling.


    With that out of the way, I'm all in on this idea if you buff the exposed status effect to ignore the endurance status effect. Furthermore, the perk should be like Rancor in terms of notifying the survivors its exposed status effect.

  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636
    edited March 2019

    It certainly isn't a buff or you'd not be here. You aren't getting it changed no matter how many different alt accounts with killer pictures popup with the same thread. What you are doing is demonstrating just how incessant and entitled one portion of the community is even when told by the dev team, NO.

    What moderators should do is ban the people who with the same IP continue to make new accounts to repost the same threads.

  • MaxiferPriest
    MaxiferPriest Member Posts: 189

    NOED IS BALANCED! stop crying about balanced perk, ds was nowhere near balanced! you have a lot of counterplay to noed so don't cry when u genrush a killer in 4 mins just to then get hit by NOED. don't only focus on gens, do totems too and noed will not be able to spawn. it take 14s to cleanse a totem so if you're too lazy to do that for 14s then don't get tears in your eyes when u get hit with NOED

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    I think its fine as is. Survivors have full control over it when compared to the killer's usage. 5/6 of a match to stop it vs 1/6 to use it and Thats when there is nothing left to keep survivors around.