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switching killer in a pre game lobby and event items
how come survivors can switch survivors each possibly with different loadouts/items but killers can't switch killers?
also would like to know how come survivors can use event addons at any time but killer event addons are flat out disabled at the end of the event?
Comments
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I don't why it was initially designed like this but now with a MMR rating different for each killer that would not be right. You could queue up with your lowest MMR killer to get the easiest possible match and then change to your strongest killer.
15 -
but survivors are able to switch to their best loadout at last second so it kind of contradicts itself
3 -
Conceptually, each killer you have has a different MMR. Which should make sense, you might be great with one killer and bad with another. So MMR needs the killer to stay consistent. However, every survivor is exactly the same.
This is different than loadouts, which don't affect MMR at all. Both killers and survivors can switch their loadouts last second.
The only real issue is that the killer can see the survivors, which is a totally different issue. If BHVR wants the killer to be able to tell what they are going against and make adjustments, the current system is a failure with survivors trying to play a fake out game, but that's a totally different question.
also would like to know how come survivors can use event addons at any time but killer event addons are flat out disabled at the end of the event?
Probably because the killer add-ons tend to actually create new powers (blight serum), while survivor items generally are just slightly different versions of already existing yellow/green items
7 -
I have pretty serious doubts that the βdifferentβ MMR ratings for each killer make any more than negligible differences in matchmaking.
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That last-second swapping bs survs can do really should have been eliminated long ago.
I get that sometimes players are using the bloodweb on another character while they wait, but imo it's done either to avoid the killer dodging or for another abusing reason.
The idea of not having a lobby at all would solve this and has been brought up a few times around here, even by me. I think that is worth testing.
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the lobby is a cool feature i really don't wanna see it go cuz of minor inconveniences.
nothing Survivors can switch to last second that should make a killer dodge (flashlights & high prestiges) are not a reason if you're confident and if you're not you can dodge in the loading screen i guess.
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Or just remove the ability killer seeing survivors in lobby. Problem solved.
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Iβm guessing youβve loaded into a potential sweat lobby before and you wish you were using a Killer you were better at instead of a random Killer you played just for the daily?
The concept of each Killer having their own MMR doesnβt even matter that much when matchmaking is so loose these days
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What matchmaking? /S π
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I highly recommend taking advantage of the fact you do have the option to run 3 different loadouts on one killer to at least give yourself a quick swap where you can dump the perk you're in love with the least for Lightborn.
If you see a team with 3 or 4 flashlights and walk into that without it, you kind of deserve what you get at this point. It's clear they're never going to take away the Epilepsy Gun so just work with what you've got.
2 -
I've always been fond of the lobby screen too, but these days it might be simpler to skip it entirely. And the killer leaving while loading in wastes everyone's time.
The biggest problem I see with it is all the lobby dodging/shopping, in either role, which wreaks their matchmaking system. We moan & grown about the MMR not working, but this is the main cause, so it doesn't even get a fair chance to function correctly. And players leave for so many reasons, be it prestiges, cosmetics, backfills, suspected SWF, tea leaves, whatever.
Then add in that surv swapping nonsense, plus the devs having to moderate a chat most players cannot even use, and I'm not longer convinced the lobby is really worth having anymore. To me these aren't minor inconveniences.
2 -
Wouldn't help surv lobby dodging.
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You have a different rating for each killer you play.
Besides you are also free to change add-ons offerings and perks. Basically you can change the entire loadout of the killer you choose.
Survivors are just skins, doesn't really matter which one you face.
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As long as I can switch to Lightborn mid match, fine. There are perks that are designed with this in mind. Changing that is an unnecessary nerf to these.
2 -
- Survivors don't have powers. They only have perks.
- Survivors can't see what killer you're playing so even if they switchout perks last second it doesn't mean much and it's a gamble.
- Each killer has their own MMR when looking for match.
- You can't just jump into a lobby then switch to Plague once you see all survivors with medkits. Survivors can't do that and you're not entitled to have that power either. It's unfair.
- You still have the upper hand as killer since you can at least adjust your perks according to survivor items.
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Just run it all the time, like I did back then.
All hail to our lord and saviour Lightborn π
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I could do that. But I prefer running 3 perks instead of 4. π
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I think you mean 4 instead of 3 π
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That's just what they expect me to do. Gotta be unpredictable.
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There is no reason why killers canΒ΄t switch in the lobby. The lock is supposed to give every killer its own mmr, but anyone who tried to play a new killer knows that you still get matched against the same survivors as with your main.
Also the devs recently confirmed that whenever someone lobby dodges, the mmr fills the lobby up asap, while ignoring the mmr rating.
So i really donΒ΄t see a reason to keep the killer lobby locked.
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I think the fix is to remove the lobby altogether queue>please wait>match loads. Presto! everyone's happy.
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Cause BHVR is so insistent on this MMR system on a game and playerbase that can't support it.
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I could see a lot of abuse if people could switch killers after the lobby forms.
Imagine you have a killer you never play, just sits there with almost no matches. So you get into a match with other players that are rolling less than 50 matches. Then you switch over to your top killer that you have thousands of hours on and just roll up the new players.
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how do I "deserve what i get" when survivors can switch to a whole bully loadout at last second? I cannot tell if a survivor squad is planning on doing that and since its 1 second you physically cannot switch fast enough. if I just sit on my loadout 2 button I still won't know if they're going to do it. if i try to just predict it beforehand I might as well just be making a new loadout once I join the lobby
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Why do people still ask this?
Apart from perks and items; all Survivors are skins. No Survivor has one advantage over another
Each Killer is different therefore you get MMR Locked
3 -
Survivors don't need to last second switch characters anymore. There are three loadouts for them to choose. They can change loadouts just as fast as switching characters.
Also as others have stated, survivor MMR is the same so there's no impact switching between "skins". Killers on the other hand have different powers and playstyles so they have different MMRs.
3 -
"Mmr"
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I personally don't do it but I can see why survivors still do. Sometimes if a survivor shows their prestige rating they will get dodged. Or if they bring certain items. So switching characters last second is a way to avoid that.
I don't condone it by any means. I liked the idea of locking lobbies to prevent dodging. No character switching and maybe make it so survivors have to be readied up by 20 seconds or something.
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Yup
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because you don't need to? survivors are switching stuff blindly where if you were able to you would switch stuff to counter their items/prestiges or whatever.
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