What perks need to be buffed mostly ( Pick 3 perks from both sides )
Question is on the title.
Survivor:
- No Mither = This perk has high risk but no reward for using it. Sure it has infinite UB ability but killers knows it. So you will never be slugged and easy tunnel as well.
- Technician = This perk supposed to help new players, there is no reason to use this perk for veteran players. New players already have problems to finish generators and this perk makes it even harder.
- Poised = There is not even one reason to use this perk. At least some terrible perks can shine with some builds but this perk just has no use.
Killer:
- Overwhelming Presence = There is no reason to use this perk while you can use just Franklin. More effective and better. This perk should be reworked or another effect should be added.
- Beast of Prey = You are getting Bloodlust because you are chasing survivor. So what you are gonna do with Undetectable effect from this perk while you are already chasing survivor and they know it? This perk just does not make any sense.
- Furtive Chase = Same problem here. What you are gonna do with smaller TR when it's only activating after chase starts? Smaller TR and Undetectable effects are used for surprise hits. You can't surprise survivor when you are already chasing them.
Comments
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No Mither has no rewards?? Rewards are these: You: make less audible wounded noise (Combine with Iron Will and you';re 100% silent!) You leave no trails of blood! But weakest point: Once the kilkler sees you go down with 1 hit (or see your status on the left-side player list) an experienced Killer won't take any chances of leaving you there on the ground, because you will revive yourself!
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-1 & 2 Well, these are two because they have the same problem. “Teamwork perks” This is a type of perks that has a lot of non-essential restrictions. You have a very long cooldown and are deactivated when you lose health by any means. Also, activation requirements differ, as one requires that one of your allies heal you and the other must To heal you are one of your allies, and it also has no visible range
-3 "Diversion" itself has a lot more requirements than just throwing a pebble
For killers perks:
-1&2&3 Perks Skull merchant, has the lowest utilization rate because it requires a lot of effort for so little
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Beast of prey makes it so you can fill your hunter category faster
For me, that's all I need, the easier mindgame potential is just a nice bonus
If anything, I would put territorial Imperative or predator instead of beast of prey... those are both worse 100%
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