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Explaining The Skull Merchant Rework To Those Who Do Not Understand It

Iron_Cutlass
Iron_Cutlass Member Posts: 3,362
edited September 2023 in General Discussions

NOTE: This is from my understanding of what they are saying. Realistically we would need to see this rework ingame to know how it works, but Im just going off what BHVR has put and my interpretation of it, so expect some inaccuracies.

Lock On (Reworked)

Lock On is no longer built up by being in the Drone's Radius while active; Lock On no longer decays over time.

Lock On is reworked to be a status effect (probably indicated on the left side of the HUD where the Survivor Portraits are, similar to Sadako's Condemned or Tricker's Laceration).

The status effect has a meter that fills to 3. Receiving Lock On from being detected by a drone, fills the meter by 1. Upon filling the meter and receiving 3 Lock On status effects, the Survivor is automatically given a Claw Trap.

Receiving Lock On will afflict the Survivor with the (10%) Hindered status effect for 6 seconds and have their location revealed with Killer's Instincts for 3 seconds.

(It is unknown as to rather disarming a drone still applies a Claw Trap or applies the Lock On status, therefore nothing can be assumed about such.)

Drone Modes (Reworked/New)

The new Drone functions as Skull Merchants current inactive Drones, they will have lasers projecting from them and they spin around. The Radius no longer goes through walls NOR is it multi-level. Neither of the new Drones will detect a Survivor who is stationary, this includes stationary actions such as healing or completing Generators.

Stealth Mode

The Drone removes a majority of indication that it is there, removing the lasers and becoming quieter. The drone can still be seen and still has flashing lights on the Drone itself.

Even though it is slower than Scouting Mode, you must be careful and watchful to not be detected and disarm the Drone.

Scouting Mode

The Drone spins around faster and becomes harder to disarm directly, time your movement accordingly if you want to disarm the Drone.

Presumably these are intended for chases since they can detect moving Survivors easier.

Disabling Drones

Disabling a Drone will only be temporary. The Drones will be disabled for 45 seconds, upon being reenabled after the duration they are automatically put into Stealth Mode.

Failing to disable a Drone afflicts the Lock On status effect.

Claw Traps (Reworked)

Survivors who end up with a Claw Trap from the Lock On status effect will be afflicted with the following effects:

  • If they are Healthy, they instantly become Injured. This only happens once the Claw Trap is put on and will not happen again for the Claw Trap's duration.
  • If they are Injured, they instantly are afflicted with Deep Wounds status effect; no speed boost is given from this. This only happens once the Claw Trap is put on and will not happen again for the Claw Trap's Duration.
  • If they are Injured or become Injured while having a Claw Trap on, they will be afflicted with the Broken status effect, which prevents them being healed to Healthy. This effect persists for the entire duration of the Claw Trap.
  • The location of the Survivor is revealed to Skull Merchant's Scanner. This effect persists for the entire duration of the Claw Trap.

Claw Traps have a battery life of 45 seconds, they will automatically be removed upon losing all of their battery.

(Claw Traps use to instantly break pallets for Survivors who vaulted them. It is unclear as rather this effect is staying or being replaced as of now. From what Ive been told in the replies, Skull Merchant is still keeping the Haste status effect upon a Survivor getting a Claw Trap.)

Other Important Stuff

  • Chase Music was changed (we dont know what it is going to sound like yet).
  • Skull Merchant's footsteps are quieter than before.
  • Skull Merchant is no longer slowed down while checking her scanner.
  • Drone count was increased to 6 (maximum use to be 4).
  • Drones can now be placed closer together, now being 16 meters (before having a strict range requirement of 22 meters).
  • Skull Merchant instantly gains the Undetectable status effect upon deploying a Drone, this effect lasts for 8 second seconds.


Post edited by Iron_Cutlass on

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