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Can a dev please explain the nerf to Sadako.

I just don't understand why in the world you would nerf one of the worst killers in the game into the ground and make her completely garbage. I really need to know who thought these changes were a good idea.

Comments

  • Nazzzak
    Nazzzak Member Posts: 7,713

    It's a rework. Per last stats, she has one of the highest kill rates and the fact that she wasn't really buffed tells me that probably hasn't changed. Seems more like they're trying to freshen her gameplay up and make survivors interact with tapes more.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2023

    And even if she do it absolutely does nothing, because having tapes aren't risky in slightest.

    She is literally just a M1 killer with almost nonexistent slowdown mechanics, I can honestly believe pig would be unironically better version of her "rework".

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734
    edited July 2023

    I think I can allready see tonight so many people saying how bad these changes are and how worse she feels.

    You give her passive build up of condement from her teleports, but you also increase the counterplay to her tapes by like 300% and also making her teleport more limited. What's the point then? Also her chase is the same. Her best addons will be worse for sure. It's like you give her a dinner and then make her starve for a week.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited July 2023

    I recognize holding tapes dont gain stack makes survivors able to get tapes in the beginning without risk is a huge downside. Passive gaining stack is needed, but have to be lot slower gain, so simply survivors dont want to get a tape any time they want. Which Sadako able to teleport.

    As Sava said, building stack is to slowdown survivors to get tape, not to get kill. Getting moried is survivors' fault for ignoring the tape, not Sadako's goal of hard work.

  • Sava18
    Sava18 Member Posts: 2,514

    Are you saying the mori is her power? Because that was always intended and should be game slowdown not the goal.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2023

    Increased teleport cooldown makes her literally impossible to do anything meaningful, this problem already existed for quite the time but it's now worse.

  • Sava18
    Sava18 Member Posts: 2,514

    15 seconds isn't all that much for a secondary part of a 3 part power.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2023

    Like what? slug was only viable way to play her, and not gonna say that was good, but I'm pretty sure this "rework" literally makes her powerless killer like old singularity.

    This change bring nothing, literally no strategy at all, maybe she could do tunneling slightly better but that's about it.

    "maybe" is useless when that is nothing but a hopeful guess.

    It's 90 seconds, all on survivor's hand, at any of TVs for almost free.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    spirit has 15 second cooldown on phase walk. 15 second is massive for killer. that is 15 second where killer cannot apply pressure to the game. its free gen pressure aka free gen-rushing. it should be 15 second cooldown to apply condemn globally. not 15 second cooldown on tp. I guess we will have to see in PTB how nerfed sadkao is.

  • Sava18
    Sava18 Member Posts: 2,514

    15 seconds for 1/3 of her power. It's not directly comparable to killers with one singular power like Blight or Spirit. The point of the changes is to make condemn passive slowdown while nerfing the actual ability to do the insta mori thing, that results in her tp having a cd.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    that is not going to go well. that mechanic is not design for slowdown. Slowdown is crap. it is design to instant kill you. so she might be useless.

  • Green_Sliche
    Green_Sliche Member Posts: 867

    Why people still refuse to see that this is going to nerf this killer to the ground and reward the tunneling / slugging type of gameplay for her? Everyone will be running around with tapes so no condemnation will be applied to them via TP, while Sadako will have 4 less TVs to tp too. Additionally with 15 seconds cooldown, she likely won't be able to pressure anyone via TP as well as scout around, which means she will have reduced global navigation.

    The only real way for her to gain the condemnation will be focusing one survivor asap, which will result into 3 stacks ( probably 4 if survivor has endurance ) and 1 stack to other survivors. Upon being unhooked, the survivor with 3 or 4 stacks will simply run to the nearest TV, take tape and deposit it to another nearest TV, getting rid of those accumulated stacks unless Sadako will decide to tunnel that survivor so more stacks can be acquired.

  • BlueRose
    BlueRose Member Posts: 658

    I think it's to early to say her rework is a nerf or a buff. Just going to have to wait and see. Personally I like the direction they going but some of the stuff makes me feel like the tapes won't be as much as a slowdown as others make it out to be. I don't like the whole "they can use the tape on any TV" part. I feel it should always be the furthest TV that way the survivor has to be careful not to get caught with a tape while traveling to their TV. There few other things I don't care for but overall I'm going to wait to see how it plays out. I'm hoping she going to be fun to play at least.

  • Sava18
    Sava18 Member Posts: 2,514

    No, condemn was definitely designed to be a slowdown mechanic that when ignored results in a loss. This mori slug thing that willie made meta was never the intention. Insta mori is crap design because it was never intended to happen unless the survivors were negligent.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    We don’t even know if transporting tapes reduces the stacks yet. It may be that the condemn is more fixed.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2023

    Basically it was a mechanics that barely did anything, and now do nothing at all.

    dead killer, for sure.

    I mean, we've done "wait and see" countless times and like 95% ended just same as expectation.

  • Sava18
    Sava18 Member Posts: 2,514

    There is passive pressure for an entire team, that seems very similiar to a certain killer with chains. If we exclude the condemn build with both add-ons I think new sadako will be better.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033
    edited July 2023

    I think this thread is also forgetting that hooking a survivor with a tape condemns the other survivors as well.

  • fulltonon
    fulltonon Member Posts: 5,762

    What passive pressure? only way to get condemn at all is when you get hit or get hooked, which shouldn't happen in any meaningful number against pure M1 killer like her.

    Pinhead, on the other hand, has completely passive pressure you don't even need to do anything, has decent anti-loop too, and also has greatest tunneling addon, what sadako have? sub two-digit seconds of "slowdown" every 3 hooks? on a M1 killer?

  • Xernoton
    Xernoton Member Posts: 5,965

    From what I read Sadako is basically getting the Freddy treatment. Everything is changed to be as boring and linear as possible, while also being awfully weak.

    You will not get to teleport because TVs will be turned off, and even if you do, what's the big deal? You can't condemn survivors holding a tape other than hitting them or hooking a survivor, which means you can't slow the game, which means you don't have time to commit for chases, which results in even less pressure and faster games.

    All of this is fueled by the fact the only way she would be able to make condemnation a threat is by playing hit and run (she can't end chases quick enough), which also doesn't work because there is more of an incentive to deactivate her power now, which forces her to run around the map like the powerless killer she is. Funnily enough, even if she should manage to magically gather condemnation on survivors, it's no trouble at all. You just go to the nearest TV and get rid of your tape. So, it's like Freddy's dream world where it technically is a slowdown but in reality it does so little and the rest of your power is so bad that games are going to end faster anyway.

    It just doesn't fit together. This feels like they just mixed up the pieces of a douzen different puzzles and expect them to create a cool new picture. But really all it does is create a mess.

  • Pulsar
    Pulsar Member Posts: 23,147

    I don't know how it'll play. I've definitely been wrong about Killers before, in my defense, Blight was awful on PTB.


    That being said, my first impressions are that this is...not good.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2023

    I mean, even freddy have something that actually helps him get hit, and his teleport is actually reliable.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513


    pulling out a tape and putting it in a tv 10 meters away is not going to slowdown anything. The best slowdown is a survivor dead. The slowdown is the mori. I don't understand @Sava18 take.

    I am understanding your point of view on the changes more.

  • appleas
    appleas Member Posts: 1,129

    The addon pass and whether the amount of condemned lost from putting in a tape has been changed will make or break her rework.

    The issues that new Sadako will face is

    1) Holding tapes for a prolonged period offer no demerit apart from gaining condemned when hit

    2) It is too easy for Survivors to deposit their tapes to remove condemned if any tv works.

    I suspect Iri video tape will be nerfed and ring drawing will be changed. These two addons are the reason for the slug condemn strategy and BHVR will not let it go unchecked.

    On the flipside, Iri Remote Control will become a pretty decent add on offering almost constant aura reading since Survivors will probably hold on to their tapes and do gens.

  • burt0r
    burt0r Member Posts: 4,314

    Just the fact that survivor will be able to passively carry tapes like EMPs, without any detriment except getting hit/hooked, to cleanse condemn on ANY TV plus a 50% increase in downtime on tv when survivor deactivate them is hilarious.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,116

    Condemned Kills should not be a guaranteed or common thing. With the changes the aim is to make it a threat which rarely happens, if you take your time to remove it. So it is more a bit of built-in Slowdown.

    You can compare it to Pigs Traps. A Headpop should be rare, the main reason is the Slowdown provided. Condemned is the same.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,637
    edited July 2023

    So many people seem convinced Slugdako is the only viable playstyle.

    I ignore(d) Condemn entirely, which meant the TV’s were almost always ready to use whenever I need(ed) ‘em. They simply didn’t see a reason to turn them off. So then I got free teleports. Chase takes too long? Zip across the map and apply immediate presure on a gen.

    To that end, having a 15 second cooldown, while understandable considering the passive application of Condemned, could be quite a hit to me specifically, if I guess the gen wrong.

    I just think I won’t be able to play like I used to anymore, and I’m not quite sure how I feel about that.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    You can compare it to Pigs Traps.

    pig box have 12 searches and with crate of gears & bag of gears, each search takes 19.67 seconds. let us just round it to 20 seconds. 20x12 = 120 seconds. that is not even accounting the time that survivor take to run to each box. let's just say total time to remove reverse bear trap is 1 minute and 30 seconds. that is equivalency of being incapacitated for at least 90 seconds. people talk about how eruption was 25 second incapacitated and how that was unfun and too strong. these traps are legit x3 value when active.

    How you can compare this amount of amount of unconditional 0 time waste slowdown for the pig to less then 3 second to take out a tape followed by running to another TV as one-time walking distance? As soon as you finish tape, there is usually generator nearby to work on. No way is the slowdown comparable. tapes are survival, not slowdown.

  • UnavailableName
    UnavailableName Member Posts: 298

    Because BHVR has no idea of how to balance the game. Reading the changes notes, it is obvious that they have no idea of what makes a killer good/bad and how the overall game design of the game works.

    Bu they are not alone, on this forum there are players with thousands of hours that, by reading the notes, do not understand how Sadako will be unplayable after the changes...

    I dunno what is wrong with this community but i think that too many bad players have a loud voice and BHVR chooses to listen to them cause bad to average players are composing 80% of the community and i'm pretty sure they are the one buying tons of skins.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,116

    You will far more often take a tape and bring it to another PC. While the Slowdown is shorter compared to Pigs Traps (which is logical, since she only has 4), it will happen more frequently.

    In general, we will see how it plays out when it hits live (not counting the PTB, because PTB is not really meaningful when it comes to testing).

  • UnavailableName
    UnavailableName Member Posts: 298

    Unless that the new changes will not slow down anything as you can put the tape to any TV + holding the tape prevents your condemn meter to go up.

    Also, with a Sadako that cannot use TV for chases (15 seconds cooldown will prevent it), she is turned into a basic M1 killer that will need 3 minutes to catch a good looper, 5 minutes if he uses MFT + resilience.

    I surely exaggerate the numbers but i'm pretty sure it will be extremely hard for her to perform.

  • Beatricks
    Beatricks Member Posts: 857

    Something something something good performance at lower levels.