Why can I not catch survivors?
Title.
I don't even mean why can I not get downs; I am struggling to physically close the gap between myself and survivors to even get a first hit. It seems like if I try to mind game they call my bluff, but even if I hold W forward they somehow keep the exact distance between us.
Did I miss some kind of haste buff or something?
Edit to say that I figured it out, with the help of one of these comments (special thanks to @rha !) My Playstation controller was giving out on me and I was moving at about 75% speed. Got a new controller and killer games feel good as new again!
Best Answer
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you know the share button? if you tap it you get a screenshot. if you hold it, you can save a video of up to 1 hour of whatever happened in this last hour. there is a configurations options there, just set the correct time and play normally. if you want the last whatever minutes saved, you just do it.
when I used to record my games I had it set to 20 minutes.
granted, idk if you need to have it set beforehand or if it works if you change the time and save the video. I just always had it at 20 minutes
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Answers
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It's very hard to tell without example. If you could provide record, it would be helpful.
Without that I can only imagine EGC with Made-for-This + Hope. Or you don't like breaking pallets.
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Definitely record a match and share. People will be happy to give advice.
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Made for this
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a couple things could be happening.
the survivor could be taking an optimal pathing, while you don't.
you keep doing things that slow you down, like activating your power on some killers.
it would be best if you could show us a match.
they said first hit
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Without a replay its hard to say. If they were matching you're speed while healthy and that's not just them playing the map right, they're cheating. If injured, they likely have made for this.
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I believe you I had one adam with a weird name impossible to catch on RPD today, he was healthy whole game so not MFT, I couldn't get close to him no matter what he was definitely at 4.6ms, reported him for not so subtle speed hack and I'm 100% positive he was hacking, I play this game enough almost everyday to notice something was off with that person
also few days ago I was instantly killed and teleported in basement by a plague few seconds after match started, so i'm not crazy there are still hackers in game
Post edited by rvzrvzrvz on5 -
are you playing a 110 killer?
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You need to figure out if you're losing mind games, or you're encountering subtle cheaters because I believe that is rampant in DBD on both sides.
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Hackers come in waves. They increase in numbers, then BHVR patches things up and bans a heap, then they get around the patch, get on a different account (they collect many of them during free promotions)... rinse and repeat. I'm pretty sure we are on a wave atm because I'm seeing alot more complaints about them.
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I think this is part of my problem. I've been having the most difficulty with Trapper (go figure) and I try to mind-game pallets when I can, but it feels like the survivors are inside my head.
I haven't been trapping them either because I've been testing out the new purple bag so I don't want to waste my traps at pallets if I can't pick them up; the few times I've tried that, they've been conveniently disarmed right as whoever I'm chasing is headed back to the loop.
I try to do the trick where you start to place a trap and start, but they usually make enough distance to get to the next loop.
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Can I record a match on console? I'm not sure how to do that.
I know I said "...blah blah blah, if I hold W..." but that's just the way I'm used to hearing people say it lol
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No, I've been having the most difficulty on Trapper (shocker). If you scroll up a little I explained to another person the way I try to play around pallets.
Optimal looping really hurts me too because, admittedly, I am pretty unfamiliar with a lot of the new tiles because I took such a long break, but it feels like there are safe pallets/windows eeeverywhere these days.
I played a game on Ormond right that caused me to post these where I literally couldn't even get a single hook because they were running the tiles/playing around pallets really well.
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Yeah, I hate to call cheats (especially since, as I've said before on this post, I took a long break and I'm sure I need more time to learn the updated tiles) but a few times I swear survivors have been straight up faster than me.
I played against a SWF last night using Agitation and Starstruck, and I swear every single person got faster right when I came near them while carrying. No one was using Breakout.
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Probably I'm losing mind games. I took a long break, so I'm sure I just need time to get my bearings again. These new tiles are confusing the heck out of me. Ormond's, especially — a lot of the windows and pallets feel ridiculously safe there. Toba Landing too, but I've heard a lot of complaints about that map so no surprise there.
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I had 2 survivors outrun me on a normal pallet loop at Gideon and the carloop at Isles. Both of them ran Made for this. Me playing pyramid head.
I tunneled the first one and even triggered killer instict. Still kept the distance.
Once i noticed the same sht happening on another map against another survivor i just left him since i knew i could not catch up to him even to drop the pallet. I got 800h+ and play killer at rank1 iri. I dont think i run bad loops, specialy when its a marry go round loop without any mindgames.
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Cheating aside and working with just a couple of your descriptions, one of the side effect if the game being this old is, that the player base became better and better. If you take a modern DBDs mid survivor, they would probably be untouchable in 2016-2017 game, just because of their different mindset and techniques that weren't known back then. You hear that all the time: "back then the game was more fun, it was totally unbalanced and we had infinites, but no one knew how to play. Lol."
Some survivor mains with literally thousand of hours know how to run every single tileset in the game literally perfectly, they will make so little errors, that the margin to catch them is extreeeeemely slim. Thats why MFT is totally messing with any gameplay beyond mid-level skills: all the loops are designed around normal speed killers and survivors, and even slight variations can throw this off.
As you are even struggling to get your first hit in, there could have been no MFT in play, I just think you got unlucky and got really good loopers (we call them god-loopers in the business), who are hard to catch in the best of times. If you start your trial with them, they have all the maps ressources and they know exactly how far to greed any given pallet, so they will waste your time until the other 3 gens pop and only throw down 2-3 pallets in the process. This could already be game for the survivors.
There is not much to do, but play more, analyse whats happening, developing gamesense and get better at running loops. Watching survivor gameplay can help a lot, as you see what they are doing and what techniques they are using to determine which direction you are running. There are certain techniques of hiding your red stain, like moonwalkig or the shuffle, but really experienced survivors will even manage to call you out on this, most of the time.
In this case its imperative to break off chase asap. The sooner you realize whats happening and you switch targets, the better. Chances are that this god-loopers WANT to get chased, so they will play suboptimally, fastvault here and there, flashlight click you or run into your field of view, just to give you the illusion of an easy hit. Don't take the bait and patrol gens and find an easier target. SOmetimes you got 4 god-loopers in one team, then there is really nothing that you can do, but this comp teams are really, really rare. Developing a good game sense is one of the most important skills as a killer (also as a survivor, but more so as a killer, as you are on your own.
Good luck :)
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Which console are you on? I know you can on the PS5
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If you're on console and play with a controller, it may be the controller's fault, even if you don't notice anything in other games. It's been a long time, but I had a similar problem (took extremely long to catch up as killer) and checked my controller and noticed pushing the left stick forward would not report the stick as fully pushed which translates in DbD to the character not moving at full speed.
Some other people had the same issue. I haven't heard about it in a long time, but it's a possibility if you use a controller.
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Hackers dont come at waves, they get banned in waves to make it harder for them to bypass the ban etc.
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Use more haste perks?
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If its endgame: its made for this + hope.....
Very fair combo against m1 killers. Love to see them walk across map and get the gate without any counterplay at all.
Feels bad.
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I play on PS4 because, and I can't believe I'm saying this, the game runs smoother on it than it does on my PS5. Every time I run it on the 5 it's insanely laggy, to the point that I can't even hit skill checks; meanwhile, on the PS4, I can hit greats consistently. I know hitting greats isn't all that difficult, but I'm using it as an example of the lag.
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What haste perks can Trapper benefit from lol
I mean... Play with Your Food might catch them off guard, but what will it do for me when I'm eating pallets all game and dealing with people pre-run when I'm still halfway across the map.
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I never considered this! I've had the same controller for probably about five years now, so I wouldn't be at all surprised if it's giving out on me.
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Weird, I get the exact opposite.
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It's very probably this. If you can, plug your controller into a PC and you can test it in Control Panel. Check that it registers a steady 100% in all directions. If it does not hit 100% you will run slower than a normal run.
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Hey, thanks for the tip! I'll definitely check this when I get home from work.
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Haste not just in character speed, but in speed for everything else too, brutal strength, fire up, agitation, superior, etc.
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In one of my replies I mentioned that I used agi and starstruck and the survivors conveniently sped up the second I got too close to them. None of them were using breakout. I hate to accuse anybody of cheating but it seemed kinda sus
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For trapper its more beneficial, as a "rule of thumb", to place traps when no one sees you, also in unexpected places. Everyone expect trap in a doorfram or under pallet, but never on popular path between two POIs, for example.
As for mindgames, you could stuff up many aura perks that activates during chase ("I'm all ears" for example), and just see how survivors behave inside certain loops, how they react on your movement and your red stain. Last two are very important, with that knowledge you can bait them into doing certain things, and you will know when to vault window, when to hide stain, when to show it deliberately, etc.
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I'm sure a lot of us including myself would appreciate footage of a match like this to further advise you
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That's all great and all, but you literally cannot hide traps anymore. There are no maps anymore (as far as I can tell) where the grass is thick enough that a survivor with low settings can't see your traps.
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there is like 2 or 3 left
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The swamp maps come to mind. Granted, they have their own set of problems and are some of the least favorite maps in the killer community for a reason, but all that overgrowth also hides traps pretty well. I had a pretty good game with Trapper-kun on the Pale Rose map and I was pleasantly surprise how fun he could be, if (IF) he could use his power properly and do some big brain things.
The big red forest maps, while big and unpleasant, are also rather thick with foilage and undergrowth, so they can work reasonably well, too. But yeah, Trapper-kun was played so dirty by the removal of thick grass, its hard to believe they would do something like this to their mascot and powsterchild and then proclaim "we are pretty happy with where Trapper stands right now". Wow, thats some serious neglect.
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Swamp is still good, at least Grim Pantry. Just had a great game on that one.
Red Forest has thick grass in spots, but (as far as I could see) none thick enough to block traps that matter. They've removed it around loops and things.
Don't even get me started on what the devs said. I can't imagine being in charge of this game and seeing a killer so inherently weak and just going, "damn, that sucks. Anyway!"
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