What's your go to fun/sweaty build
I usually play survivor so some of my go to fun builds are:
1) SB, Blastmine, Flashbang, Residual Manifest
2) SB, Appraisal, Ace in the Hole, Clairvoyance
3) Background Player, Residual Manifest, Inner Focus, Plunderer's Instinct (and sometimes I bring a Flashlight) for practicing Flashlights and saving with the Flashlight.
My sweaty build is:
SB, Distortion, Inner Healing, and maybe something for the team like We'll make it for fast heals. If I'm hoping for a pip I'll also bring a toolbox.
Comments
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This is my sweaty Pin Head build.
My addons are the Iridescent Lament Configuration and Original Pain.
You would be surprised how often a chain hunt starts because of the Iri box. The box spawns as far away as possible from both the killer and survivors, so they actively need to waste time search for it since this addon hides its aura from them while they are far away.
This is especially good if the survivors decides to be cheeky and put in a map offering to a large map like Ormond, Mother's Dwelling or the farms as it makes the search for the box even longer, causing them to waste more time, and even getting harassed for longer by the chain hunts.
Original Pain makes it that if I can get a chain on an injured survivor, and I lose them, I am safe to know they will waste time mending and then potentially healing. Also, cocky survivors will try to mend in chase, which gives me extra distance.
As for Perks - Lethal Pursuer, Thrilling Tremors and No Where to Hide + a open 4th perk slot.
LP gives you early game info on where you need to go, and potentially the aura reading helps you get a hook fast.
Thrilling Tremors because experienced survivors know to do the box when you pick up a survivor. but then that means there is 1 less survivor on a gen, meaning an extra gen is blocked. So it gives you great value. I've had multiple times where Thrilling tremors on pinhead got me a whole map wide gen block on Pinhead.
Lastly NWTH gives you great reading when you damage a gen as survivors tend to hide against pinhead. And if they do, you get a easy chain hit followed up by a M1. Or, if they are injured, a easy Deep Wound.
The 4th perk is then open for whatever you need or feel like at the time.
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I guess you can call them sweaty, because they focus on optimising healing and repairs respectively, and we all know gen rushing is a big no no. But these are great fun to use because they're highly specialised and require certain actions, so it gives me a specific goal each game.
- Empathy, Botany Knowledge, We'll Make It, Renewal. Plus a 32 charge medkit for healing others. Unhook, heal survivor to full in like 8 seconds flat to charge my Renewal.
- Stake Out, Fogwise, Hyperfocus, Deja Vu. Plus a Commodious/Event toolbox. Repair as normal targeting Deju Vu gens, but with the aim of acquiring 4 stacks of Stake Out at some point in the game. Until then the odd great skill check works for Fogwise but is fairly inconsequential to Hyperfocus. Once I have 4 stacks, break out the toolbox, get 6+ great skill checks in a row and break that gen down in about 40 seconds solo.
For the killer side. If I want to be super sweaty, it's Anti-Skillcheck Doctor. Double calm, Distressing, Unnerving Presence, Sloppy Butcher and Coulrophobia. Sorry no heals for you. But most of the time I run All-Seeing Ghostface/Pig. BBQ, Nowhere to Hide, Lethal Pursuer and I'll All Ears, with crouch related add ons for both. I'm always exactly where I need to be, usually before survivors realise I'm there.
No slowdown perks whatsoever.
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My sweaty Legion build is: SH: Gift of Pain, SH: Pain Resonance, Thana and Jolt.
Add-ons: The Legion Pin and Susie's Mix Tape
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