General Discussions

General Discussions

What do you want Alien playstyle be?

  1. Stealth Playstyle
  2. Movement tech, With m2 power
  3. Set up
  4. Pure M1 effing trash

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 5,735

    I wish he is treath. Some form of stealth, map travesal and something to help him in chase in some form. He is very iconic, so I wish he is respect by Survivors (not a weak Killer).

  • Member Posts: 4,189

    Still waiting for a wall crawling killer (alien or spider) with the gameplay mechanic of the alien from alien vs Predator 2 (the video game).

  • Member Posts: 949

    Stealth + Mobility thats basic.

    Some cool mori mechanic like PHead that can save 1 hook at your 3ยฐ down.

    Jump and ambush.

  • Member Posts: 4,142
    edited August 2023

    Do you think the Xeno will have a completely new way of seeing the enviroment (since it has no eyes)? Then again, Nurse wears a blindfold and the Nurse player still sees the environment normally.

    I want the heartbeat terror radius to be replaced with the motion tracker sfx.

    I hope it has passive slowdown, like eggs spawning around the map which the survivors need to destroy to work on nearby gens safely. If not, moving near the eggs will spawn face-huggers (think ai Victors) that hunt down survivors and pounce on them. Successfully attaching to survivors faces makes them blind and exhausted. It will injure them if they do not take time to detach it.

    It would be like Nemesis zombies + Victor pounces.

    Also, two different mori's. Subdue them with its tail and punch into their face with its mini-mouth, but if the survivor was jumped by a face-hugger during the match, the survivor instead begs the xenomorph "kill me..." The xenomorph drops them and lets the small xenomorph burst out of their chest and run off (no gameplay effect).

  • Member Posts: 5,279

    Antiloop or mobility. With a spice of some stealth into it

  • Member Posts: 8,614

    I'll be happy as long as it's nothing like the last 3 killers we got. That said, I think stealth+movement fits it best. It should be stealthy and *fast*

  • Member Posts: 547

    Effing trash, so I'll be instantly awesome with it while listening to the lamentations of those who never learned to m1.

  • Member Posts: 9,436
    edited August 2023

    Stealth, Mobility, and power progression, like Myers tiering up, so that you can work towards greater lethality.


  • Member Posts: 326

    2.

    Basically a more stealthy variant of demo or pig with a stronger ambush/pounce attack.

  • Member Posts: 3,566

    Stealth, scary killers are fun killers to face. Now whether theyre fun to play is another story. Hopefully, they can make it happen with Alien.

  • Member Posts: 3,755

    The playstyle will be the same as every other killer camp and tunnel.

  • Member Posts: 3,131

    Hopefully nothing like Wesker.

  • Member Posts: 2,304

    Abit of stealth, Abit of tracking, Abit of chase all thrown in a blender then add a neat special ability for spice.

  • Member Posts: 1,251

    can run on walls and over pallets

  • Member Posts: 5,347

    The Xenomorph has to be a stealth killer, yet be able to do mad dashes to attack survivors.

  • Member Posts: 273

    Put a bunch of vents all over the map that the xeno can travel through and give it demo's shred, easy win

  • Member Posts: 1,227

    Stealth and Chase, would be something we donโ€™t get often.

  • Member Posts: 898

    I'd really like it if they give Alien the ability to walk on vertical surfaces in some way or maybe even perch on specific vertical spots. If they make it to where Alien can walk on walls, I'd imagine he will move much slower while doing so to balance it out.

  • Member Posts: 13,704
    edited August 2023

    Stealth + Mobility + built in slow down (something with the eggs/facehuggers)

    I'd prefer they stay away from zone control and anti-loop. High skill ceiling please.

    And please not another handful of way undertuned/useless perks that we'll never see again after release.

  • Member Posts: 9,039

    Really hope itโ€™s not a trap design because I absolutely hate playing those types of characters

  • Member Posts: 898

    What if they did an egg on each Generator then when someone fails a skill check the egg opens up and latches onto the nearest persons face incapacitating them and laying a baby alien in their chest. That'd make those casuals learn how to do skill checks.. In all seriousness though, it might be pretty scary. Someone else could fail a skill check on the Generator you were on as well and the egg sends the facehugger at you instead just because you were closer or whatever. Yikes! I'd be running my ass off..lol..

  • Member Posts: 786

    3 gen setup killer ๐Ÿ˜˜

  • Member Posts: 786
    edited August 2023

    "Please not another handful of way untertuned/useless perks we'll never see again after release." Please set realistic goals this is BHVR we're talking about we're bound to get some blindness add ons XD

  • Member Posts: 4,757

    Maybe not so good to make a demo clone.

    Demo is already not played much even by the player that own the killer.

    Making another killer that is almost a copy would hurt even more and make both killers less unique.

    Similar could be good but not a copy.

  • Member Posts: 158

    Honestly? I'm expecting a Stealth/Chase hybrid.

    That said I kinda want to see BHVR make it a 3-gen zoning killer just to see the outrage ๐Ÿ˜

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.