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Your Thoughts on STBFL?

Do you think this perk is perfectly fine or needs some changes? What is your thoughts on this perk?


For me only one change i would put into it:

M2 hits on obsession also removes stacks. But for get stacks, you will still need m1 hits on other survivors.

This change won't hurt m1 killers and perk is fine on them already. But this perk is kinda so strong on some killers and that change will address this issue.

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Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 8,867

    they originally had this perk just give you flat boost to reduce cooldown but they changed it because there was a point in time where they unintentionally gave killer like 60% stacking cooldown reduction and it was perceived as too strong so they rework the perk to have a drawback to limit its effectiveness. the perk is design to help m1 killer deal with health-state bodyblocking but it has drawback.... of getting bodyblocked. It is just kinda weird and outdated design.

  • Sharby
    Sharby Member Posts: 498

    Should be disabled in end game.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    I agree with everything you wrote here.

    Weak killers should be buffed, so they can be free to use whatever perks they want.

  • Zokenay
    Zokenay Member Posts: 1,158

    Might need a small tone down, but i think the perk is mostly fine

  • Raccoon
    Raccoon Member Posts: 7,719

    Hello irony, my old friend.

  • DBD78
    DBD78 Member Posts: 3,465

    Should be basekit on Trapper and Pig. It's an ok perk in general.

  • devotedDBDenjoyer
    devotedDBDenjoyer Member Posts: 269
    edited July 2023

    i think it should be 6 stacks total (or whatever the stack difference is now with the basekit hit recover buff), because basekit hit recovery speed was an indirect buff to stfbl because it technically now makes it so you can have 8+ stacks, it didn't need that imho, the change for killer basekit was a good change, i just don't enjoy the fact it made stbfl better. other than that there's not much i could ask for, i don't think stbfl is op or anything, i'm well aware stacks don't just spawn and you have to actually use some brain power to keep decently high stacks (unless obsession is hiding in a corner/you're ignoring them, then that's just a stack cakewalk), but i just think it could use a small tweak that just makes it as it was before, if it doesn't happen i won't be shedding tears because i don't see stbfl enough to care.

  • PogbertChamperson
    PogbertChamperson Member Posts: 138

    My biggest gripe is the efficiency of tunneling off hook with it. This wasn't as problematic when a lot of survivors were running Decisive Strike as you'd have your protection after the down. Now your protection off hook is in the form of the endurance effect. You can hit a survivor off hook 2 times pretty quickly with 4+ tokens.

    I'd love to see the most recently unhooked survivor become the obsession to dissuade targeting the same survivor.

  • Ayodam
    Ayodam Member Posts: 3,134

    I like when killers run it, immediately turbotunnel out their obsession, then complain about how survivors are just so uncatcheable.

  • Cypherius
    Cypherius Member Posts: 142

    STBFL is not weak but its far from unfair. The only killers that make good use of it are mid tier or downright weak. This nerf will do nothing for the high tiers but will weaken Demo and Slinger.

    The perk already has plenty of counter play as it is. Don't give free hits. Loop well and delay hits in chase as much as possible.Go in to a locker if you are about to be downed (if possible) or try to force a grab. Down yourself with Plot Twist. And take aggro/hits as the obsession if you notice the perk.

    Side note but seeing people in these forums defend Adrenaline recently but ask for a B tier Killer perk to be nerfed is pretty funny.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,932

    Whether STBFL is nerfed or not, the reason it’s not as impactful on some of the stronger killers is not because of their strength but simply because of the nature of their power and relying more on special attacks (and in the case of Nurse, being almost completely dependent on them). Trickster for example isn’t a very strong killer in most situations but STBFL isn’t a good pick on him since he primarily deals damage with knives.

    As for the potential loss of stacks from outside events like Plot Twist and bear traps, I don’t think it’s a big deal and don’t think it would be common enough to significantly weaken the perk overall. There are also other perks that benefit from these outside events, eg. Blood Favor can activate and Remember Me can gain tokens from survivors losing health states to traps or even from FTP or Plot Twist. This isn’t any different really. If I turn out to be wrong and this becomes too common, it could be changed to losing tokens on basic attacks or any special attack coming directly from the killer (and not outside events), like how Third Seal currently works.

  • solarjin1
    solarjin1 Member Posts: 2,165

    save is fine! it only a problem when the killer camping with 4 to 5 stacks or more and that should be far less likely after the anti camp mechanic go through anyway

  • GannTM
    GannTM Member Posts: 10,888

    I think the perk is fine. Maybe they can nerf it to 6 max stacks but that’s the only nerf I’d give.

  • Pulsar
    Pulsar Member Posts: 20,788

    It's probably a bit overtuned, but I hardly consider it a concern.

  • Hermit
    Hermit Member Posts: 396

    Perk is absolutely fine.

  • LordGlint
    LordGlint Member Posts: 8,553

    Bringing up Trickster is kind of odd. Like you said, he's not a good candidate for the perk. We should probably talk about perks actually USED by certain killers rather than bring up killers who never use them. The perk is not making strong killers stronger, but rather giving low and mid tier killers help. These are the only killers being affected by a STBFL nerf. Why is it so important to nerf Pig, lol?

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,409

    What is stbfl?

  • Cypherius
    Cypherius Member Posts: 142
    edited July 2023
  • NotAnotherDoctor
    NotAnotherDoctor Member Posts: 300

    It's fine as it is, it gives some of the weaker m1 killers a chance to make a comeback if they're against a swf

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 680

    Unpopular opinion: Make it a base mechanic.

  • mizark3
    mizark3 Member Posts: 2,253

    The largest problem with STBFL, is that the Obsession isn't given enough info as to why their teammates are dying so quick. It is too much of a burder for the Obssession to take hits and block hooks while their teammate is being carried. Then once the stacks are so high, they can't meaningfully lower the stacks.

    Arguably, it should be sidegraded, and expose the Obsession at 8 stacks, but if they Obsession is downed by the Killer, the Killer loses the stacks. This would keep stacks more manageable for most players, and the Killer could tactically chase and lose some stacks to keep them in the 4-7 range. This would also lean into the idea that you truly are saving the best (an exposed hit on the Obsession) for last (at 8 stacks only).

    Alternatively when the Killer gains a STBFL stack, the Obsession and Killer can see each other for 3-5s. This way the Obsession knows a stack is gained, and can interfere to keep them low, or the Killer can catch the Survivor with their pants down. It could also be an escalation of threats, the aura revealing Killer at 2+ stacks, Obsession Survivor revealed at 4+, something else at 6+ (in favor of Killer), and Obsession exposed at 8.

    Overall though I'd be perfectly fine with STBFL not being changed. It is a strong perk in very specific conditions, and that is only for normal M1 Killers. Any of the stronger to oppressive Killers can't get much use out of it (other than Spirit, but Phase hits should be Special Attacks), so it is in a good place. Like I said in the parenthetical, the problem is with specific Killers, not the perk itself.

  • HR_Helios
    HR_Helios Member Posts: 189
    edited August 2023

    It wouldn't nerf demo. It would actually make the greater player base of demos better because actively not using m2s except for to zone for an M1 and hit obsession (what most stbfl demos do) makes you bad at the killer. Demo literally has a medium range huntress hatchet with him as the hatchet as a power and people just don't use it when they have stbfl. Use your M2 and you'll do infinitely better and be a stronger demo. Pig is just an M1 killer. Im fine with stbfl on m1s as they are pretty weak in most cases and the little help stbfl provides is useful to them. But on M2 killers like demo, Wesker, and nemesis using stbfl cause people to use their powers less actively making them worse at the killer

  • Xernoton
    Xernoton Member Posts: 5,846
    edited August 2023

    If you are bad at the killer, you are bad at the killer. But nerfing one of a killer's best perks is not a buff to them. With 8 stacks a Demogorgon can do a whole lot more than just zone someone and go for the M1. If they don't, then that's a skill issue.

    Also, it is absolutely overrated on Wesker. But again, it doesn't make people worse at the killer. If they want to play a killer in a specific way, then they are allowed to do that even if it's by far not the best option to play them. They will learn that eventually or stay bad.

  • Blueberry
    Blueberry Member Posts: 13,671

    One of the few actually good chase perks when most are bad and we want to nerf that one too?

    No, the perk is fine.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    STBFL? It is by far the best killer perk in the game right now. Overtuned. Deserving of a nerf.

    The fact that it makes camping so much easier is a crutch. Mixed with destroying survivors in chases (especially when they run into a wall, lose distance, etc).

    I am going to keep using it til they balance it out.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Killers have 2 stacks cool down weapon basekit already. Just decrease the maximum stacks to 6. To bring the maximum cool down back to old days.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    side note... we use way too many combination of letters for stuff.

    stbfl, dh, mft, wglf, ds, bbq, etc


    sometimes you just have no f*ing idea what people are talking about

  • sanees
    sanees Member Posts: 617

    I remind you that in the old days no one played killer because they were too weak


    the killers were given bonuses so that at least someone started playing for the killers and the line of survivors was not 30 minutes

  • sanees
    sanees Member Posts: 617

    it looks like: survivors can already see each other so remove the new hud

  • Reinami
    Reinami Member Posts: 5,531

    Why are you or your teammates unhooking while being chased by the killer?

  • Reinami
    Reinami Member Posts: 5,531
    edited August 2023

    That's not how math works.

    Old wipe animation was 3 seconds.

    STBFL is 5% per stack.


    STBFL with 3 second wipe animation = 3 - (3 * 0.4) = 1.8 second wipe animation

    STBFL with 2.7 second wipe animation = 2.7 - (2.7 * 0.4) - 1.62 second wipe animation.

    Your proposal to make it 6 stacks = 2.7 - (2.7 * 0.3) = 1.89 second wipe animation.


    Strictly you would be nerfing it to be worse than it was before the basekit changes to the wipe animation.


    On that note though.

    Are we really living in a world where people are complaining about STBFL? Like, the one thing that keeps m1 killers able to deal with some of the ridiculous things in the game. You need to stop asking to nerf things that don't affect nurse spirit and blight when they aren't a problem.


    Why are you trying to nerf pig and demogorgon and legion?

  • Rogue11
    Rogue11 Member Posts: 1,464

    STBFL saves significantly more time to catch a survivor holding W than MFT provides a survivor. Interesting how only one of them has been whined about endlessly over the last month.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,267
    edited August 2023

    Honestly it would be a nerf to Demo more than Pig. Pig's Ambush is really bad, and using it to save STBFL tokens can sometimes be impossible unless you are in a complete deadzone. Maintaining stacks is significantly easier with Demo.

    I do think though, it should be changed a tiny bit, the values should be changed to what it was before Patch 6.1.0 by reducing the total amount of tokens by 2, BUT, you only lose 1 token perk Obsession you hit, which makes the perk a lot easier to maintain, since you lose 1/3 of your tokens on downing the Obsession instead of 1/2.

    I think it would be a fair trade-off, and the perk would still be really good.

  • Brix
    Brix Member Posts: 130

    Imo STBFL on like Demo makes demo weaker, so making those ppl be interacting more with the M2 power of their Killer and further down the road they get stronger with that killer. Im all for it

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Okay okay, increase the stacks to 10, hope you happy and sleep well.

  • LordGlint
    LordGlint Member Posts: 8,553

    Your implying that people are missing out on doing any damage at all because they don't use shred at all on 3 survivors. This is false... STBFL incentivizes doing an M1 whenever possible on those survivors, but if an M1 is not available, shred I'd still on the table. Nerfing a perk used by Demo is NOT a buff to Demo.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,049

    Ya'll seem to forget most M2 hits are unwieldy in some way. Demo's shred effectively stuns you, Pigs dash is easy to force a time out on, Billy's chainsaw greatly restricts turning. Nemisis' tentacle requires 3 hits. The only killer without an "unwieldy" m2 is Nurse, and she doesn't use M1 anyway so it doesnt matter on her.

    It's up to the obsession to dodge M2's, which should be easier than M1's most of the time unless the obsession gets themselves into a position where they can't dodge.

  • PogbertChamperson
    PogbertChamperson Member Posts: 138

    You do know that some killers like to stay near the hook right?

  • Reinami
    Reinami Member Posts: 5,531
    edited August 2023

    Why are you unhooking against killers who are camping? That is quite literally the reason camping works. Do gens instead, it takes a full 2 minutes to die on hook, plenty of time for the other 3 of you to get 4-5 gens done.


    Even if the killer immediately camped their first hook, the first hook should have taken them at least 45 seconds to do, and that's if the person is bad at chase. So of the 450 seconds of gen progress needed, your team should have around 135 seconds of progress. Let's be generous and assume you only have 100 seconds of progress. Thats 350 seconds left. Even if it takes you 30 seconds to realize the killer is camping, and another 15 to find a gen. 2 of your teammates will be on a gen for that full 30 + 15 seconds, and you'll be on one for 75 more before they die. That amounts to 315 seconds of progress on gens. Meaning you'll have to complete 35 seconds of a gen with 3 people. Which is very very doable.