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Fast Vaults

Mockingjay_S451
Mockingjay_S451 Member Posts: 393
edited August 2023 in General Discussions

Well, I guess the killer mains moaned loud enough. This is in the PTB Bug Reporting section.

Back to being hit from miles away I guess.


Comments

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Nice, that's good info. Thanks.

  • I_CAME
    I_CAME Member Posts: 1,377

    Could they really not find a fair middle ground?

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,078

    It was doing more than it should have (more than the stated/intended changes), but fully reverting it isn't great. Hopefully they don't just roll it back and leave it.

  • Dinoraptus
    Dinoraptus Member Posts: 254

    Yeah I am hoping for some kind of middle-man, the amount of times I get smacked over windows when I am on the other side running is insane.

    This has been the most fluid looping has felt since the old survivor animations were in the game and I am gonna miss it.

  • danielmaster87
    danielmaster87 Member Posts: 10,064
    edited August 2023

    You basically can't get hit with a current fast vault, unless the killer's like breathing on you when you do it. It's like getting an old Dead Hard every time.

  • Dinoraptus
    Dinoraptus Member Posts: 254

    The one downside is that quickly double back vaulting is nearly impossible because of the distance from the window. But I agree it probably is too strong.

  • ThatRedPyramidThing
    ThatRedPyramidThing Member Posts: 91

    But you are not actually on the otherside running. On the killers screen you were clearly and cleanly hit. This is the part survivors are not grasping it's called rollback.

    Killers get roll back at pallets all the time. Where on the survivor screen the survivor clearly cleanly git the stun but on killers screen they weren't close enough to get stunned.

    Both sides have a rollback that favors them.

    Window rollback favors killer, pallet rollback favors survivor.

    Everyone needs to just deal with it.

  • Reinami
    Reinami Member Posts: 5,854

    Male survivors are going much further than they should There are tons of videos about it. It is so bad that in the tutorial, you are supposed to vault a window and get stuck in a trap, and you don't get stuck in the trap, because you vault clean over it.

  • WeakestNurseMain
    WeakestNurseMain Member Posts: 308

    It's a deserved change, it doesn't really matter how fast you vault when getting locked in animation means I know exactly where you are and can blink/rush/phase/sprint/bound/punish/whip you, it mainly hurts M1 killers which is a terrible idea, and exactly why you see so much Wesker and Blight.

  • Dinoraptus
    Dinoraptus Member Posts: 254
    edited August 2023

    I like your name. SH2 is my all time favorite.

    I think most rollback in the game favors killers to be honest, I understand it plenty. The game still has the DNA from when killers used to host matches left over.

    I am just hoping that when they change it they don't just plainly revert so that both sides are evenly represented, update the animation so neither side feels screwed over. I am fine with them leaving if it still feels nice to play. Current (old? like the rollback giving killers hits version) windows feel as bad as old DH hit validation IMO.

  • pizzavessel15
    pizzavessel15 Member Posts: 534

    just say you want to go flying half a meter for pressing a button

  • MB666
    MB666 Member Posts: 968
    edited August 2023

    While i hate mft with the current fast vaults ; this is just TERRIBLE .

    WHY REVERTING BACK TO THE OLD BROKEN AND GENEROUS VAULTS? instead of something in the middle?

    aparently people can not handle their bad timed lunges not connecting anymore. welp thats just sad dude

  • Halloulle
    Halloulle Member Posts: 1,376

    The distance on live is insane. - Esp. on male survivors. Agreed. That needs to be changed.

    But fiddling with the distance to mitigate insane killer ping (you know, the one where you're vauting into a TL and are pretty much on the other side already and then get smacked) seems to have worked; there were a lot less hits-from-the-moon and a lot of hits by killers on red ping (ping icon) that shouldn't have hit actually didn't hit. Felt nice.

    So I am all for fiddling with the vault speed/distance until we reached a point where high ping doesn't reward the killer while also not robbing killers of legitimate window hits.

  • mizark3
    mizark3 Member Posts: 2,257

    You do realize Tat is a Killer/Legion main and streamer/youtuber, right?

    Very much this with the latency. The fast vaults feel fine when I play with my friends 3 time zones apart, but are OP on my own server.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,513

    Wow, even the killer bots are whining now? Kidding, but that's funny. But, as you say, it's also proof that this isn't as the OP says, just killers whining, it's an actual issue that needs to be fixed, and in the mean time, that means returning it to normal. Hopefully by the time Alien comes out they can properly fix and test proper vaults. We'll see.