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"Why do killer players only play strong killers nowadays?"

Probably has something to do with this. This is what 3/5 of my games look like. Also for the record, the James teabagged hardcore at hatch after running across the entire map with MFT+Hope.

This is why you only see Blights/Nurses/Weskers/Spirits.

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Comments

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    someone is actually running iron will? weird...

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 680

    In the future it'll be worse. On average you'll do all of that work, but only get 2k so be ready for that. 2k 2 escapes seems to be what they are shooting for on an overall balance level regardless of how hard you try as Killer. Almost kind of seems like they want to force Killer mentalities to expect less of themselves and just try to enjoy the game, because if you only enjoy it as Killer when you get 3- 4 kills then maybe you're not really enjoying the game.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    I main Knight and should probably go back to Oni. His guards can't catch MFT users lol.

  • MB666
    MB666 Member Posts: 968
    edited August 2023

    I love how many weaker m1 killers can barely win at the end-game against decent teams due to the already wasted resources during the match but ; MFT just coming in clutch (not taking hope or DH in mind) to still make connected tiles even more strong.

    but thats balanced for the Devs i guess , a perk that just punishes low tier killers is just totally intended because rewarding you by getting hit its soo earned for some people.

    also here you go more depressing facts about MFT:

    -When going from healthy to injured the 3% actives as soon as you get hit - meaning you cover more distance with that speed boost , thats right people , it gives you like a mini-overcome for free. Negating almost the nerf they did to the speed boost for survivors

    -If you decide to use a styptic addon , it literally also gives you more distance after being hit when injured as well due to the 3% haste effect ; why? I know DH deactives this perk when use but why just an addon can make your chase even longer just that casually.

    -After being unhooked you get for free 10% of haste , which becomes 10% + hope 7% + 3% mft when combined "20%" of haste at the end of the game , basically if someone runs "MFT - HOPE" and it gets unhooked they can pretty much cover the entire map from side to side without the killer even caching up. (even worst if that survivor gets unhooked with someone using Borrowed time to extend the haste

    to the argument of saying just ignore that person . bro is they bodyblock me on some place what i suposse to do , i hit them they cover cross map ,If i dont they force me to hit them by fast vaulting something or to follow them and losing distance anyway because 20% extra speed is more faster than the killer 4.6 movement speed.

  • dbdthegame
    dbdthegame Member Posts: 699

    Had basement in main, AKA very hard to camp. I got an early hook in basement but it was away from all objectives. Hardly anyone got camped this game, but it would have been a different story with basement in shack.

  • dbdthegame
    dbdthegame Member Posts: 699

    They were sweating but they were atrocious at the game is my point. Now imagine if any of them was halfway decent. Why would anyone play a low-tier killer when their odds of running into a sweat squad like this are higher than not?

  • dbdthegame
    dbdthegame Member Posts: 699

    Prestige =/= Skill. I have a clip of Meg taking the absolute worst pathing I've ever seen anyone take and feeding me the first down 30s into the match. I'd post it but I don't know how to censor names in a video.

    The point is evidently to demonstrate what most killers mains have to go up against, and the reasons why you run into so many strong killers (that people are always whining about). If survivors don't want to play against a strong killer every game, they need to stop bringing stuff like this to every match. The only reason I won that game is because I'm a 6k hour killer and they were all trash at the game, hoping to get carried by the map and their items.

  • Komi
    Komi Member Posts: 364

    This isnt what a bad killer match looks like, it looks like a 3v1 because James did nothing to help and went for hatch. A bad killer match would be 4man SWF with Power-Struggle/Plot Twist abuse.

  • Rulebreaker
    Rulebreaker Member Posts: 2,034

    Our matches are similar, yet we play everyone from hag to wraith and do just as well as your posted picture. People playing the listed killers doesn't really have to do with the items brought (atleast in our opinion).

    Side note, for that point, you probably could a used a pick of 4 green boxes with add ons instead of a 50/50 split.

  • solarjin1
    solarjin1 Member Posts: 2,159

    them swifters always up to something! little rascals

  • dbdthegame
    dbdthegame Member Posts: 699

    Or better yet, hopefully the survivors won't bring map offerings with broken items+S-tier perks and maybe I'll consider playing a killer below A-tier.

  • Hermit
    Hermit Member Posts: 396

    You pipped, so you had fine, right ;)

  • Icaurs
    Icaurs Member Posts: 542

    The bigger issue is there is no incentive to run weaker things. And there is a big difference for both killers and survivors for running items/ addons and not.

    A very simple fix, cap the mas blood points a person can earn based off what addons/ items they use. I would not have an issue of Iridescent items capped your blood points at 5k and rare capped at 10 or so forth. Running extremely strong items needs to be recognised as making the game far easier.

  • HauntedKnight
    HauntedKnight Member Posts: 388

    To all the people saying to OP “look at your build, you clearly wanted to win” please realise that this is not like picking Blignt/Nurse and using a meta-build and add ons; that is pure overkill. These perks are basically required when playing certain killers to ensure the game lasts longer than 4 minutes. And this is the problem- there is no casual mode anymore in this game. You can try and bring meme stuff but your opponents will 9 times out of 10 be bringing the meta and be playing to win. Playing an M1 killer with no slowdown is simply not feasible in the majority of matches.

  • Nazzzak
    Nazzzak Member Posts: 5,671

    So they should weaken themselves even more so you can... win harder against them next time?

  • dbdthegame
    dbdthegame Member Posts: 699

    Good survivors don't need half of that to win against a Trapper, but the loss will be fun. There's nothing fun about being sent to Eyrie of no Grass and playing as an M1 killer with no power against busted items and perks.

  • Exarion
    Exarion Member Posts: 69

    Notice how one guy with MFT escaped and others didn't.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    I've never seen anybody ask this question.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,922

    Oh no, you only got a 3k because of the hatch. I hope you can recover from such a brutal defeat.

    Most players are so bad that pretty much every killer can win even against "impossible" odds like this. This is what your screenshot is showing us.

    If you 3k 3/5 games that should be considered normal, but I guess some people are only happy if they 4k 5/5 games against survivors running exclusively no mither and no items because they don't have to sweat for their win.

  • Crowman
    Crowman Member Posts: 9,518

    I like how people are focused on the result but refuse to consider how it felt to play the game out.

    I've had 4k games that were absolutely miserable to play out because of survivors using a map offering and loaded out kits to only win because they mess up a save at the end. Doesn't really make you want to play more despite the 4k.

  • playhard
    playhard Member Posts: 279

    yes you are right the main survivor player is the only who always complaining about this game. They never have POV from killer side.

    Seems this game only need to satisfy their ego. Killer is stressfull than survivor.

    BHVR need to make a quota on each cloud id of player when they already run out their survivor gameplay quota they need to try play killer. on each day.

  • Moonras2
    Moonras2 Member Posts: 380

    I have to completely agree with this. Playing both sides can be a miserable experience even if the endgame shows that you did well. I've won many games against multiple bnp's and gen running builds but didn't enjoy a lot of them. The same with escaping against someone who has been camping/tunneling another survivor all game. It doesn't feel fun in the end. I'd rather be the person being tunneled in most of these games.

  • dbdthegame
    dbdthegame Member Posts: 699

    You're literally arguing against the ghosts of Christmas past. At no point did I infer that the devs needed to take action, nor is the thread even directed at them. I already stated this was a SWF, and evidently, the James was coordinating with the rest of them until endgame. This was by no means a 3v1. The message of the thread should be quite obvious to anyone not attacking a strawman; I am directing this to survivor mains who are constantly complaining that they only face strong killers, and giving photo evidence as to why someone like me; a killer main; would only play strong killers.

    The thing is, and I've already stated this many times in this thread if you'd bothered to read it, the only reason I got the result I did is because these survivors were atrocious at the game (not just average, straight up atrocious). I would have stood absolutely no chance against halfway decent survivors on the same map if they were completely perkless and itemless. The point is specifically that survivors will often go out of their way to put all the chips on their side (map offering, broken items, S-tier perks, 4-man SWFing) and will still complain if they play against a killer that's above B-tier. You don't get to have your cake and eat it too.