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What is "winning" in DBD?
Asking from perspective on both sides, what is considered a win in dbd. People discuss wanting to win and doing what they need to win but at what point does it actually count as such. Do all 4 survivors have to get away or if everyone played well but 2 still go down is that considered a loss? If the killer gets a 3 or 4k but got basically every hook state on the survivors do they still lose the game because someone got out? I feel like there are gonna be multiple different answers but I'm curious to hear what everyone has to say and think about the subject.
Comments
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Obviously this is all subjective and personal opinion but for me
Survivor: Door escape = win anything else including hatch is a loss
Killer: 3k with hatch or 4k, 3k with door escape = loss
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I believe they consider 2 kills 2 escapes a draw.
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Having fun. Why care what the outcome is if you have a good game?
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I played against a comp team in pubs randomly yesterday on coal tower as Billy and finished with 1 kill 8 hooks before getting 3 outted. Sweaty game but landed some really nice curves and was proud of my outcome reguardless of only getting 1 kill and that to me is a win in my books.
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If I die so my 3 other teammates can get out, its a W for the team.
If 2 people die and 2 people escape, its a tie. No one loses or wins.
If all 4 or 3 survivors die, its an L for them and a W for the killer.
Pity/mercy hatch - L for the survivor.
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I’d say 8 hooks against a team like that is 100% a win in my books
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The win conditions are pretty obvious in their general shape, though some specifics are up for interpretation on the killer side.
For survivor, it's pretty clear: Escape. If you escape, you win. If you didn't, you lose. That's how the game is designed, that is the thing that all survivor actions are heading towards as a goal, so it's the win condition. Pretty straightforward.
For killer it's a little more ambiguous, so some level of subjectivity and personal interpretation is gonna come into play. The game is clearly designed around killing survivors as your goal, so the win condition clearly must be that, but exactly how many is a little less clear. I'd personally say at least three is a win, as it's more than escaped, that's just my opinion on that front.
Of course, the game's win condition doesn't have to be the only thing you care about. You may care about altruistic plays more as survivor, so a three-out game with you as the only kill can still be a win for you even if the game you're playing counts it as a loss, for example.
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Could you explain how the door escape equates to an L at 3k? You may not get the last one but getting 3 is still really good
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What if the last survivor finds the hatch tho? Do they personally get a W or do they have to stay tied to the whole team? Personally as a solo queue player a majority of the time I think if I did the best overall and got hatch then that's a bit of a win for me since I technically would have earned it at that point
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Tbf if you actually do the best and sacrifice yourself for your team you can still come out with more points than the surviving members of your team and is that not a super big W flex? "Hey I took aggro the whole time and still did better than you guys that lived"
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Because that most likely meant that the survivors finished all 5 gens, thus meaning i failed at my objective as the killer to prevent the gens from being finished
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I'm strictly solo que too so I know what you mean but - the hatch is basically a last resort escape to an otherwise lost match. Even if the killer doesn't let you get it and you find it by your own luck, is that really a W? I mean sure, you escape..but its still a pity escape. Maybe the killer didn't give it to you, but the game did. I get the personal feeling of getting out via hatch, especially when you did so much for your team, but in the grand scheme - your team died. If that hatch didn't exist, you'd be dead too.
So yea in 1 way its a personal W but its a very very cheap W IMO, almost not even worth bringing up because I didn't earn it. My whole team died. Maybe I didn't take chase or body block the killer enough. Maybe my teammates just didn't do gens or went down in 10 second chases. Whatever the reason, they are dead. I/you would be too if not for that cheap hatch escape. In summary, I do see hatch as an L. You really shouldn't be getting that escape but you are cause the game felt bad and wanted to give the survivors another way of getting out when their team got decimated.
Its like rewarding bad players with more rewards. I'm not saying you specifically, but if you get to the point where its a 1v1, I mean you have already lost. The escape through the hatch doesn't really hold much weight at that point since without it, you'd be dead too. And if your team plays badly, it makes logical sense that your team loses. A hatch doesn't really change that in my eyes.
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While we could be forgetting, we haven't seen an "official" determination of win or loss from the devs (not that we'd take it seriously anyways).
For us a win as killer is 2+ of the following:
- 7+ hook states
- Killed the most annoying or skilled survivor
- Had fun
As survivor 2+ of the following:
- Escape
- Complete rift challenge or achievement
- Die a hero
- Annoy the killer if they're being a ***
- Have fun
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3k is a win for killer. and so is a 4k obviously.
some consider 2k a tie. to me the survivors won.
no. your objective is to sacrifice or kill the survivors. who cares if there's 4 or none generators left?
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for killer its 3 kills or 75% of possible kills and for the surv its an escape
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Whatever you want it to be
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Personally:
Survivor - Exit gates are powered and/or I escape through an exit gate. So if other survivors (ideally multiple) escape but I die after the gates have been powered, I'd still personally consider it a successful game, and if everyone else dies but I still manage to open the exit gates (not not a hatch escape) I'd consider it a win too, but ideally after several gens have been repaired.
Killer - 3K+ OR 9+ Hooks and a fun game. By which I mean, 3K is fine regardless of how that game goes, but if I can get my 9 hooks with a 1K result, but it's been a fun game and I ease off a bit to give them a chance to open the exits, and my easing off means I don't manage to catch them again after that, I consider it a successful game. I usually still "try", like if a survivor stands still in front of me I'll have to hit them, but if I've got my 9 hooks and I see a vulnerable survivor 20 meters away, I might go for someone else instead and give them a chance to heal.
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Officially: 3-4K as Killer, 3-4E as Survivor
Unofficially: 9-12 Hooks as Killer, Escaping through the door
Hatch only counts as a draw
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Honestly the best realist answer I've seen so far
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A Survivor escapes=they personally win.
One or more survivors escape through the exit gate= the killer lost.
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Agreed if the gens are all done but you happen to bring an end game build and kill 3 of them at least then that still sounds like a decent match for the killer
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My personal win condition is if I end up being hit on hook repeatedly
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I think I'm kinda complicated about this but basically:
3/4k as killer is a win, but I don't feel like I lost if I have a good amount of hooks and the survivors were better than me.
Escaping, or sacrificing myself so the rest of team escape is a win, but I don't feel like I lost if I die trying to save someone during endgame or if i played well and survived a while during a game I knew I would lose (killer tunneled someone out very early, useless teammates...)
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A 4k for killer or an escape for survivor
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It's not about opinions, anything more than 2k as Killer is a Win cause it's +MMR.
As survivors it's escaping through Exit Gates.
Hatch escape counts as a draw.
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I think, for killer, 4k and 3k with hatch escape are unambiguous wins. For survivor, 4-man escape is an unambiguous win.
Any other scenario and it's possible that everyone just feels like they lost.
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This.
If I'm playing killer, a 3K is a win. Before the recent update, a DC counted as a kill, as did a hook death, slug death, or Mori.
If I'm playing survivor, a 3E is a win. 2E is a draw. If I'm the only one who escaped, we lost.
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2K - 2E is a draw, but it's a bit more complex from there. Say it's on a scale of 1 to 5, with 1 being total defeat and 5 being total victory.
For the killer:
3K or more - 5
2K with 8-10 hooks - 4
2K with 6-8 hooks - 3
1K or 0K with 6 or more hooks - 2
0K with 4 hooks or fewer - 1
For survivors:
4E - 5
3E and you survived - 5
3E but you were killed - 4
2E but you survived - 4
2E but you were killed - 3
A teammate escapes via doors - 2
Sole survivor via doors - 2
A teammate escapes via hatch - 1
0E - 1
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I think taking a kills as win requirement is not really saying much, getting a 2k could just be a facecamping bubba with slowdown perks or something similar, so for myself I always think of hook stages. 8+ hook stages is a win for the killer, between 6 and 8 it is a draw (if they are somewhat evenly spread), below that is a loss.
For survivor it is about getting out through the door, hatch does not count, all gens have to be completed and I would also differ between a win for the team and for the single player. Getting out is a win for the player getting your team out and sacrificing yourself is a win for the team.
The reason I don't use hook stages on survivor as a win condition is because it is basically a ressource for the survivors just like pallets and it can be a good play to take a hook stage for someone dead on hook, therefore I don't necessarily consider it a bad thing to get hooked, if it helps the team.
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Well, the most important thing of a game is that the game makes a lot of fun. This is what I call winning.
However: If you "lose" by default because you face a really strong Killer or a really strong SWF on a specific map, it feels hopeless.
On the one side, Gens are far too fast or Perk-Synergy in the current Made for This / Hope / Buckle Up / For the people / Adrenaline-Meta is really unfun, on the other side, its a bit frustrating when you get tunneled out from the start because the killer-player feels like there is no other way of winning (3K+) the game anymore.
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At the most basic of basic levels, a survivor wins by escaping. A killer is more complex, but their aim is to sacrifice as many survivors as possible. Bearing that in mind, even a 1k could be a win as they have satisfied the Entity's hunger during that trial. A killer seems to only "lose" if all 4 survivors escape.
A general consensus is that a killer wins by securing 3k+. 2k is considered a draw and anything below that is a loss. For survivor, again it's the simple objective of escaping.
In reality, it's whatever you see fit. If you're idea of winning as survivor is dying so that everyone else gets out, cleansing every totem on the map, completing a challenge or anything else, then that is what counts as winning for you. Same with the killer: some consider a win is hooking everybody twice or completing a challenge. It doesn't have to be governed by any traditional measure.
Mine is to get 9 emblem points or more in a trial. How I do otherwise isn't of major significance, but 9 emblem points for me is the measure of contributing sufficiently in a trial.
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Generally I consider an escape as survivor, if it's me, as a win. As a killer it's 3+ sacrifices. I have also started to look at blood points earned to determine the ultimate winner of the game.
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As survivor, you just have to escape.
As killer, you need to kill 4 survivors.
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Basic maths. There'll always be some people coping though by using zany criterias such as "I survived the match so I won" or "I had fun therefore I won". Oh and let's not forget the hilarious "I got more BPs therefore I'm the winner".
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