The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Any Plans to Reinstate MMR?

2»

Comments

  • saym
    saym Member Posts: 82

    I think we should test it. We don't really know the ratio of players choosing between "quality" and "time", and the distribution of rating tiers isn't even. It also depends on the range of matching ratings and the time of day. Matching times will certainly vary, but testing will be necessary to see how long matching times players can tolerate.

  • stvnhthr
    stvnhthr Member Posts: 777

    first game today survivors level 1,1,1, 10 (me) killer level 47

    next game survivors 4, 7, 6, 10 killer 33

    next game survivors 1, 4, 2, 10 killer 100

    yep I see how it seldom results in uneven matchups ;)

  • stvnhthr
    stvnhthr Member Posts: 777

    so why not change the game to have a golf handicap? Highly uneven games could alter gameplay so every game has some sort of balance. For instance reveal a perk of the other side for every massive uneven 10 level discrepancy. Or randomly block a perk of one side, add an extra bot player, increase/decrease movement speed, reduce the number of hooks, add/decrease pallets, drop random items like health kits, rework windows and doors for more/less challenging play. etc

  • Seraphor
    Seraphor Member Posts: 9,420

    I wouldn't be against some sort of mismatch-based handicap in principle, but I think it would have to be fairly conservative.

    Revealing or disabling a perk for example would probably be too much, and highly situational, and likely to benefit the lower MMR party significantly less than the higher MMR.

    Adjusting pallets or hook placements could be feasible. The main issue with this though, would be transparancy. I can inagine a whole campaign of complai ts about how "all my pallets are removed because of matchmaking" etc.

    Gen speeds could be a fair and impactful variable, if it was gradual enough. A difference between 85 and 95 seconds per gen maybe.

    Most likely though, it would be one extra/fewer chests.