Why isnt Deja Vu meta?
It gives a flat 6% gen repair speed on selected gens, thats 24% if all 4 used it, i think thats a lot.
On top of that it also shows 3 gens at a time, so it makes it easyer to avoid a 3 gen situation
- I rarely play with out it.
Comments
-
There are better perks. Like Resilience, MFT, Adrenaline, SB, Lithe, WoO etc.
4 -
Because it's not exciting that's literally it. You can't bully the killer with it and it doesn't do anything in chase which more people care about. It's absolutely one of the best perks in the game especially if everyone used it but gamer goblin brain doesn't get it's dopamine from slightly faster gens.
13 -
It's on all of my Survivors, 6% all the time (there's always 3 Gens with the bonus) why not?
1 -
For me.
I personally dislike that it is for the "nearest 3 Generators" instead of the "3 furthest Generators". It may sound like a dumb complaint, but with the 3 nearest Generators, it makes you more likely to 3-gen trying to get value from this perk.
When completing the first Generator, 95% of the time the only Generators highlighted afterwards are just close by Generators (which is obvious), you cannot efficiently spread out Generators and get value from this perk without some sort of luck involved.
In a 3-gen situation, it never matter about the distance of the Generators since it would always technically be the 3 furthest Generators, this perk would always proc anyways so changing how it works made me dislike it since it is counter-entitative to what the perk is actively trying to prevent.
For something meant to counter 3-gens, it only really increases your chances of creating a 3-gen, but Idk, despite my gripes I sometimes still use it because progress bar being yellow makes my brain go "neuron activated", but most of the time I just pick Resilience over it.
EDIT: You dont have to constantly tell me that Im slightly wrong with it's effect, just read the other replies, Ive already responded to it.
Post edited by Iron_Cutlass on0 -
It's now my favorite survivor perk.
0 -
low reward perk. prove thyself is better at breaking 3 gens because the way you break 3 gens is by co-op gens early into the match when a killer is preoccupied chasing another survivor.
If chased survivor survives long enough in the chase, the killer after hooking them will notice that the gens are more spread out therefore impossible to 3 gen.
Deja vu encourages 3 gen yourself and it is design for raw gen progression. it is gen-rush perk with not enough reward. i think you need around 10% gen progression per gen perk with no requirements for anyone to consider it. the closest one that people do use is resilience but that is hardly ever used for gen-benefit over the vaulting benefit.
1 -
I'll be honest, I've replaced WoO with it, so I don't lean on WoO as hard. It's definitely a solid perk imo.
0 -
it's a super low amount of repair speed and the effect isn't worth using once you learn where the gen spawns are
1 -
There are lots of things that equate to 6% of a gen. Any perk that lets me stay up in chase for another 10 seconds eclipses the value of Deja Vu, assuming people are actually working on gens and not counting blades of grass. Deliverance lets people stay on gens instead of unhooking. That equals 6% easy. Not stopping to heal because I have Adrenaline equals 6%. You get the idea.
Plus most experienced players already know where the 3 gens are going to spawn 90% of the time. It's a fine perk, but there are other ways to get that value.
4 -
It’s a perk for new Survivors who have difficultly finding gens and are encouraged to hide and do gens since chases are harder for them.
If a team knew beforehand that they were going up against a SM, you would see this perk come into play
1 -
Yes, it save 5sec per Gen, able to run from killer for 2sec would save 3 teammates doing for another 6sec of Gen, which already more value than Deja vu.
1 -
I think you remember it wrong tho, it is "The Auras of the 3 generators, who are currently in closest proximity to one another, are revealed to you at all times." some times i get generators in the other end of the map or in the middle. :)
1 -
No it dosnt, as the generatoers change when you do one. :)
0 -
Misread that part, my bad.
However, I still feel like what I said holds true to the start of the match, since it will lead to the Generators closest to you (in most situations) having their Aura revealed to you, it still can lead to 3-gen situations if you are not careful.
And personally, I still prefer the older effect more, it felt better to use and I could kind of just turn my brain off, it might just be me being stubborn but Idk.
0 -
That makes good sense :)
0 -
I hear you, but for me its the opposite as im always trying to be aware of not getting 3 genned, that i use it to spot the gens and try to do the middle one at the beginning (depending on the situation). I do always strive to work on the center gens on any map as soon as possible, because the ultimate end gen situation, we have them in 3 different corners.
But, i have also had team mates that ruin the "setup" by doing the corner gens. So we end up in a 3 gen anyway.
0 -
I know it changes but i am saying deja vu might not highlight the gens you need to do early on. the very first gen you do as survivor is most important gen to do. doing correct gens early on means you have an easy late game. once early game gens are done, you only need to do well in the chase for you to naturally win since killer cannot 3 gen if you already broke the 3 gen. Like I said, you break 3 gens early by co-op the correct gens. after that, there is no reason to co-op. just push any gens till you win. you need 0 perks after that for gens.
0 -
Alright, i think we are in agreement then. :)
0 -
definitely a good perk but i would never use it. 6% not bad tho
0 -
It's not 3 nearest generators, its 3 generators that are nearest each OTHER. So it basically is so you can prevent a 3 gen. If you always shoot for say, the middle one of the 3, by the last gen, you'll have 3 gens in each corner of the map.
0 -
Please read the other replies.
Ive already responded to a similar reply.
2 -
No problem. didn't get that far.
1 -
I just got laughed at for running Deja Vu on my build by the killer (p100 - 2000h) and another survivor (p30 - anon profil).
Meanwhile i enjoy my 15% speed boost when it's combined with resilience.
2 -
Its also nice with Prove Thyself.
I dont takle it seriosly when people "laugh at me" im a former killer main, and the stuff you get called as killer grows you a thicker skin i guess. - even when getting 4k u get called bad or cursed at.
The thing i love as survivor, is that i can play around with perks as i see fit, and still have a chance to win. And i do, i dont care what people say.
I like a stealthy approach, because not getting detected at all beats looping (for me), but i had a game where i did 3 gens and 2 unhooks and still i was told by one of the other survivors that i just hid all game, but that is just what he saw, because i hid each time the killer came to my location.
1 -
Because I run MFT, Reslience, dh/IW and WoO every single game. I do feel the need to run We'll make it sometimes but not often.
0 -
Generally speaking I don’t run Gen speed perks because I find them absolutely boring to use
0 -
I always use it for a gen slamming build. I guess most survivors prefer to run generic builds that do a bit of everything, healing/exhaustion/gen/info, which means having singularly impactful perks rather than complimenting perk combos.
0 -
Yes, but your reply indicates you still don't understand Deja Vu.
It always highlights the 3 gens that are the best for the killer to 3-gen with. The only way to get your team in a 3-gen situation with it is if you do other gens than the 3 it highlights.
Post edited by Evan_ on0 -
You're still misunderstanding.
The auras of the three gens closest to each other, at any given time, will be highlighted.
Providing you always repair one of the highlighted gens, you will be guaranteed to avoid a 3 gen scenario.
Perhaps the reason Deja Vu isn't used so much is because it's commonly misunderstood.
It's very useful for solo queue gen management. Combine it with something that highlights a gen, like Wiretap or Blastmine, and you have a decent way of breaking any possible 3 gen early on.
3 -
Just run Prove Thyself and win.
0 -
Nice, i learned something from this, thank you :D
0 -
It's not 24% it's still 6% (before accounting for diminishing returns). The buff is only to yourself not to everyone on the gen. Think of it this way, if you do 10 ticks per second and have a 50% buff you now do 15 per second. 2 people both running it before done 20 tps and after would then do 30tps so increasing by 50%, not 100%.
Keep in mind that gens give diminishing returns on multiple survivors helping. From what the wiki suggests, 4 people each have a tick rate of 0.55 meaning all running deja vu gives 0.583 or 4 combined that's 2.2 base vs 2.332 buffed (6% increase). Before a gen is done in 40.91s and now it would be done in 38.59 or 6% quicker and you've saved 3 seconds. That assumes all 4 survivors never have the killer near them, they find the gen together and get on it at the same time.
Stacking is a pretty poor use of time because of diminishing returns. If 3 people are on 3 separate generators and the 4th person is looping the killer then you save 5s per gen (they take 85s now though). That means you can get 3 gens done in 85s vs 121s if you stack all 3 on the same gen and rotate through them (not accounting for travel time).
edit: I mistakenly used 8% on my original calc, numbers adjusted.
Post edited by MrCrowBard on1 -
It's really good, but is just a passive buff, while there are perks that create more impact on key moments of a match.
But there are perks that save you and are the only option. Deja vu is just a nice bonus.
Any perk that doesn't help surviving needs to bring crazy utility to be meta.
Deja vu is in a nice spot now.
0 -
Yeah, what im talking about is of all 4 survivors run with the 6%, but you are right 1 is looping the killer so if they all do different gens it should still be a total of 18% right?
Im not sure where you get the 114s ? unless i missed a patch note, base gen time is 90s
Also, i did not count in the diminishing returns, but you make a good point with that.
0 -
No still 6%, it's per survivor so the overall change would only be max 6% and if everyone is running it. You'll never get more than 8% benefit.
121 is because 1 gen would be done in 40.4s so doing 3 would be 121s where as 3 survivors split up on 3 different gens with the perk could do the same 3 gens in 85s.
Post edited by MrCrowBard on0 -
Ah, thats why i was confused, i was thinking about split gens.
Wait, so if im on a solo gen with Deja Vu and my whole team have it too, but on different gens, i wont get the 6% but only 2% ?
0 -
I thought it was 8% not 6% sorry. You'd only get 6% benefit ever, 4 people with the perk on the 1 gen would only speed it up 6%, 1 person on the gen would only speed it up 6%. At 6% it means 3 people on the same gen do 3 gens in 121s vs 85s if all 3 split up and do 3 different gens.
0 -
It was one of my favorite perks even before the buff. When combined with Prove Thyself (or BTL), Fast Track, Resilience, and a good toolbox, you can bang generators out like nobody's business.
2 -
I might be a little slow here, sorry for that. But just to be sure, if all 3 survivors are on 3 different gens, they will still get 6% each?
0 -
yes (if the gens are the 3 closest gens)
2 -
Because Deja Vu isn't that good. You don't need it. If you need help locating gens or avoiding a 3 gen, sure I guess bring it.
But people with map awareness and plenty of hours to the point, they know more or less, where all the gens are, don't need it. Sorta reminds me of Spine Chill and when a lot of people were using it because they just weren't good with multi tasking a gen and also looking around at the same time.
Its a bandaid fix to something you should really learn or get used to on its own.
Thats why WoO is actually so popular, it not only helps people see what they can use around them but the #1 reason I personally find invaluable is that you can avoid deadzones completely and never worry about them again. Because a deadzone 99% of the time comes with the survivor going down. A lot faster than they should, a lot of times.
0 -
I've been using it alot. Considering that gen placement isn't 100% consistent, it means no matter how experienced you are at DBD, your map knowledge isn't going to let you know where all the gens have spawned. The less time you spend checking rooms that MIGHT spawn a gen, but haven't this match, or check rooms that have already completed gens, the more time you can spend ON gens. That 6% is just a bonus.
0 -
how is it 24% if all 4 people use it? the 6% bonus only applies to yourself
0 -
Nailed it.
I usually run to the middle of the map and try to get the most central generator I realistically can without running into the killer, or it being obnoxiously obvious... with Deja Vu, I do the same thing, with an extra 6% boost to repairs.
Just the fact I never get lost looking for a generator is value in itself... As a solo, it makes games far more winnable because I can actively work to preventing my teammates starting at one end of the map and slowly moving in xD
1 -
Im not misunderstanding, I know what it says. I think you are misunderstanding what I am saying.
Im trying to say that in most cases (I must state, "in most cases", Im not saying it will always do this), the Auras of Generators that are revealed to you are going to be right by you and/or near the last Generator you completed. From my experience, using this perk has led to more 3-gen situations than not.
I understand that it is the "3 Generators within the closest proximity to one another". I know how the perk works, I just messed up a tiny bit on my original reply and I corrected it, and I made that abundantly clear and I STILL get flack thrown my way over this.
I also just really, really prefer the older version of this perk compared to the new one. I think it was easier to use and gave new player a lot more value than the current version, but that is just my opinion, I dont get why it's that hard for people to understand.
0 -
You're right, I don't understand what you're saying. Because it doesn't make sense.
the Auras of Generators that are revealed to you are going to be right by you and/or near the last Generator you completed
There's no reason why they should be any more than not, and regardless, that doesn't stop them being the closest three gens to each other, and still the main target if you want to avoid a close 3 gen scenario.
using this perk has led to more 3-gen situations than not
The only way this can be true, is if you or your team mates repair non-highlighted gens. That's not a flaw in the perk, that a flaw in execution.
I also just really, really prefer the older version of this perk compared to the new one. I think it was easier to use and gave new player a lot more value than the current version, but that is just my opinion, I dont get why it's that hard for people to understand
The old versions of Deja Vu were just more limited versions of the latest one. It's objectively better than it used to be, because the changes are purely increased values, namely indefinite duration and faster repair speed.
So I'm back to square one, what you're saying makes so little sense, I can only assume you don't understand how the perk works.
1 -
I play SoloQ. People are going to repair non-highlighted and/or highlighted Generators, they dont get to see what I see on my screen, they dont know the information that I have. Do you expect me to have telepathy? Do you want me to communicate with them using brain waves or something?
Again, what I am saying is just from my experience and is entirely my opinion. I dont like the current version of the perk, using it just never ends well, and I prefer the older version because it felt better to use in SoloQ.
0 -
the Auras of Generators that are revealed to you are going to be right by you and/or near the last Generator you completed
On second thought, this may be the source of your misunderstanding.
Do you realise that the three highlighted generators are recalculated each time a generator is repaired?
Many times I've repaired a generator, and Deja Vu has switch to an e tirely different group of three gens on the other side of the map, because they are now the three gens in closest proximity to each other.
2 -
YES I KNOW.
JESUS CHRIST HOW MANY TIMES DO I HAVE TO TELL YOU THAT I KNOW THIS.
0 -
But you are still elimiting the closest three gens any time a highlighted gen is repaired. Providing you repair any gens, and don't just allow your team mates to repair only non-highlighted gens, then you're breaking the 3 gen.
If that does happen, that's not the perk not working, that's you failing to use the perk.
2