People liked End Transmission Chapter... But nobody is playing the Killer?
Seems like people were generaly speaking happy compare to Skull Merchant chapter or even Knight chapter... Yet I can't find anywhere Singularity. It's like everyone dropped from him after few games and forgot about him.
Comments
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He's not very good and MFT makes M1 Killers feel miserable as a result.
He's a B- Killer at best.
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For the average player he just isn't very fun to play as and isn't very effective to warrant using over other killers.
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Seems too complex for me.
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Very complicated Killer. Also Wesker's lower skill ceiling exists.
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Just like always.
A weak killer is a good chapter.
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Larry is a good killer, but not an easy one, hes one of the hardest killers to learn and master, so yeah, not many people will play him.
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He's an endgame Killer imo. Not in the sense that he does better late-game, but that he is better for experienced players.
He has a high floor and requires advanced Killer knowledge to even start to do well.
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Unplayable on console, very high skill floor, power can be turned off by survivors leading to frustration, high decision fatigue, and takes a lot of energy to play at the highest level.
He's a very fun killer, don't get me wrong, but you can output the same performance while playing Wesker/Blight/Nurse on autopilot. With Hux, you have to: babysit EMP'd cameras, make sure camera placements are all good and spread out, make sure to always have 1-2 free cameras for chase, always have a general idea of where survivors are, know when to commit to a chase or when to get a quick tag and leave, be aware of EMP timers and EMP box locations to pressure them better, have enough mechanical skill to make quick teleport shots around odd angles as survivors cross through them briefly, and still have to worry about survivors stepping in on your chase and turning off your power. He's by no means an easy killer to pick up. A very well-designed and very fun killer, but tough to get into.
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I see him about 1 in every 10 games. Not too bad I think.
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Lucky you. I feel like I see 1 in 10-14 days.
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That chapter was garbage
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The payoff from using him correctly doesn’t justify the effort invested into playing him
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It's simple really, if you want to make a killer with weird power like camera switching simulator, you DO NOT force him to waste time on setup for that already clunky power and you DEFINITELY DO NOT add ability to push 1 button and nullify all that effort.
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He's very complicated to learn for most people. I would love to play him, I just don't have the skills needed to do so.
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This one is easy to explain. The people that were happy about Singularity were mainly playing survivor against him and thus happy about his power level.
The people that played as Singularity gave up pretty quickly in order to play easier and more rewarding killers.
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He is more liked more then the two most disliked chapters of Dbd in a while.
We aren't really raising the bar too high.
People just don't play him because he is too hard.
Imagine if you had too try so hard to win while not even being that impressive when you do.
Billy is hard, but he is impressive when mastered, SM is a better 3-gen killer and Wesker, Nurse or Blight are better chase Killers, so why bother. There is nothing Singularity offers that other killers aren't better at.
Thats what you get for being average at everything.
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Well I agree with you on that one. I like him but I feel like I am done after 1 game with him. The more times I have to re-camera shot someone in one chase the more quickly I get exhausted, same if I can't hit with my camera by 1°C degree off.
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All I can say is I have never died to Singularity even though I exclusively play solo queue as survivor.
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Singularity is very different to other killers, and requires a specific mindset and style to play effectively. He's not low pick because he's bad, it's because he plays very differently.
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Nahh he is low pic becuz EMPs destroy your gameplay making you be a M1 full game.And guess what ? The EMP are made on his own on a crate!
Killer may be not the dish everyone likes but those who likes it know that while surv have so much power on yours that killer is dead
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As p100 player on this killer, I say he's just not worth it.
I got p100 on him, most of which obtained after the event and I just can't force myself to play this killer now because it's incredibly exhausting.
I have to put a lot of effort, drag out my games to get meaningful results and I just don't feel like doing that. Playing killer is stressful already and this killer just puts that in square with how much actions at every given moment you have to perform to get good results.
And all that still means jack if you get efficient & coordinated enough survivors or / and bad map.
This killer's penultimate gameplay against any decent team is to sweat for 5+ minutes eating all pallets on the map, while constantly managing cameras to harass people on gens to make them use EMPs/print and then hold 3 gen because survivors w/o pallets can't do much against this killer unless they're really coordinated.
Any other strategies that rely on aggression / snowball, are pretty much sucker punch strats. If people don't anticipate it, make enough MAJOR mistakes to enable that, sure, but it's not consistent at all. And that relies a lot on slugging people HEAVILY which I don't find fun either.
Playing this killer like pure chase cycle killer is also counterproductive and inefficient because as long as survivor has pallets, you can't down them no matter what if they know the timings to predrop / loop once more.
So I'm kinda done with this killer after 2 months of playing him. I do win most games on him (98.5%+ killrate in 100+ games), losing only when I don't recognise survivors are good enough for me to have to really try hard and slug heavily / tunnel / 3gen or getting really bad map/spawns, but that doesn't matter because it's not fun.
I'm just waiting for the Alien who I shall definitely main to p100 and beyond because Xenomorph, on contrary, can be played in a much more chill way and still get consistent results.
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I love monster killers but.
You need to do a lot of stuff in chase for low reward.
Find survivor, chase, drop camera, infect,survivor clean, chase again, drop a 2° camera,infect again and THEN you have a m2 in chase.
Or pick clown and gas everything instant.
Also, i dont like this trend of giving survivors tools to nullify (aka "fair counterplay") killers, Hux is a victim of this.
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This summs it up perfectly. Singularity is a good Killer, far from being weak. And IMO also quite fun. But he requires a lot of effort, especially when being learned. And even if you play him, you need to do things constantly, it is not with usual Killers where you move from A to B when you are outside of a chase or use your ability and mindgame inside a chase. You have to check the Pods constantly, try to manage them, the aiming can be a bit tricky when you try to teleport to the Survivor...
I dont really play him. I will do the Archive-Challenges, but for me, he requires too much effort. If I am good with him, I will probably win most games, but if I want to win, I will just play Nurse who is easier and stronger. But other Killers are more fun than Singularity because they dont require that much effort, even if they are weaker.
(No mistake, he is not a bad Killer and he is not unfun to play... Just too much to do when I play DBD mainly to chill)
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He's honestly too much effort for too little reward and often ends up as a M1 killer with bad cameras since survivors get an item they can get an unlimited amount of to counter him.
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He's apparently too difficult for the DBD playerbase.
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I do like Hux but he's just clunky which does not feel great on console. Sometimes the biopods won't shoot because the survivor's hitbox is slightly hidden behind an object. I wish they were just auto-turrets.
My biggest issue with him is not emps but maps. If you get sent to a place like Lerys you might as well surrender. I play Dredge sometimes and it also has issues with certain maps but not to this extent.
I'll definitely be playing xeno next. It looks easier to play despite the flamethrowers and janky tail attack.
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Because he takes actual effort to play
Big nono for this community
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Ohhh my friend I hope you like to be singularitied with Alien cuz i have flashback of singularity on PTB
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I play him occasionally. But there are so many killers in the game now. There are a lot of killers I simply don't see anymore because people don't main them. And people are less likely to main a newer killer. Like over 50% of my killer games I play demo, the rest is usually to do daily rituals or challenges. The only other killers I play off the cuff when I want a break from demo are clown, knight or deathslinger.
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Unplayable on console with how awfully those biopod cameras control. I thought End Transmission was great at first look and bought it when it came out but I really regret that purchase now, which is why I'm hesitating to buy the Alien chapter when it drops.
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Not really, as someone who plays a lot of singularity, why should anyone invest time and effort into a killer that does need that time and effort and frankly the reward is mid at best.
Like if you used the same time to master singularity and say blight or wesker, your time is has a way better payoff playing those last two than singularity, in that regard there is not really an incentive to play him.
Casual players will be repelled because he needs too much effort to play and swetay/competitive players know they can invest their time into more rewarding killers.
Finally why do I play him? Because I like the cctv type of gameplay and im too bad to play blight if I could get good at blight id think id barely touch anyone in the roster.
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almost as if people want their effort to pay off
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I do play a lot of this killer recently, trying to get good at...
As much as I want to say it's strong and fun, it's not really...
Some of the matches are ok, some are really frustrating...
Frustrating because - wobbly pods placing... Sometimes you need to place a pod and slipstream really fast, but you can't because for some UNKNOWN reason the pod just don't want to coonect on some places and walls. And because of that, you have to shoot multiple times till it's connects and survivor by that time is a goner. It actually frustrating if that happens multiple times per 1 match. =)
Emps are another story that feels completely unfair about his power. I don't need to say anything about it, you know it yourself.=)
And even if you do teleport to survivor it's a 50-50 even with speed addon. His power is good only on a paper really, I can tell.
And he's strongly map dependant - you probably will play 70% or more without a power in indoor maps.
Besides the killer, this update gave MFT, this one of the reason for people to say that they like this patch, but deffinitely not the killer, after you played him\her for a little while.=)
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I reserve the label "unplayable on console" just for Trickster, but this killer is really trying to get into that club.
Clunky to use in many respects with a controller. The input delay and stick deadzones make him feel so bad to play.
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End Transmission was the reason that made me come back to DbD again, after the failure that was Tools of Torment.
The Singularity is fun to go against, but still trying to learn how he works from a Survivor point of view. Sometimes I do well in chase, other times not so much. It's the built in Spirit Fury and no stun that throws me off. Even when I pre drop the pallet, he can still teleport and break it
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The way I see it most people seem to play DBD for the licenses. An original killer hasn't been that successful in quite some time, at least compared to licensed killers. Just give it sometime, unlike other killers Singularity is one of those who you have to suck at first to get good at and it might not be as appealing for a large percentage of killers, especially if he's awful to play on console.
People were piling on Knight when he came out but I think he's found a dedicated fanbase now. Ofc people who would rather play Wesker or Myers, Pig, Ghostface etc. will probably not be going for a lot of the cast. I don't see Artist often either, maybe even more rarely than Knight and no one seems to be talking about what a failure she is etc.
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He's probably the killer with the most things to keep track of at any given moment. This can make him kinda overwhelming to play at times.
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Not easy. Need fast reaction to shoot slipstream.
Relies too much on maps because of many LoS sections.
Overclock doesn't always guarantee hit and requires precise timing.
Pre-drop destroys him a lot.
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Because that "mid reward" is still more than enough to do just fine in 90% of your matches. He's also more on the same line as Nurse, in the sense hes hard to pick up but once you get over that small hill its a pretty smooth ride.
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Your results match the time and effort put in. If you only have 20 hours in a character I dont know why youre expecting to have them mastered
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i've been playing this killer for 2 months nonstop and when I'm telling you it's not worth the effort because it's not worth the effort, it really is like that.
to get any meaningful results against decent survivors (the ones that actually apply counterplay in chase and don't camp pallets / waste EMP for a single slipstream cleanse) you need to put in absurd amount of effort into constantly managing cameras (placing, adjusting, aiming, doing that on constant repeat nonstop even midchase). and if you don't do that, you're playing this killer wrong because you're just reducing yourself to a pretty bad 1v1 + surveillance type of killer, you must constantly apply 1v4 pressure. And you don't just do it randomly, you actually have to put thought into placing cameras, utilizing all that info, infecting survivors quick enough, etc,etc,etc.
this killer's whole playstyle in sweaty matches isn't to outpace survivors like classic chase killers do, it is to drain survivors out of any resources and then slowly take them apart, all that while still doing unreasonable amount of actions every second because otherwise you don't generate enough pressure. Singularity at peak performance is an overcomplicated Hag or Skull Merchant because his chase power is not efficient enough in classic chase cycle gameplay. It's good at draining map resources, punishing survivors for grouping up, but not good for consistently and quickly downing people.
it gets progressively worse because you realize that more and more survivors learn his counterplay and while it takes absurd amount of effort from your side to at least somewhat mitigate EMPs, they don't get distracted that much. They learn not to waste EMP on a pod near gen unless you actually infect them, they learn to switch sides if they gen is being watched by 2 pods (because it's literally impossible to place 2 pods on same gen outside of 1 EMP range and have them observe all sides of the gen, unless that gen has 2 sides obstructed & is in the open), they learn when to predrop or when to loop, they learn what windows are still safe enough to be used against you and so on. So while you were already sweating to manage the basics of your power against people who just mindlessly used EMPs, you're now forced to sweat in square.
Im not even counting endless bugs with his power like cameras refusing to place, being obstructed by pixels or slipstream teleport being overruled by pod placement because 1 pixel slightly obstructed one of your aim's sides. It stops being annoying after you got initial hang of the killer, but then, after a month of playing with him, it becomes infinitely more annoying because you know you got screwed badly because this killer is inconsistent garbage
so yeah, I mastered this killer and as a person who masted him, I can say for sure this killer is not worth it. He takes unreasonable amount of effort for results slightly above mediocre.
Post edited by Rizzo on17 -
Can you inform me on how he is unplayable on console? Singularity doesn't seem like a mechanically demanding killer, which is the reason why killers like Blight and Oni aren't as good on console.
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I love Meatball, his design is really cool. His voice lines are really cool. He is just really cool. But...
I don't play him because he doesn't have a power. I mean he does have a power but you will never get to use it. Like using his power is literally just detrimental to you. Setting up your pods just wastes your time. You are better off just ignoring your power altogether and just being a base attack killer.
The EMPs ruined this character
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Also, on top of being hard to play the reward for learning and playing hard him well is not worth the effort. Nurse and Blight are difficult to learn and play but the reward is very high.
Wesker and Pyramid Head are stronger than Meatball and easier to use.
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yeah, like, if I were to put as much effort into playing killers like Wesker or Blight as I did in playing Singularity, I would've been having time of my life cracking all these funny insane tricks and downing survivors even faster, while all I get for sinking effort into Singularity is just being able to use my ability more often which isn't exactly too flashy. It can be fun, but all that fun is lost once you realize your limitations in it and how painfully long it still takes to get decent people with it, all while still having to play around his power.
All high skill rewards as Singularity don't feel rewarding at all. You don't get any more satisfaction than if you just played this killer in the most basic way, except you'd be losing quicker and more.
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Since you know what you are talking about, I would like to ask for tip or advice then.
How I play usualy Singularity is you start the match, as you trying to find survivors (going around the map and gens) you place Biopods on places that you expect at some point have value or Survivor near the area (idealy open space, near main buildings, trees with high trafic, etc.)
Once you find someone, I try to splitstream them, placing quickly Biopod somewhere where I can see them and hit them (idealy I try to do it when we enter a loop so I don't waste time while chasing in the open the Survivor). Then I just chasing them normaly, whenever they get bit too far, TP on them while I can and trying to use the power to catch up to them, forcing them to drop pallets, fast vault windows, etc. I play him as chase Killer, I don't use much biopods unless I don't know where someone is at all and I want to see where to go next (like a Gen with disabled Biopod and there is Surv fixing gen). If someone EMPs mid chase, I try to splitstream them again so I can keep up.
am I playing him wrong then?
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Honestly I think the only popular thing to come from that chapter is MFT.
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Idk, I need to see your gameplay to say for sure, but overall you're doing it right.
The main thing you need to learn with Singularity is multitasking. You never stop for too long to place a bio, you place them as you go, you never overcommit to using biopods, you just instantly check them, mark people if there are any and continue your chase / patrolling, stopping for as little time as possible.
And you constantly do that multitasking for the whole match. You place biopods on gens and never forget for too long about them, you try to place pods to cover choke point and you also don't forget about them, in some cases you also lock down printers with biopods and do the same etc.
Because Singularity can instantly switch to cameras and back without stopping for more than a few moments, you should be constantly doing that cycle of placing cameras in vital areas and then checking them instantly to get info / infect survivor and move on. You never sit on cameras for too long.
You are constantly gathering info, marking survivors & attacking them which is the key to success because such creates a lot of 1v4 pressure which can be dealt with only if survivors are coordinated enough.
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I love hux but sadly he's abit inconsistent.
He can go from one of the best killers in chase to a very underwhelming flop depending on map and survivors brain juice these factors for me at least make him fun but honestly not worth the trouble.
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I love hux but sadly he's abit inconsistent.
He can go from one of the best killers in chase to a very underwhelming flop depending on map and survivors brain juice these factors for me at least make him fun but honestly not worth the trouble.
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