Mft
I know it's a broken record by now but I'm so ######### tired of this perk every single game.
M1 killers feel this so much, and mixed with high survivor ping I'm missing shots left and right that COULD have resulted in at least a down .
Comments
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I agree with you! I'm so tired of seeing this perk in every match on 3 or more survivors. It feels like the days before DH was nerfed in all honestly. That is at least how I feel.
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BHVR is becoming extremely out of touch on game balance it feels, and they are disregarding the mass amounts of feedback on this. In no way should this have been untouched from the PTB. Everyone knew it was broken, but it went to live untouched. Had to definitely put in that survey that BHVR at this point is not listening to feedback.
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It's nasty, really. I missed two hits today because the survivor was 3% faster but the game didn't account for it. So my lunges ended prematurely simply because the survivor was moving so fast, that by the time I should have hit them they already moved out of the way. Fun.
It's also one of these perks that has you second guessing every decision you make because the survivor might have MFT and you just didn't notice or they might not have it and you leave chase because you're gaslighted into believing everyone has it and you can't afford to chase them at this particular loop.
It's beyond me how bloodlust and MFT can both exist in one game.
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your forum avatar really tells a thing, lul
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Gonna have to be alot more specific on what you mean lol
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I would say the ability to stack mft with other haste perks is what really needs to be looked at again because having a survivor have 10% haste with hope and mft is straight up not fun for m1 killers. The 3 percent on its own isn’t that bad but the fact it can stack plus the perk also gives endurance after healing is kinda insane to have bundled in one perk.
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Yeah its the whole reason I prefer to play regular m1's right now. Just a super boring perk that just gets free value because I injured them.
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I was really hoping we'd move away from survivors having a perk activate because they played poorly. Perks should have some other activation requirements.
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