http://dbd.game/killswitch
The higher you move up, the more cheaters there are
Just got done playing two games in a row with cheaters. The survivor was faster than me throughout the entire chase without vaulting or any of that speed perks they get, couldn't record since the stupid record button didn't capture jack #########. the second game the person froze me as I was pulling them off one of my totems and then teleported behind me. ######### this #########, also the alien tail hit mechanic is jank, I would miss when looking dead on someone, but some how hit them when they're off screen or barely next to the tail.
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Precisely why I don't see 'increasing MMR' as a positive or a goal, and will gladly let survivors escape when it feels right so that I don't boost my MMR too much.
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Pre-MMR, I would normally 2 hook tango all Survivors and then farm out the rest of my BP caps. After though, I ran into too many baby Survs, and my matches stopped being enjoyable. Now I can't even give a baby Surv (when matchmaking autofills me or them) gate, or they might go against an even better Killer than I, so I have to mercy kill them (or give them hatch). I only risk giving Survivors gates now if they 'bribe' me with BPS/anniversary cakes when people aren't normally bringing them, and I can tell who brought which offering.
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One thing that annoys me about this game is that there does not seem like there's enough stuff to "distract" the survivors. Like Im gold 2 right now and all the survivors bring brand new part, literally a minute in the game and my first down and at LEAST 3-4 gens are ready to pop. Survivors will let some hang till they are close to popping and there is nothing you can do about it.
I wish the devs would make the hex totems look like normal totems so the survivors would have more of a choice of, Do I cleanse this totem now, or finish a gen. the only killer that makes it feel like the survivors have an option to make a choice is the Cenobite. cause if they don't find the cube then a chain hunt comes and hinders them. While with other killers its like, I see gen, I do gen or, I dont see any glowing totems, so I just do gen.
Its stupid to me cause you got 4 survivors that each take 2-3 hits depending on their build, and they all bring 4 perks, plus a tool box and a brand new part and a perk that allows the tool box to have 8 more charges.
I wish the devs will do a ptb on making all totems the same, so the survivors would have to make a choice of cleansing or not.
Most killer perks are situational that aren't hex's, but the hex's are the only/ decent perks against swf or survivors bringing brand new part. I mainly run the alien sprint burst when you hit a survivor, light born cause they have flashlights 90percent of the time, which is taking up a slot for a different decent perk, but I need to run it to actually get a hook, enduring cause of all the jungle gyms and survivors running lithe and then now recently NOED.
survivors complain about noed, but its been nerf soo much that they can see the aura of it now, what a joke for an end game "hex".
I hate how the end game timer too slows down if you down someone. Like I don't get why they added it when it slows down and survivors take normally now for me, 2 hits after they've been unhooked.
Like the timer issue goes back to what I am saying about forcing survivors to make a choice. If they kept it the normal speed even if you down/hook someone it would put more pressure on the survivors to either decide save their friend or leave, but instead its like, lets slow the timer so you can rescue everyone.
Killers to me seem like they have to make more choices than survivors. Do I chase this survivor Y/N. Yes, ok you chase them and they get into one jungle gym and then they vault a window and sprint away. You leave the chase to find another survivor. You find them and their gen is 84% done. You chase them off the gen and start a loop and mind game them for them to then dead hard you forcing you to leave chase and have to choose a different option. Its either do I let this survivor go and let him/her pop the gen, or keep trying to mind game and loose more gens just for your first hook.
Meanwhile the survivors are like, I see gen, I do gen, killer near me, I use sprint, dead hard, or lithe to get away instantly as my friend who was hiding finishes the gen or gets it near done. I come back to gen after its been kicked and notice a dull totem, I ignore it and finish gen rushing cause its nothing game changing. Ok on to next gen. We get all 5 gens and uh oh, the killer has noed and is in the middle of hooking a friend on their 2nd or third down. One of us will 99 the door as another cleanses the now "scary" totem that I can SEE THE AURA OF and the third rescues the survivor whose been hooked. We managed to cleanse the totem right as soon as the killer hits a friend that was in the middle of unhooking another, luckily the one who was doing the unhooking was full health and had borrowed time. We all meet up at the door and open it and TBag the killer cause of how non threating they are.
I like how the devs are like, you know what, lets slow down heals and gen progress, that'll make it more fun, instead of being like you know what, lets make the hex totems dull looking as well so the survivors will have to make a choice of either popping a gen, or cleansing a totem that looks dull. Also love the fact that survivors can make a boon totem that they can keep re igniting, love the one that creates no scratch marks very fun to go up against and use.
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Idk, my MMR on blight has got to be maxed out. I don’t remember the last cheater I’ve had. It’s been a long time.
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Edit. Agree just beat them an watch them DC
Post edited by Amshnock on0 -
Free weekend issues
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