Killer Suggestion: Baseline Sprint

Free_Hugs
Free_Hugs Member Posts: 304
edited March 2019 in General Discussions

Suggestion: Give every killer a double movement speed sprint like Billy's chainsaw baseline.

Reason: It is a universal weakness of killers to not be able to apply adequate map pressure to keep survivors engaged. Having an option to cover large portions of the map quickly to keep pressure on faraway gens will increase weak killer viability without adding overwhelming strength to them. Adding a charge time on use, and fatigue time on end will prevent killer sprint from being used dominantly in active chases.

Implementation: A killer can hold shift for a 1 second charge time to then begin a x2 movespeed sprint. Turning rate is limited while sprinting, similar to chainsaw sprint turn rates, and at the end of the killer sprint, when shift is released or when an object is collided with, the killer will enter a fatigue stun like after Nurse uses her power.

Optional: Below will be a numbered set of optional changes to the suggestion to tune its power and usability.

1: A basic lunge could be added to the end of a base killer sprint.

2: The killer can not see scratch marks while sprinting or during the fatigue, similar to Feral Frenzy.

TL;DR: Most bad killers are made worse because they are slow just running across the map. Lets make them not slow.

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