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Is depipping in this game because you want to keep players playing dbd?

grandpa_general
grandpa_general Member Posts: 74
edited August 2023 in General Discussions

What exactly is the point of depipping? I guess it should stay if players disconnect but it's painfully obvious it's bad and only make people sweat their balls off. If you truly show piss-poor performance or straight up AFK, then you gain 0 pips.

Comments

  • Ariel_Starshine
    Ariel_Starshine Member Posts: 937

    Yeah, at this point it seems to exist to make people keep playing and play as sweaty as possible, thus, making the game not fun.

    Get rid of it.

  • ratcoffee
    ratcoffee Member Posts: 2,114

    it's an artifact of the old ranked system where your grade detimined who you matched against so it made sense to be able to demote. it honestly feels like they were just too lazy to remove it; the mechanic shouldn't exist anymore except maybe as a DC penalty

  • Mockingjay_S451
    Mockingjay_S451 Member Posts: 393

    I hate that de-pipping is a thing still. It makes me not want to play, not play more.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,634

    In some japanese Q&A they said that they wanted to keep some Skill in the Grade-System so that is why Depipping is a thing.

    Personally, I think this is pure nonsense. Grades show Playtime and nothing more. And in Iri-Ranks, on both sides, you already have to do well to pip up. You cannot just dangle around or do mediocre to pip up (eventually, everyone would end up on Iri 1, this is true, but how fast you can be there shows how good you are IMO).

    But depipping does not really make sense. Especially because, at least for Survivor, it can be out of your control. As @humanbeing1704 mentioned, you have to rely on the Killer being decent, but not as good that they stomp the team. But if the Killer is bad, they wont get downs so there is not really anything to get in form of Altruism. AND you compete with other Survivors.

    As Killers you have more control, since you are the only person on your team. Still means that a bad game can make you depip.

    And I think removing depipping would remove some frustration. Sure, you still lose games and some of them might be really hard losses. But at least you dont depip.

    Like, I have had times where I pipped 4 games in a row, just to depip 4 games in a row. Sometimes with things out of my control (e.g. when Nicolas Cage was released, I had to of them in my game who farmed the Achievement to get picked up... They used Plot Twist to down themselves and picked each other up... So the game was a 2v1 and obviously I depipped in this game. Frustrating, but would be less frustrating if I would not have depipped)

  • Seraphor
    Seraphor Member Posts: 9,436

    I don't see why they can't remove de-pipping, but make pips harder to gain in exchange.

    You'd keep the same pace, but do away with the frustration of losing a game to forces out of your control.

  • Marc_123
    Marc_123 Member Posts: 4,034

    All modern games are designed (or trying) to keep you playing and spending money.

    DbD is luckily not the worst. Hope it stays that way.

  • Nazzzak
    Nazzzak Member Posts: 7,343

    Yeah I don't like that reasoning either. We still have safety pips after all, which won't let you go anywhere if you don't perform better.

  • bm33
    bm33 Member Posts: 8,406

    A negative pip after a bad match just causes uneccessary frustration. Personally negative pips encourage me to go play something else, especially if I was 1 pip away from going up a grade when I lost progress.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited August 2023

    I guess the point is that there is some inherent stakes to the game. After all, trying to rank up is an incentive to play for the win, avoiding a rank down is a reason not to give up on a game, even if it is going badly.

    The one thing that irks me is I've had a few times in Iri rank where I've 4ked, but not done enough to warrant a single pip, even though I couldn't really do more. As an example:

    I've had games where I got a great start and hooked 2 people after a really short chase, but their team didnt stop gens to try and save them (I go on the hunt almost always, and don't really camp unless its really important I do), and 1 of them got to stage 2 before being unhooked, and the other ended up suiciding on hook... because I basically missed out on a whole additional set of chases and hooks, then lost the hatch dice roll, the game deemed I didn't do enough to be considered high enough rank so I don't pip.

    This isn't so bad until you're 1 away from rank up, and this or similar happens a few times in a row (4 is my record games 1 block from +1 pip), you get absolutely rinsed next game, and lose your pip, even though you won the last 4 games through horrible survivor mistakes and got nothing.

    This means the pip system kinda encourages you to farm, rather than play to win... and since your ability to farm relies on playing against people weaker than you... which the MMR system can swing wildly either way, ranking up is kinda a crap shoot.

    In some ways is good as a natural deterent to camping and tunneling I suppose, which I try not to do anyway... but it's annoying to keep winning games and through no fault of your own... miss a pip... then get roasted snd lose a pip.

    I dont think the pip system is bad... I agree with ranking up having stakes, any changes to this system will probably make it worse... it's just annoying in those tough games where you can still win, but not have done enough in the eyes if the pip system, only to get duckered next game...